
Mr. Shadow is a 2D graphic adventure game. The player uses a simple point and click interface to solve diverse puzzles. Enter a surreal and dark world inhabited by shadows.
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a delightful-looking point-and-click puzzle-adventure with clever puzzles and good music, and I'm still not recommending it. Short version: Awesome appearance, poor implementation: too many hit-this-pixel and timed coordinated actions to be pleasant. [b]Pros:[/b] Adorable art Good thematic music Innovative puzzles [b]Cons:[/b] Frustrating puzzles that make no sense Intro screens take too long to load, esp when returning to game Moving around is slow Some puzzles require exact pixel hits Timing is difficult in spots Save is by "scene," and some of the scenes are annoyingly long to get through No hint function The big "no" feature for me: In several puzzles, I couldn't tell what I was doing. I clicked on things; I could see something happening... but I couldn't tell if it was doing anything useful. Click, click, click... hey, that thing over there is turning purple; is that good? or a an irrelevant bit of "mood lighting?" Ok, it moves something, which is almost certainly a puzzly thing, but is that "what to do next" or just "something I'll need at some point during this scene?" Combine that with the need to slowly go back and forth across the screen (hoping that you're moving to the next step and not just moving around because you can, which takes an annoying amount of time), and... by the time I figured out the Next Thing to move the scene to the Next Stage, it wasn't a moment of "aha! so [i]that's[/i] how it works!" but rather, "oh. finally. good thing I clicked on that little bit over there," or even, "huh. I guess one of those clicks was the right thing to do?" It involves a lot of random clicking around in space, hoping you'll find something that reacts. Some parts are much easier to do if you zoom in with the mouse wheel (read: almost impossible to do at the default zoom). Some parts require precise timing - which means you have to keep trying with everything, because you can't tell if this is something that will be different if you move That Other Little Piece first. If you don't mind taking a long time to work through things, this is enjoyable. If, however, the best part for you (like me) is figuring out the puzzles, not timing your actions and hitting the right spot at the righ moment, Mr. Shadow is likely to be more frustrating than fun. It's pretty enough that the nuisance is almost worth it. I picked it up on sale; I don't think my money is wasted - but I won't be replaying it to see the storyline play out smoothly as I do with most puzzle-adventures; the slow movement and back-and-forth requirements are just too much. Even the movement isn't fun - it's often not clear when and where you can move, because the click zone for moving is too small; if you mouse over it, you won't realize you can walk. (You'll figure it out eventually because you can't do anything else.) Still, though... this is just barely a thumbs-down review, not recommended because of the frustration factor. The setting is charming, and puzzles themselves would great if there some kind of in-game clue for figuring out what to do next, whether a "give you a hint" system that many games have, or a "talk to NPC" system where they nudge you at the next puzzle bit.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
En voilà un jeu différent des autres ! Bien que assez court, je le recommande pour : [list] [*]son atmosphère, [*]ses casse-tête un peu compliqués mais pas insurmontables, [*]son ambiance sonore, [*]ses couleurs et ses graphismes bien foutus, [*]et surtout un grand +++ pour son originalité.[/list] Un bon petit point and clic où il faut se remuer un peu les méninges et bien observer partout. [code][h1]Visitez mes différentes pages de curation :[/h1] [url=https://store.steampowered.com/curator/39126590/][b]ClicK Story[/b][/url]---> jeux d'aventure Point and Click [url=https://store.steampowered.com/curator/39072619/][b]Indépendance Games[/b][/url]---> jeux indépendants [url=https://store.steampowered.com/curator/40017787/][b]AnxioGames[/b][/url]---> l'horreur absolue Si l'une d'entre elles vous intéresse n'oubliez pas de cliquer sur le bouton [b]SUIVRE[/b] [b]Bonne lecture et bon amusement à toutes et à tous[/b][/code]
Тупой пиксель-хантинг... Нет логики в последовательности действий. Просто угадывай и тыкай повсюду. Мне не понравилось =/ Лучше поиграйте в чудесные "Botanicula" и "Fran Bow" - эти две игры прекрасны, и в них есть смысл. Ты всегда можешь догадаться и понять, что от тебя хочет автор. Увы, в этой игре вы этого не найдёте. Плюсы: - красивая графика - и всё ) Увы, я ожидала большего. К сожалению, игра расстроила, возврат средств.
