
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 297.8Kreviews | 88% | — | $357.6M |
| $49.99 | 14.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zero mods and this game still crushes like hell.
很多系统都停留在”搭好了框架,却没有填充内容”的阶段。以谈判(Barter)系统为例,游戏设计了一个完整的谈判界面,让人第一眼以为可以围绕战争、领土、盟约、赎俘、人质、借兵等内容展开协商。然而真正进入游戏后会发现,大多数情况下能放进去的只有金币和背包里的物品,偶尔涉及婚姻或招募领主。整个系统更像是一个未完成的框架,而不是一个真正的外交谈判系统,留下了巨大的扩展空间。人物关系系统同样如此。游戏有好感度、性格、家族等机制,但除了少数招募、婚姻和村庄关系外,这些数据很少真正影响游戏过程。朋友不像朋友,仇敌不像仇敌,家族成员之间也缺乏足够的互动,许多设计最后都只剩下一串数字。最让我难以理解的是部分设计逻辑。比如玩家建立王国后,即使自己的家族成员已经成长为独当一面的领主,也无法像历史上的封建国家那样,将城堡或城镇正式分封给自己的家族,只能分给其他贵族家族,或者让家族成员一直依附于玩家。这与封建制度最基本的运行逻辑并不一致,也削弱了经营家族、培养继承人的乐趣。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #82, worst US #100 · 8 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
| $49.99 |
| 10.8Kratings |
| 76% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Welcome to Daewden Kingdom! https://discord.gg/8BNfthTTT
地图大地图交互和战场作战本身的底子很有意思,但游戏到处都透着制作组不用心,感觉他们根本没有认真通关过自己做出来的游戏。说说这几天游玩下来,最折磨我的两个痛点。 第一,人物交互设计极其反人类。想和 NPC 互动,必须亲自跑到对方所在位置。不管是进城购置工坊,还是游说领主投奔我的王国,全都要当面找人。领主还一直在大地图到处移动,百科给的位置信息永远是过时的。赶路过去,人早就不在原地,白白浪费大量时间,大地图跑图速度又慢,非常消磨耐心。哪怕领主已经被我方军团俘虏,百科的位置信息依旧更新不及时。自立称王之后还有更离谱的:就算地牢属于我的王国领地,但不是我自己家族直属封地,在这里关押的领主,进地牢对话时完全没有劝降选项。 第二,UI 设计很敷衍,最典型就是百科界面。查看家族信息的时候,只能展示排序对应的单一项数据。按家族成员数量排序,页面上就只显示成员数,看不到阵营、文化、封地数量这类关键信息。只是简单增加多列表格,很难实现吗? 想吐槽的地方还有很多,单单这两点就足以看出开发团队的不用心。如果制作者真的深度游玩过后期建国内容,不可能察觉不到这些问题。这几乎是我买过的游戏里,最让我对制作组感到失望的作品之一。
campaign and soldier and battle ai are dumb as rocks. the graphic style is actually really weird, mainly the faces look mortifying and very uncanny valley, like cartoonish. the directional physic combat sucks just like the first game. huge battles also is just horrible, its painful to play because of the troop limits and its just a back and forth waiting for your side to be wiped out so you can get reinforcements to wipe out their troops, and it gives the smaller army an insane advantage. there is no interaction with lords either making an rpg game have no rpg elements essentially. there is no deep politics or war interface and mechanics. only thing fun in the game is the army part and some of the economic management. Mods REALLY carry this franchise
oyun ciddili çok güzel ama war sails dlc için denizden kuşatma gelmesi çok güzel olurdu limandan kuşatma. Onun dışında mükemmel oyundur bannerlord.
It is as good as games come.
Nur geil, aber wird ehrlich gesagt immer bissl eintönig umso länger eine Kampagne geht. Aber macht trotzdem sehr viel Spaß immer wieder neu zu starten. Nur fürs Endgame und sobald man König ist, fehlts noch. Hier bräuchte man eigentlich eine Mischung aus Crusader Kings und dem Spiel, das wäre perfekt :D
.
Игра вообще не стоит своих денег, больше похоже ремастер старой версий, очень мало новшеств, кроме осады и более метких стрелков вообще ничего не поменяли. Игра чисто для тех кто не играл в первую часть, а как по мне больше похоже на попытку высосать с своей аудитории больше бабулесов. 4 из 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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