
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 297.8Kreviews | 88% | — | $358.1M |
| $49.99 | 14.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
后续改动纯恶心玩家,不打mod纯依托,不买海战dlc是对的。
Игра вообще не стоит своих денег, больше похоже ремастер старой версий, очень мало новшеств, кроме осады и более метких стрелков вообще ничего не поменяли. Игра чисто для тех кто не играл в первую часть, а как по мне больше похоже на попытку высосать с своей аудитории больше бабулесов. 4 из 10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.5M | 469.7K | 78% | $49.99 | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $342.4M | 757.1K | 97% | $19.99 | |
| $331M | 276.1K | 86% | $59.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $395.6M | 281.7K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.1K | 88% | $9.99 | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $1.7M | 6.7K | 92% | $9.99 | |
| $588.2K | 849 | 66% | $19.99 | |
| $21.6M | 26.1K | 88% | $29.99 |
Every market we collect.
Latest in each market: best AU #82, worst US #100 · 8 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| $49.99 |
| 10.8Kratings |
| 76% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has a really good early-midgame, but the endgame still needs a LOT of work. The AI armies especially could use some serious improvements. The way these devs ''work'', we can probably expect the next update sometime around 2030
公元2026年夏季7月22日,ipek Yavuz女士于55岁与世长辞,她的亲朋好友会铭记她。 她是卡拉迪亚大陆的一位传奇女士,人们认为她心地善良,为人正派。 愿她在天国安息!我会永远守着她的游戏直到老死! 您好女士,我是您最热切的崇拜者 再见女士,我依然是您最热切的崇拜者
.
fire
公元2026年夏季7月22日,ipek Yavuz女士于55岁与世长辞,她的亲朋好友会铭记她。 她是卡拉迪亚大陆的一位传奇女士,人们认为她心地善良,为人正派。 愿她在天国安息!我会永远守着她的游戏直到老死! 您好女士,我是您最热切的崇拜者 再见女士,我依然是您最热切的崇拜者
I dont know what i could say or where to start. After 40 hours of heavy playing and trying all kind of guides and tactics, i still find it hard to love this game. I cannot win a battle by myself nor get close to a siege because i have a massive army of 1k soldiers hunting me all the time even when i got an army of 150 strong. The game was made in such a way that you cannot win battle by yourself. Maybe im stupid and dont know how to do it anymore. But this game just no matter what i try it doesnt work. Cavalry for some reason is mushy peas. Vlandian cavalry? murdered by infantry. West Empire cavalry? The same. Since when infantry beats cavalry 1v1? I appreciate the fact that money can be made fairly easy if you put alot of time like smithing but it doesnt outrank the negative parts. My companions dont have personalities anymore. They dont come with comments or opinions. Cant seem to send them on a mission anymore to do things. Why? When you join a faction as a vassal you dont get a fief. Why? You can sit for a long time until you get a fief. There is also the part where your brother does ♥♥♥♥ all no matter what. You marry him? He sits in a town. You give him an army? He gets captured. ZERO help. I searched guides, i watched videos and i cannot love this game for the love of god as much as i love mount and blade warband. They are two separate games completely. EDIT: Whats the point in me creating my banner or flag if as soon as i join a faction it changes to the faction colours? Also, why is it so difficult to control the horse? high skill or not, its bloody difficult to control the horse, slow turns and such. Why did you guys added all products in the trade area? food armour weapons etc all together? In warband that was separate and easy to check what was good and what was bad.
依舊MOD失效,依舊出DLC騙錢,游戲品質爛就不説了,許多方面相較於上一代還是全方面退步,不靠MOD體驗感差到一種難以想象的程度,土耳其人不如想想這個IP如何可持續發展下去吧
Zero mods and this game still crushes like hell.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.