This game is .. different, just different.. & it is DARK... The graphics & soundtracks are well-fitted.. The storyline is cool too.. It also has trading cards. 8/10 VERY enjoyable
[h1]Wenn die Schatten deiner selbst zum Problem werden[/h1] Passend zur zweiten Staffel von Stranger Things wurde ich auf dieses kleine Spiel der spanischen 4-Mann-Schmiede [i]bycomb[/i] aufmerksam, dessen Storeseite mit einem 2-Zeiler und fehlenden Reviewzitaten, aber dennoch 92% positiven Bewertungen nicht gerade mit Informationen geizt, aber neugierig macht. Im November 2016 veröffentlicht, erinnerte mich das Ganze sofort an die Amanita-Spiele, die ich sehr gerne mag. Also los… [b]Eine schattige Geschichte[/b] Wer hat es nicht selbst in seiner Kindheit erlebt: Draußen ein Gewitter, man liegt im Bett und auf einmal bekommen die Schatten, die von unseren Spielen, Stofftieren und Mobile geworfen werden, ein Eigenleben. Und die Augen verschließen, hilft nicht… http://steamcommunity.com/sharedfiles/filedetails/?id=1212873722 Ausgehend vom Kinderzimmer unseres kleinen Jungens klicken wir uns vorwärts, lösen Aktionen aus und versuchen, durch das Erzeugen von Licht, die Schatten, die uns immer wieder handlungsunfähig machen, zu vertreiben. So rätselt man sich durch 7 Level, die abgesehen vom Kinderzimmer aus surrealen Welten bestehen, zusammenphantasiert aus den Spielsachen. [b]Schattiger Sound, schattige Graphik und Atmosphäre[/b] Während die Graphik eher als zweckmäßig, kontrastreich und comichaft beschrieben werden kann, sticht die soundtechnische Untermalung stark hervor, die eine interessante Atmosphäre kreiert. Dabei wurden sämtliche Aktionen mit verschiedensten Instrumenten untermalt (habe ich da sogar ein Didgeridoo gehört?), sodass etwa bei einer Leiternutzung eine Tonleiter gespielt wird. Die einzelnen Levels werden durch kleine Animationen verbunden, die ebenfalls gut zur Atmosphäre beitragen. Eine Sprachausgabe gibt es übrigens nicht, kommuniziert wird mit Symbolik (daher auch der Vergleich mit Amanita). http://steamcommunity.com/sharedfiles/filedetails/?id=1212873904 [b]Rätsel in der Schattenwelt[/b] Es handelt sich hier also eher um eine Mischung aus Escape Room und Point n’click Spielarten, die durchaus etwas logisches Denken erfordern. Es gibt kein Tippsystem und teils muss man wirklich relativ genau den Bildschirm absuchen; durch den eingebauten Zoom ist dies jedoch ohne zu viel Frust zu lösen. Vor allem aber hat mich eines überzeugt: Alle Aktionen war in sich schlüssig und führten zu logischen Konsequenzen. So etwa, wenn man dem Spielzeugaffen den Arm wieder annäht, dass sein Schatten nun soweit funktionsfähig ist, um uns zu „helfen“. In den anderen Reviews werden diese Absucherei und das zufällige Auslösen von Aktionen ohne Absicht teils kritisiert. Für mich als gemütlichen Spieler, der auch mal einen Tag warten kann, um ein Spiel fortzusetzen, war ersteres kein Problem und was daran so schlimm sein soll, dass man richtige Aktionen durch Zufall auslöst, hat sich mir noch nicht erschlossen - denn genaues Beobachten und die richtigen Bezüge herzustellen, bringt bei Erfolg einen tollen Aha-Effekt. Dennoch ist der Schwierigkeitsgrad nicht unbedingt leicht, sodass ich zwei Mal schweren Herzens in die Lösung blicken musste. http://steamcommunity.com/sharedfiles/filedetails/?id=1212878424 [b]Kleinere Schattenwürfe[/b] [list][*]Gespeichert wird nach Abschluss jedes Levels, die abhängig vom Spieler zwischen 15-30 Minuten dauern können. Manuell ist es nicht möglich und einmal musste ich grundlos neu beginnen. [*]Das Ende ist sehr abrupt und führt direkt zum Schließen des Spiels, sodass ich mir erst nicht sicher war, ob es ein Absturz war oder das wirkliche Ende. Warum kein Abspann? [*]Im Menü hat man die Auswahl für viele Sprachen, die sich aber nur auf ebensolches beziehen. Und Sonderzeichen werden nicht/falsch dargestellt (ü etc.). Hätte man sich also sparen können. [*]Ist das was für Kinder, wurde im Forum gefragt: Klar, es kommt keine Gewalt vor und sterben kann man auch nicht. Ich bin mir aber sicher, dass kein Kind unter 12 Jahren hieran Spaß haben wird, die Zusammenhänge versteht und das Spiel genießen kann. Zielgruppe sind offensichtlich Erwachsene. [*]Spieldauer beträgt je nach Erfolg/Können zwischen 3 und 4 Stunden, bei mir waren es 3,3 Stunden. Es gibt 5 Sammelkarten, aber keine Achievements. [*]Vor kurzem haben die Entwickler ein 20-seitiges illustriertes Buch als DLC veröffentlicht, der zumindest im Moment umsonst ist: Zum Review hierfür: [url=http://steamcommunity.com/profiles/76561198046343516/recommended/746450]Mr. Shadow: Illustrated Book[/url][/list] [code]Ein phantasievolles kleines Point n’click-Adventure, das durch gute Sounduntermalung und ideenreiches Gameplay eine qualitätsvolle Reise in die Schattenwelt ermöglicht. Nichts für Spieler, die schnell vorankommen wollen oder eine differenzierte Geschichte erwarten, wunderbar aber, um sich an mehreren Abenden den surrealen Ängsten eines Kindes zu stellen.[/code]
