
Welcome to the big show! Ready the camera, unleash your creativity and and pile up the profits! Grow your operation with your razor-sharp business sense and usher in a new era for filmmakers worldwide.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Welcome to the big show! MOVIEHOUSE is the game film-fans have been waiting for. Ready the camera, unleash your creativity and pile up the profits! Grow your operation with your razor-sharp business sense and usher in a new era for filmmakers worldwide…or fail trying. After all, this business is like a box of chocolates—you never know what you’re gonna get.

Experience the decades – start with a small film crew in the 80s, develop your first short-film, and taste the sweet nectar of box office revenue. When your
enterprise expands, you’ll create better movies, hire a larger crew, and, of course, need a bigger boat!
Use your wits to outsmart the competition and leverage your intuition to spot the next hit-genre at the box office. Win prizes at events, take the biggest slice of the pie, and become the most successful studio Hollywood’s ever seen.
Make movies your way — pick from a dozen different genres and plot the perfect storyline. Make a spy flick, a romantic comedy, a bloody slasher, or something
entirely different. It’s up to you to strike the perfect balance and make a true blockbuster,becoming the godfather of cinema.

Assemble the dream team — hire directors and writers, nurturing their creative talent and skills to ensure optimal creative output. A good crew can bring viewers to seats, while the director charts the movie’s course. Make unknown actors famous overnight, or put them on the sideline if they don’t live up to the hype. After all, you’re the boss now!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego demasiado caótico, podría ser un juegazo pero los eventos te atropellan y no puedes disfrutarlos. La gestión de los empleados es nefasta, los festivales no tienen coherencia, la investigación parece magia ya que no te indica los puntos que vas obteniendo. Hay un BUG en que un empleado se queda en un proyecto y no puedes despedirlo ni realizar ninguna acción, si te pasa al principio de la partida te la ha jodido. Ojalá lo arreglen, honestamente creo que tiene potencial para ser un juegazo,
Ive never played The movies so had no expectations going into this. Its a really fun management film game. not too focused on the production and finer details of movies but more of the business side of the studio. Its an easy time pass game. gets very tedious
这个游戏的问题很严重 玩起来很混乱 UI貌似也有BUG 难道20年前的电影大亨是绝唱了吗
The movie geek in me, wasn't satisfied. Might pick it up again, some day... but then maybe not.
a fuir
Moviehouse – The Film Studio Tycoon is a management-focused simulation that explores the business, planning, and creative compromises behind running a movie studio, rather than the glamour usually associated with filmmaking. Developed by Odyssey Studios and published by Assemble Entertainment, the game positions the player as a studio founder starting small and gradually navigating the shifting landscape of the film industry. Its core appeal lies in transforming abstract creative ideas into financial results, asking players to balance artistic ambition with commercial survival over decades of virtual filmmaking. From the beginning, Moviehouse establishes a slow, methodical rhythm that emphasizes long-term thinking. You start with a modest studio, limited staff, and basic production options, choosing which types of films to create based on genres, themes, and audience appeal. Instead of directly crafting scenes or watching movies unfold visually, the game abstracts filmmaking into a system of choices, budgets, and probabilities. Scripts are written through selectable concepts, directors and actors are hired based on stats and cost, and production moves forward largely through menus and progress bars. This design choice makes the game feel more like a business simulator than a creative sandbox, placing the focus squarely on strategic decision-making. As your studio grows, the complexity increases through additional systems such as staff management, marketing decisions, festival submissions, and financial risk assessment. Choosing how much to invest in a project becomes a recurring tension, as overspending can cripple your studio while playing too safe may result in forgettable releases that fail to build momentum. The game encourages players to think like producers rather than artists, constantly weighing reputation, genre trends, and audience expectations against available resources. When a film succeeds, the payoff is primarily numerical and reputational, but the satisfaction comes from seeing a carefully planned strategy pay off rather than from spectacle. One of