
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Motoslice es un juego de plataformas que combina muy bien el parkour con los combates en una transición muy fina que hace que el primer golpe que realices del combate sea el ultimo y en muchas ocasiones el primer paso a superar la siguiente plataforma, esto con movimientos muy precisos y mecánicas bien implementas y ejecutadas tanto para el combate como para las plataformas a superar. Pero punto más fuerte del juego es sin duda los jefes, que recuerdan, en cierta manera, a Shadow of the Colossus, ya que superar estos retos implica escalar las gigantescas maquinas que representan las boss fight a través de todas las mecánicas de parkour y plataformas que propone el juego en una fantástica demostración de diseño y buen gusto. Tal vez le falta algo de ritmo en algunas ocasiones, la música es olvidable y las charletas sobran pero en general es un juego muy recomendable
For reference, I got this in a discounted bundle with Haste. Prior to this review i played for just shy of 2 hours on steam deck and i have not completed the game. I beat the first boss and got halfway through the second chapter before deciding it wasnt engaging enough to justify pushing through. Motorslice is the answer to the niche question: "What if Nier: Automata was made for the PS2?" That sounds like it could be a pretty fun game, sure. But when you play Motorslice you will not be reminded of the classic PS2 games of yesteryear having been overcome with nostalgia, thinking: "Wow, the simple low-poly geometry of the levels and enemies is super aesthetic!" or "The vibes are immaculate!" You're more likely going to be thinking: "Wtf, why is the character doing that. I didn't press that button...", "Damn these controls suck.", and "No, i don't want to smell her feet...?" Like Nier Automata, you're playing through an episodic action-adventure story about a goonerbait anime girl in a dusty post-apocalyptic (maybe?) ruins of a prior civilization (i think?) fighting rogue robots in melee combat with your own little AI companion, eventually defeating monstrous robotic bosses in massive combat arenas. Unlike Nier Automata, the story doesn't really go anywhere, the combat doesn't have much depth, and there's simply not enough substance or interesting gameplay to keep you engaged. The developer has posted that the game is a "slice of life action-adventure with immaculate vibes." About 1/3 of that is accurate. I wouldn't really classify the passing 3 lines of dialogue every 15 minutes slice-of-life, even less so when there's only one actual dialogue choice and it's whether or not to be a freak. The vibes are like, alright, i guess. Definitely not immaculate. And even if the vibes were immaculate as previously stated, vibes alone can't carry subpar or frustrating gameplay. And that leaves action-adventure, which is true. If you want a simple, classic, PS2 era platformer and are willing to put up with occasionally funky controls, you may really like this game. It's not a failing of a game, but has some persistent pain points that really bring down the experience. If future patches are able to somehow iron out the movement wackiness and make the responsiveness better, I'd like to try pushing through and finishing the game. With the current awkwardness with the controls, I feel it pushes the game from "mid" territory into frustrating.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 640 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
she steps on you
this game is insanely good. just try the demo, there is literally no reason not to. it might look like a gooner game (and it slightly is, but its mainly parkour, liminal spaces, and motorslicing. just try the demo, trust me its good.
原本以为流程很短,玩下来没想到居然有那么多关卡。关卡里的巨构的感觉非常不错,关卡慢慢解锁的机制和主角的能力还有知识锁,每一关都会有新的感觉。游戏的美术风格也很独特,像素低几何体风格,并没有令人觉得简陋。跑酷解密部分谜题有多种不同的解法,还有偷鸡小路可走,正路也有比较明显的提示,关卡设计感觉非常不错。到游戏后期能居然能看到自己一步一步爬上来的道路,感觉成就感满满的。 唯一感觉不爽的是操作,人物有时候没法在对应的时间做出脑子里想的动作,比如电锯走黄墙的地方玩了好久才发现是通过控制人物的面向来控制方向的,而不是仅仅通过左摇杆的方向,人物转向会有一定的延迟,所以走黄墙直到游戏中后期才慢慢能按照脑子里想的路线行进;然后还有蹭墙跑,有时候会一不小心按出致命的人物抓墙上跳后跳,亦或者想跳上墙后往后跳却按出蹭墙跑...总之就很容易按出不是自己想要按出的动作导致血压+++++,不过3D的游戏确实是不好指定动作...然后存档点要是能有个类似篝火的物品让玩家手动去点就好了,有时候发现错过了一些球要回去拿,没法回去或者说现在的存档点回去很不方便,导致球球全收集需要读档重新跑,有点点麻烦。 剧情...聊胜于无吧,主要是P(女主)和奥比(玩家)之间的对话...奥比的有些对话选项实在有点X压抑了(此处配上P一种看垃圾的眼神)...游戏的结尾给人感觉还没有结束的样子,希望能有第二部吧。
Actually OK core gameplay, but the game doesn't really throw much into it to spin the formula throughout the story (it throws [i] something [/i], it just doesn't change things much). I'd say it's a simple game mechanically (combat is maybe too simple), but I had some frustrations with it: mainly because of quirky navigation of the parkour and Motorslice™ systems (I've completed the game but properly learning how to change directions when Motorslicing™ felt impossible even at the last chapter). Another frustration was map navigation. There were way too many times when I just didn't know which direction is the main route. The worst example of it was in one of the last chapters (penultimate? idk) where I had to find my way through the fence, that couldn't be jumped from the ground -- to jump it I had to elevate myself with hackable platform nearby, but the distance between the platform and the fence was too big, so to jump it and not die from fall damage, I had to time it with platform's descending, then land on the fence (like, a few pixels thick) and then come down from it onto the other side. After that I was able to progress, but it really didn't feel like something intended (maybe it wasn't, but the fact that I got confused with where should I go and ended up forcing my way where I shouldn't would make map navigation look even worse). Overall I feel like the game knows what it wants to be, but never quite reaches that vision: it got the core idea, the style, some lore, not that bad gameplay, but nothing's [i] great [/i] here. Well, if you're a simp then there might be one good reason to play it and it's Patricia P. Motorslice™ herself. But for me nearly all cutscenes with Orbie (the player) interacting with her were just painful to watch. Those are just simp-bait... no, even gooner-bait at times. One scene in particular is just borderline fetish stuff. If not for that maybe I'd actually recommend this game. Anyway, if very one-sided flirting with tomboy protagonist isn't a problem for you and you're a big fan of, let's say Mirror's Edge or some other parkour platformers, you can give it a shot. Also it's fairly short (10-12h) and has very easy achievements, if you're into that stuff.
Wonderful game, the atmoshere is great, P is cute, the music is pretty cool, the controlls are sometimes a bit tricky but overall a Great game !!!! Can't wait to see more of it !!!!
Perfeito, simplesmente perfeito
Есть ступни, Кодзима одобрил бы
ммм пяточки
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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