
Newly self-aware, I.R.I.S. the martial-arts wielding assassin motorcycle, has begun a cross-continent escape to freedom. I.R.I.S.’s only ally is her engineer Pablo, who gets conscripted into the quest after his pant leg gets caught in her chassis. Hunted by the psychopathic motorcycle S.P.I.K.E. and a multinational weapons cartel, I.R.I.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Swedish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Better than MindsEye
If videogames are meant to be an experience, rather than a series of over-scrutinised objective elements, then this has to be one of the best videogames of all time. What a statement! And as such this game earns the fullest of reviews. Because that does not mean it doesn’t have issues as a game… I will deal with the experience first, gameplay later. The triumphant mix of real film, FMV and gfx cutscenes are mainly what makes this game an unmissable experience. It is, no lie, a masterclass in how they work together, and especially the real film elements which you will be so desperate to reach the next of as you progress. I literally don’t think it’s possible to successfully mix b-movie style, irony, hispanxploitation, satire, actual real-life-level good direction and exposition better than this game delivers, unless Robert Rodrigues and David Sandberg had a baby. The result is thrilling and so moreish, and a literal laugh a minute, with so many references to pop culture that you’ll keep giggling throughout. How serious is the acting and direction? Well, it has probably hundreds in the cast all told, who mostly did it for free as a fan project I suppose but it’s a cast which includes Robert Patrick and James Gunn. Yes, THAT Robert Patrick and, yes, THAT, James Gunn (he is absolutely awesome in this!) Which brings me to the writing: there is always a debate about whether writing and story can ever be good in a video game. Or even necessary. Here is a clear proponent that it can, it has to suit the game and in this case it is done so well. SO well. The story is a perfect fit for videogames, the writing is an absolute coup de grâce , chock full of referential warmth, silly giggles, drama, faux peril, and more giggles. A perfect fit. Given all of this, there is an argument that, at times at least, it’s the gameplay that spoils the immersion, what a big role-reversal! Let’s not say the gameplay is bad…all of the time at least. It is a huge hotch-potch of various arcade styles: Button-bashing mostly but with QTEs, dodging, Galaga-style learn-the-pattern, mini games and just plain shmup. It is all very simple, but that is not to say easy – I wont lie, I lost heart in the game in the middle sections because it was too hard to work out what I was meant to do at times. This is exacerbated by the game saving system… each chapter of video is then split into 4 or 5 levels, each of which has 4 or 5 phases. Lose a round and you go back to the beginning of the level, not the phase you were in and that can be a massive grind until you work out what you were meant to do. It’s a gaming schoolboy error which I fear, for some, will prevent getting the whole experience by just giving up. My mistake was to not just hardcore restart each time I got screwed, but decide to come back to it – then let it sit. This means I forgot the combos, the right kind of button mashes to do, and the flow. My advice….when this game kicks you to the floor, stick with it or you may never finish it and miss the full spectacle of the main triumph of the game – that video! The patterns soon become clear but the game really does not help itself in the middle phases which can seem super-hard at first. But then the ending parts are much more intuitive and have some wonderful game and film memes that make the term ‘squeee’ a literal thing. And that was awesome to experience On top of this all, this game gives the player unrivalled access to behind the scenes pics, vids and other content, which is accessible through the same points system you use in game – it’s really cool stuff too and a kinda clever way to get you to play through once more to get all the points you need to see everything they did, this is really detailed stuff – ‘making of’ book or vid level. It was a launch game for one of the older X-Boxes and that completely figures…. It is a brilliant mind-meld of old school arcade gaming tropes, brilliant filmic immersion and overall invention. Will everyone think it is a great game? No, but anyone who doesn’t enjoy the ride and the experience is dead inside, cos this is an absolute top class experience in every way.
Hilarious and it runs on SteamDeck
Is the gameplay repetitive? Yes. Is it perfect? Not at all, but name me another game where you play as a sentient bisexual motorbike that Devil May Cry combos an actual helicopter driven by another bike voiced by the terminator and also FMV cutscenes starring James Gunn.
