
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Принц Персии: Атака Бульдозера
absolute peak
游戏整体采用了巨构美学,随处可见巨型水泥结构,非常壮观。场景贴图比较简陋,不过我个人还挺喜欢这种风格。 游戏核心玩法是跑酷,含带部分简单战斗。跑酷手感打磨欠佳,有的时候会做出自己不想做的动作,整体尚可,BOSS战非常有创意,是一大亮点! 剧情聊胜于无,游戏途中偶尔可见交互场景,可以触发一小段剧情动画,一定程度上丰富了主角的形象。结局有一点点小震感,还算不错。 游戏有不少小巧思,可以看得出来很用心,玩家的视角实际上是球形无人机视角,很标新立异,从来没体验过这种设定。 流程长度很合理,刚好在玩到最舒适的时候结束。 全成就难度低,收集成就收集部分收集物即可,这点非常好评,白金党可放心入手。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.6M | 13K | 51% | $9.99 | |
| $2.6M | 23.9K | 80% | $4.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.7M | 54.2K | 70% | $3.99 | |
| $2.6M | 4.6K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342.6K | 410 | 77% | $19.99 | |
| $450.2K | 948 | 87% | $19.99 | |
| $306 | 2 | 100% | $5.99 | |
| $0 | 0 | 47% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 640 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfeito, simplesmente perfeito
Motoslice es un juego de plataformas que combina muy bien el parkour con los combates en una transición muy fina que hace que el primer golpe que realices del combate sea el ultimo y en muchas ocasiones el primer paso a superar la siguiente plataforma, esto con movimientos muy precisos y mecánicas bien implementas y ejecutadas tanto para el combate como para las plataformas a superar. Pero punto más fuerte del juego es sin duda los jefes, que recuerdan, en cierta manera, a Shadow of the Colossus, ya que superar estos retos implica escalar las gigantescas maquinas que representan las boss fight a través de todas las mecánicas de parkour y plataformas que propone el juego en una fantástica demostración de diseño y buen gusto. Tal vez le falta algo de ritmo en algunas ocasiones, la música es olvidable y las charletas sobran pero en general es un juego muy recomendable
For reference, I got this in a discounted bundle with Haste. Prior to this review i played for just shy of 2 hours on steam deck and i have not completed the game. I beat the first boss and got halfway through the second chapter before deciding it wasnt engaging enough to justify pushing through. Motorslice is the answer to the niche question: "What if Nier: Automata was made for the PS2?" That sounds like it could be a pretty fun game, sure. But when you play Motorslice you will not be reminded of the classic PS2 games of yesteryear having been overcome with nostalgia, thinking: "Wow, the simple low-poly geometry of the levels and enemies is super aesthetic!" or "The vibes are immaculate!" You're more likely going to be thinking: "Wtf, why is the character doing that. I didn't press that button...", "Damn these controls suck.", and "No, i don't want to smell her feet...?" Like Nier Automata, you're playing through an episodic action-adventure story about a goonerbait anime girl in a dusty post-apocalyptic (maybe?) ruins of a prior civilization (i think?) fighting rogue robots in melee combat with your own little AI companion, eventually defeating monstrous robotic bosses in massive combat arenas. Unlike Nier Automata, the story doesn't really go anywhere, the combat doesn't have much depth, and there's simply not enough substance or interesting gameplay to keep you engaged. The developer has posted that the game is a "slice of life action-adventure with immaculate vibes." About 1/3 of that is accurate. I wouldn't really classify the passing 3 lines of dialogue every 15 minutes slice-of-life, even less so when there's only one actual dialogue choice and it's whether or not to be a freak. The vibes are like, alright, i guess. Definitely not immaculate. And even if the vibes were immaculate as previously stated, vibes alone can't carry subpar or frustrating gameplay. And that leaves action-adventure, which is true. If you want a simple, classic, PS2 era platformer and are willing to put up with occasionally funky controls, you may really like this game. It's not a failing of a game, but has some persistent pain points that really bring down the experience. If future patches are able to somehow iron out the movement wackiness and make the responsiveness better, I'd like to try pushing through and finishing the game. With the current awkwardness with the controls, I feel it pushes the game from "mid" territory into frustrating.
⠀
gooner bait
Motosierra 😳
Amazing little indie game with cool parkour and enjoyable levels and combat. Definitely worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.