[b] Mr. Shadow[/b] is really well-animated point&click game with a mildly sinister undertone. The game itself is not a traditional adventure but more like a cartoon that you have to push forward. Overall I thought there were many original ideas and unexpected moments.However, it does lack some features that I would like to see in a game like this. Some of the solutions to the puzzles are not something you could anticipate. I often found myself getting stuck and spamming only to find out some really weird mechanics by accident. It could really use something like the optional tip that would reset every 3 minutes. You can beat it without a guide which might take some angry clicking all over the screen. I kind of see it more like an aesthetic experience so getting stuck on one puzzle for 20 minutes is not ideal. Also, some of the basic mechanics could use improvement such as not being able to automatically hold items. Many point&click games do a highlighter for all interactive areas which this game could use as well ( just make it optional so people have a choice ) I am really big into doodling random pictures and surreal artwork so I really enjoyed the levels. Each stage was very different from the other and all of them had a unique approach to puzzles. Aside from some laggy transitions, the animation was pretty darn good. In general, they went above and beyond when it comes to attention to detail. [h1] Final Thoughts 7/10 (8/10 if it gets those small improvements for mechanics )[/h1] For $5-3 it is very easy to recommend. Granted I expect few negative review because of how random some of the solutions are. If you like the common sense logic you might have a problem with it. If I compare it directly to something similar like Reverie it is a lot longer (both good games though). Yea, seems like a front-runner for these hybrid point&click/hidden object games. Just needs some small updates and it will be golden. ........................................................................................................... For more hidden gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
Super weird and creepy, which is what I loved so much about it. The puzzles were unique and I found myself with a "are you serious?!?!" every time I'd figure one out. You definitely need to think outside the box to play this!
Крутая игра. Советую всем фанатам Инди, Крутая рисованная графика.
目前通过了1——4关,放上前三关的攻略。 第一关 打开窗户 戳破红泡泡 点一下架子的最上面的萤火虫 将房中的纸杯从小到大,由下至上堆起,后推到。(有一个在床头柜上,多点几下) 点两下萤火虫下的小盒子 点一下断开的钓鱼线,点一下海盗的钩子连过去,弄下墙上的纸片,弄大缝隙,将虫子挂到鱼钩上,开始钓鱼。 点床头柜上的灯 将衣橱旁的玩偶点下来,再点两下,待黑影放开,点击红色玩偶。 点宝箱旁的机器,再点红色玩偶。 点玩偶跳出的眼睛,将天花板上的吊灯拉下,将五角星放到红色玩偶的眼睛上。 第二关 点一下被吊着的小男孩 点一下巨大的花蕾旁的触须,在怪物快飞至花蕾上方时,点击花蕾。 点击小男孩 将地上紫色的角按到张耳朵的怪物头上。 在怪物快飞至花蕾上方时,点击花蕾。 将最右边的怪物头上的三个东西分别放到三个冒泡的小孔上。 点击飞起的彩色泡泡,直至长出花苞,点击几个花苞。 将地上的剪刀拼在一起 将竹蜻蜓放到包住小男孩的黑色物体顶部尖角处,点击最矮小的怪物,点击驮着泡泡的怪物。 第三关 点击小男孩 点击站成一排的怪物,使它们接住所有白色的水滴。 点击小男孩头顶的凸起 点击突然长出的植物,趁怪物擦脸时,点击小男孩的手(长按)。 点击枝桠上的灰色物体,点击枝桠上的洞。 进行地下探索 碰下怪兽的扁桃体 将东西还给小怪物,点击小男孩 跟随小怪物的步伐点击植物 长按仅剩的植物砸怪物,再它飞的时候点击左下方的小黑洞。 这游戏真有毒!!!!!
The gameplay is just, click everything on the screen until something happens. There's no real puzzle solving to it. Basically every screen is a very abstract, convoluted web of players clicking one thing, to trigger another thing which lets them click another thing to trigger another thing and so on. It's just one long chain of events, but there's zero logic to any of those events. Players are just expected to mess around, clicking on everything and using everything on everything else until they randomly figure it out. It's not designed to be an intuitive or even comprehensible system of solving puzzles and using clues; the player is just meant to guess. This does this which allows you to do this and none of the this makes any sense to be connected in any sort of way. This only goes so far before the player runs out of options and the abstract pseudo-puzzles become so abstract that you can't even stumble onto their solution anymore without entire luck. Even looking up the solution in a guide, it's still actually hard to tell what the solution is because it's difficult to even figure out what happened to trigger what. Sometimes it just looks like the player was doing the same thing over and over until eventually it suddenly worked. Which technically is this whole thing. The art direction and animation are all beautiful but this is hardly a game. There's no comprehensible system or logic for the player to interact or follow, they're entirely meant to just click things until they get it right on accident. Which is fine at first, but it doesn't take long before it very easily breaches into being completely uninterpretable. There's zero fun in just clicking on everything that's visible until something changes and advances the screen all with the player have no idea or control over what's really supposed to be happening here.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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