[h1] Genre [/h1] Eine Mischung aus Combat Racing, Beat Ém Up & Action Adventure mit FMV Einlagen [h1] Story [/h1] Wir spielen das Super Motorad Modell I.R.I.S. und ihren Mechaniker Pablo. Eine Böse Firma hält eine Ausstellung aber es kommt zu einem Unwetter und I.R.I.S. wird von einem Blitz getroffen. Daraufhin landet sie bei Pablo in der Werkstatt wobei sich ihre Sprach & Denk Funktion aktiviert und sie einen TV Werbespot sieht. Daraufhin will sie erfahren was Freiheit ist und will unbedingt nach Scottsburg, Indiana. Pablo kommt mit seinem Hosenbein in die Speichen und wird nun die ganze fahrt über hinterhergezogen während die Böse Firma "Big Arms" hinter uns herjagd. Pablo versucht mit I.R.I.S. zu kommunizieren aber spricht lediglich spanisch. I.R.I.S. versteht sein flehen & betteln immer Falsch und fährt immer weiter. Können wir unser Ziel erreichen? Was werden wir dort genau finden? [h1] Gameplay [/h1] Das Spiel hat insgesamt 5 Kapitel + Prolog & End Kampf. Die Level sind in jeweils 3 kleinere Level aufgeteilt. Wir lenken I.R.I.S. und können mit einem Maschinengewehr feuern um Feindliche Fahrzeuge zu vernichten. Wir können auch mit unseren Reifen & Pablos Hilfe Nahkampf Attacken ausführen. Wobei Pablos Hilfe natürlich eher unfreiwillig bzw. gegen seinen Willen passiert. Es gibt des öfteren verschiedene Sequenzen wo wir z.B. Quick Time Events machen müssen, diese sind aber sehr simpel und es macht auch nichts wenn man hier Falsch drückt. Dann gibt es noch Shoot Ém Up Sequenzen die ich sehr cool gemacht fand. Natürlich dürfen auch Boss Kämpfe nicht fehlen und auch diese sind kreativ gelungen & machen Spaß. Unterwegs & auch mitten in den kämpfen sprechen Pablo & I.R.I.S. miteinander wobei wie gesagt Pablo nur spanisch spricht und I.R.I.S. immer so reagiert als ob er etwas Postives oder schlaues gesagt hat, was super lustig ist. I.R.I.S. haut auch des öfteren Witzige Sätze, One Liner & Film Zitate raus was mich immer zum lachen gebracht hat weil sie ja diese Monotone Computer Stimme hat. Zwischen den Kapiteln sehen wir dann kurze FMV Sequenzen wo u.a. auch bekannte Gesichter wie Tom Savini oder Lloyd Kaufmann zu sehen sind. Das Böse Motorrad S.P.I.K.E. wird von Robert Patrick gesprochen was ich sehr cool fand. Zwischen den Leveln kann man auch seine verdienten Punkte ausgeben um Verbesserungen zu kaufen um z.B. mehr Gesundheit, mehr Schaden oder mehr Turbo zu bekommen. Man kann im Hauptmenü unter Werkstatt auch Bonussachen freischalten wie z.B. Videos, Fotos, Concept Grafiken & Musik was immer sehr cool ist [h1] Achievement Schwierigkeit 3/10 [/h1] Es gibt insgesamt 20 Erfolge. Hierfür muss man das Spiel beenden, alle Upgrades freischalten & alle Bonussachen kaufen. Viele der anderen Erfolge bekommt man beim durchspielen meist automatisch wie z.B. 200 Zivilfahrzeuge abschießen oder eine gewisse Anzahl an Konter hinlegen. Die drei Erfolge die etwas kniffliger sein können sind einmal ein Level schaffen ohne Schaden zu nehmen, eine 1.000er Combo hinlegen & in Level 1.1 die 3 Tanklaster innerhalb von 1 Minuten kaputt schießen. Alles ist aber sehr gut machbar wenn man erstmal alle Upgrades gekauft hat [h1] Pro/Contra [/h1] + Geniale & Abgedrehte Story Idee + Sehr Humorvoll + Sehr Gute Voice Actor (besonders Lisa Foiles als I.R.I.S. & Robert Patrick als S.P.I.K.E.) + Die Dialoge zwischen I.R.I.S. & Pablo sind absolutes Kino + Coole Gameplay Ideen & Abwechslungsreich + Viele Andeutungen and Filme, Serien & Spiele + Achievements + XBox 360 Controller Support [h1] Fazit [/h1] Ein Spiel welches sehr kreativ gestaltet ist. Sowas sieht man wirklich nicht oft. Mir hat das Spiel von Anfang bis zum Ende sehr gut gefallen. Besonders das Abwechslungsreiche Gameplay mit den verschiedenen Genres & die hervorragenden & absolut Humorvollen Dialoge zwischen Pablo & I.R.I.S.. Story ist abgedreht aber cool, die Voice Actor & Actresses machen einen sehr guten Job & es gibt viele Bonusinhalte zum freischalten was ich immer sehr cool finde. Ich kann es jedem nur Empfehlen, das Spiel verdient definitiv mehr Aufmerksamkeit 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
badass bike save me i.r.i.s. save me pleas
grabbed this whilst it was super cheap out of morbid curiosity due to remembering a clip of it from giant bomb years ago now and hoo boy talk about a game of its time. casual racism in the cutscenes, the main character is so stereotypically hispanic he's just named "pablo", the novelty of the "funny bike punches men" combat wears off after the first level and the dialogue has basically one single joke of "bike says something, pablo tries to communicate to bike to stop, bike responds as if it did not hear pablos requests". and to top it off, the one joke from it i DID like from that aforementioned giant bomb clip where the pause menu has a button simply labelled "promise" was excised from the game even though it was always a complete non-sequitur and couldve been left in. unless you got that late xb360/early xb1 nostalgia going (first off, why,) i wouldnt bother with this ever. its been largely forgotten about for a good reason which is that its overwhelmingly meh. edit: so looking at the press reviews at the time and it turns out it got p much widely the same response when it came out for much of the same reasons. and im someone who *likes* fmv stuff. only a couple were actually positive and its mostly because the cringe inducing comedy actually hit for them.
[h1][b]「唸るエンジン、擦り切れる膝小僧。映画『プラネット・テラー』の英雄を(贅沢に)引きずり回す、狂気のロードムービー」[/b][/h1] [h1]ストーリー[/h1] ある日、最新鋭の戦闘用オートバイ「I.R.I.S.(アイリス)」が自我に目覚めた。 彼女は自由を求め、修理中だった整備士パブロのズボンをフェンダーに引っ掛けたまま、研究所から脱走する。 「ちょっと待て! 俺の足が! 足がぁぁ!」 時速300kmでアスファルトに擦り下ろされるパブロの絶叫をBGMに、アイリスは追手の悪党どもをカンフーと重火器でなぎ倒し、自由へのハイウェイを爆走する。 [h1]概要[/h1] 『Splosion Man』などを手掛けたTwisted Pixel Gamesによる、ハイスピード・コンバット・レーシングアクション。 最大の特徴は、実写映画(FMV)とゲームプレイが融合した演出。そして何より、映画『グラインドハウス』の『プラネット・テラー』で主役エル・レイを演じたフレディ・ロドリゲスを、[b]「ただバイクに引きずられるだけの整備士」[/b]として起用している点である。 [h1]感想[/h1] [b]豪華キャストの無駄遣い……いや、奇跡の有効活用。[/b] 一見すると、単なる出オチのバカゲーだ。 喋るバイクが男を引きずり回して戦う? 正気とは思えない。だが、実際にコントローラーを握ると、妙な苛立ちが湧いてくる。[b]「なんでアクション部分がこんなにしっかり作られているんだ?」[/b]と。 打撃、射撃、そしてカウンター。『バットマン アーカム』シリーズを彷彿とさせる流れるようなコンバットシステムが搭載されており、敵の攻撃を華麗に弾き返し、空中コンボを叩き込む爽快感は、悔しいことに一級品だ。 フレディ・ロドリゲス(パブロ)の迫真の演技と、ジェームズ・ガン監督までカメオ出演している実写パートの無駄なクオリティの高さ。 「ふざけているのに、仕事が丁寧」。このギャップが妙にムカつき、そしてどうしても笑ってしまう。製作者の悪ノリに全力で付き合わされる、愛すべき怪作である。 [h1]評価[/h1] 【GOOD】 ・『プラネット・テラー』のフレディ・ロドリゲスを「引きずられ役」にするという、贅沢すぎるキャスティングと実写パートのノリの良さ。 ・見た目のバカバカしさとは裏腹に、カウンターやコンボが気持ちいい、妙に洗練された硬派なアクション性。 ・「喋るバイクと、引きずられる男」という絵面だけで最後まで押し切る、清々しいほどのB級映画魂。 【BAD】 ・ゲーム自体は非常に短く、QTE(クイックタイムイベント)が多めなため、アクションゲームとしての底は浅い。 ・「ずっと同じ絵面(男が引きずられている)」が続くため、後半はどうしても単調になりがちで、ネタの鮮度が落ちてくる。