Moviehouse’s defining traits is its reliance on abstraction, which can be both a strength and a weakness. On one hand, it allows the game to cover decades of industry evolution without overwhelming the player with micromanagement. On the other, it can make the experience feel detached, as films themselves never truly come to life beyond text summaries and performance metrics. Unlike more visually driven studio simulations, Moviehouse asks players to imagine the final product rather than experience it, which may disappoint those hoping for a more cinematic or expressive approach to filmmaking. The user interface is functional and clean, prioritizing clarity over style. Menus provide essential information about staff, finances, and ongoing projects, but they can feel dense and repetitive during long sessions. Visual presentation is understated, with static images and minimal animation reinforcing the game’s spreadsheet-like structure. Audio design follows a similar philosophy, offering unobtrusive background music that supports the gameplay without drawing attention to itself. While this restrained presentation suits the management focus, it also contributes to the feeling that the game lacks emotional highs, even during major successes. Challenge and balance fluctuate as the game progresses. Early stages require careful planning and restraint, with limited funds forcing meaningful decisions and creating tension around every production. Later on, once systems unlock and income stabilizes, the difficulty can soften, allowing players to recover from failures more easily and reducing the sense of risk. Some mechanics feel underutilized or loosely connected, occasionally making outcomes seem less directly tied to player intent than expected. Still, for players who enjoy optimizing systems and experimenting with strategies, there is satisfaction in refining studio operations over time. In the end, Moviehouse – The Film Studio Tycoon is a thoughtful but restrained take on film industry management. It succeeds in portraying the less glamorous realities of running a studio, where success is built through planning, budgeting, and understanding audience trends rather than creative freedom alone. Its lack of visual storytelling and hands-on filmmaking may limit its appeal, but for players drawn to calm, menu-driven simulations that reward patience and strategic thinking, Moviehouse offers a distinctive and intellectually engaging experience that reflects the business side of cinema more than its fantasy. Rating: 5/10
Задумка конечно хороша, но реализация гумно... Не доношенный ребенок the movie и game dev tycoon.. Баги остутсвие какого либо разумного объяснения, плюс баги при обучение ставит под сомнение стоит ли вообще в это играть, но потихоньку этот трэш вроде как перестает мешать и тут на сцену выходят постоянные вылеты после 3х - 4х часов непрерывной игры.. А что по игре?! Все так же плачевно суть заключается в том что тебе нужно создавать полнейший шлак и желательно тоннами для того чтобы хоть как то держаться на плаву первое время... Покупки чего либо просто ставят тебя в тупик - покупка 1ой съемочной команды стоит 5k$ второй же 250k$... супер медленное развитие студии за счет постоянной не хватки средств , для улучшения студии необходимо скупить всех конкурентов и вуаля у тебя еще один сценарист и режиссер . Хочешь узнать как все проссрать, просто создай готовые таблицы для фильмов... на которые тратятся заработанный годами опыт режиссеров и сценаристов. То есть человек снявший титаник после написания методички просто разучивается ставить фильмы по мнения создателей игры ?! Общее суммарное: "Играть можно, но сложно не из-за того что в игре нету как такого уровня сложности а из-за того что она насквозь пропитана багами и отсутствием нормальной экономики, необходимого объяснения что и как работает, а так же обычной логики .
Niemand kümmert sich mehr um dieses Spiel und es hat noch einige Bugs. Mit dem Wissen von heute, würde ich dieses Spiel nicht mal als Geschenk nehmen. Und grundsätzlich bei Early-Access Spielen aufpassen, dies ist eines der Beispiele wie es laufen kann!
其实还行,以前花原价买的,看小破站几个游戏UP玩,感觉还行,你要说这游戏是半成品也差不多,优化到1.6之后就没有了,它卖50块,那是屎,但现在春促只卖不到5块钱,就当喜加一小游戏了,我顺手做了个修改器,通过网盘分享的文件:佳片相约--电影制作大亨修改器 链接: https://pan.baidu.com/s/16Mxb7z38yZNQJHVzwLwz-w?pwd=1314 提取码: 1314 ,需要的兄弟可以下了用用
Gebt mir den Job, als Lead Programmer. Und dann, kann man mit dem Spiel auch Geld vedienen.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Matanga | $9.2K | 56 | 45% | $7.99 |
| Jurassic Island: The Dinosaur Zoo | $9.2K | 87 | 7% | $3.99 |
| Stigmata of Sacrilege | $9.2K | 99 | 55% | $4.99 |
| The Black Labyrinth | $9.2K | 89 | 81% | $4.99 |
| Hailing from the Abyss | $9.2K | 89 | 73% | $4.99 |
| CPU Invaders - 3i Atlas | $9.2K | 81 | 99% | $4.99 |