
An RPG focused on character customization for combat, and having characters break their own fate to grow and build upon themselves. Customize your play style as you see fit, build relationships with your party and grow to overcome any challenge that comes your way.
Modeled estimate, not a reported figure. How we estimate →
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About
Elves are extinct, wiped out by the power of curses.
Humans now claim the little land that remains…
Locke, a recluse, wants to learn more about the Elvin civilization.
Ardra, a local troublemaker who’s ready to take on the challenges that the world has for her.
Together, they’ll make their way out of their giant tree home and venture to new towns and dungeons, encountering challenging and mysterious monsters along the way.
Make use of your flexible skill pool to overcome challenging foes. Skills are divided into Magic(natural power from the planet) and Artes(power drawn from the individual). Using these skills drains your TP bar, something that enemies will take advantage of...
Mana Burst and Mana Flow.
All living things have mana flowing through their body. Being overcharged with Mana will make a creature resilient to ailments, but can lower their chance of hitting enemy weak points. Conversely being low on mana will make you more susceptible to ailments, but will make your chance to strike an enemy's vital point skyrocket.
Experience the S.e.a.m.s system!
Most skills have different variations that can temporally or permanently be learned using the Super Elemental Art and Magic System, or Seams for short. Throughout your journey, you'll discover Seams crystals of varying elements. Equipping them to different characters will change their existing move set. Experimenting and mastering this system will let you handle any foe in any situation.
Inspired by the classics
Combat is heavily inspired by the likes of Final Fantasy, Etrian Odyssey and the Tales of series. Expect challenging encounters with multiple ways to overcome any threats.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Simple turn based combat with a mixture of unique mechanics that gives the game its own spice. The small risks and rewards to how you spend your MP gives you some more thought on what moves you should use next. The character art and sprites are also well done and give it some extra charm. Early into the game but happy to continue and see how the game goes.
I get such a wave of nostalgia playing this game. The music, the graphics, and the combat system feel so much like those from the RPGs I remember from when I was a kid. It adds a few refreshing twists to the classic formula though, which I appreciate. Need an OST pronto.
Classic turn based rpg vibes. Interesting combat mechanics that are unique enough to keep you interested, but classic enough that you get it on first pass. The writing is quippy and fun to boot
Liking the classic RPG feel and enjoying the twists added to this game!
If you like RPGs, you'll enjoy this game! Just make sure you stock up on tonics and health potions.
Its one of those old style RPG's that could trigger nostalgia for those older gamers. Solid art style and ost that will keep you going even though the roughest boss fights. Did I mention that there is a giant tree with houses in it. The interior is rich with mahogany!
Banbard nails its storytelling in a way that really hooks you in. The game pulls you into a colorful world with quirky characters and an intriguing plot. It balances humor and heartfelt moments perfectly, making every twist hit just right. The dialogue is full of personality, and you can’t help but get attached to the characters as their backstories unfold. Plus, your choices actually matter, leading to different endings that make you want to jump back in and see what else you can uncover. If you’re into games with great stories, Banbard is definitely one to check out.
Banbard's a lot of fun. Love the monster designs!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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