A Total NO, dont waste your time until you are IN for funny weird nonsense with nearly zero gameplay. Its like watching a show of stupidity and all you can do is make it quiter and louder and someone calls it "gameplay".
You ride a bike. Normal. In this game, the bike rides itself and drags the biker on the ground. The FMV made me chuckle. Great performances, how did they manage not to laugh? The game concept is the AI bike has its own mind for freedom. Then the bike breaks free, drags a mechanic guy thinking he is "willing" to travel like that, so the poor guy ends up going forward next to the bike, imagine how funny that is. The gameplay is funny rather than intense or exciting. It’s good and keeps me thinking when I’m not playing. The absurdity only escalates, it’s genuinely hilarious throughout. The bike goes from shooting cars and dealing with flying enemies, to canyon cliff runs, skimming across water to blast yachts, airborne battles against aircraft carriers and rockets, eventually ending in a 2D bike fight. There are some interesting QTE moments during 1-vs-1 chases or fights. When you're not fighting, the poor guy will beg to stop or announce it's not him it's the bike and try to get away in vain. You don’t choose difficulty. Most of the time it’s relaxing with easy restarts and full health regen. But the timed bike-fixing parts gave me a hard time. The rewire mini-game is tough on my controller, triggering so many game overs that I almost gave up. Idk how players felt about them back in the day, but everything else feels great, and the XBOX controller is responsive, boost vibrations are satisfying. The last 1/3 game does get noticeably repetitive, with waves of earlier enemies returning in bulk. It's fairly typical for games of its era. In most titles I might have dropped it but here I kept going, because I was interested to see how wild the ending will be. You earn points to upgrade gears, I ended up with over 300k left, and used them to unlock extra credits including soundtrack, concept art, behind the scenes and videos from game shows. I didn't know the Bike was voiced by a real person because the voice and pause sound very much like AI. It took me 5 hours plus a little replaying for 100% achievements. I enjoyed this game. https://steamcommunity.com/sharedfiles/filedetails/?id=3659320168 [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lost In The Open | $78K | 165 | 64% | $15.99 |
| マーダーミステリーパラドクス このひと夏の十五年 | $78K | 267 | 87% | $19.99 |
| TheNightfall | $78K | 139 | 73% | $24.99 |
| Eyes of Hellfire | $78K | 264 | 65% | $9.99 |
| Pneuma: Breath of Life | $78.1K | 206 | 71% | $19.99 |
| Dungeon Escape | $78K | 914 | 79% | $3.99 |
Related
| Need for Speed™ Unbound | $86.3M | 48.3K | 62% | $69.99 |
| Steep™ | $35.2M | 33K | 83% | $29.99 |
| Drive Beyond Horizons | $15.4M | 19.7K | 78% | $24.99 |
| Tower Unite | $14.5M | 21.8K | 90% | $19.99 |
| DIRT 5 | $8.1M | 7K | 54% | $59.99 |
| Clustertruck | $7.6M | 18.4K | 94% | $14.99 |