
Rocket parkour your way through dizzying obstacles and lethal robot hazards, in this 3rd person action platformer with over 40 levels, and even more community levels.
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Reviews
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] Cloudbuild is a parkour game, run on a total of 40+ levels .[/b] 🔶 Overall good graphics, just some level can look the same because having similar atmosphere Gameplay is really good, easy to learn, hard to master, some easy level on beginning, with way more harder level at the end, level can be choice on the world map, and each of them have a difficulty level, out of 10. https://steamcommunity.com/sharedfiles/filedetails/?id=3404050192 Large characters movement, from wall run, dash, sliding, triple jump, all these abilities require boost, that auto-refill on the floor https://steamcommunity.com/sharedfiles/filedetails/?id=3404050611 Each level have hiding items to collect (secret files, additional lives …) and ties to beat for higher grade at the end of the level, for unlocking new skins. https://steamcommunity.com/sharedfiles/filedetails/?id=3404050395 Main game have 40 levels and take around 4-6 hours for main complexion, but there also workshop and a level editor for extra playtime. [b] Overall, Cloudbuild is a solid parkour game, with a great content, nice level curve difficulty, and awesome gameplay, worth the try [/b] 💚💚💚 : - Really good gameplay, easy to learn, hard to master - Solid content, with a steam workshop with custom levels + editor ❌❌❌ : - Not for achievements hunter / Really hard game to 100% completed (all achievements), only 3% of the player have completed all base levels, 1% of player the bonus Defiance levels DLC. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
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Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some games challenge your reflexes. Others aim straight for the heart. Rarely do you find one that does both with such precision, polish, and purpose. This unnamed gem is not just another platformer — it’s an emotional journey wrapped in mechanical excellence, and one of the most surprisingly immersive experiences I’ve played in years. [h2]The Premise: Healing Through Movement[/h2] You play as a soldier navigating the chaotic terrain of her own mind as she recovers from traumatic injuries. This isn’t just narrative dressing — the metaphor bleeds into every wall-jump and desperate dash. Each level is a psychological obstacle course, both figuratively and literally, and the game makes it clear that healing is not a straight line. It’s messy, it’s personal, and it demands effort. [h2]Gameplay: The Joy of Pure Movement[/h2] At its core, this is a high-octane, momentum-based platformer. You’re tasked with simply reaching the end of each level — how you get there is up to you. And that's where the magic lies. The movement system is a triumph. You can run, jump, wall-run, and cling to ledges. A resource meter fuels your air-dashes, wall-boosts, and double jumps — all of which build or subtract from your momentum rather than lock you into predefined animations. Everything feels fluid, earned, and customizable. It rewards creativity as much as precision. What elevates this even further is the level of control you’re given. Full 360-degree camera movement, directional air boosts, even combat mechanics like shooting and charged shots — which also double as subtle mobility tools (yes, rocket-jumping is real here). It’s a playground built for skilled execution and speedrunning glory. [h2]Level Design: Open, Brutal, and Brilliant[/h2] The level design is nothing short of masterful. It offers openness without chaos. You’re encouraged to find your own route — be it the easy way, the hard way, or something entirely unique to your playstyle. There’s a real sense of verticality and exploration, yet it never devolves into aimless wandering. However, don’t mistake openness for leniency — this game will test you. Death is frequent. Obstacles like lasers, mines, enemies, and spike walls are constant threats. While most levels offer multiple solutions, the few with linear bottlenecks can feel overly punishing. This is a game built for people who enjoy the sting of failure on the way to mastery. [h2]Difficulty: Hardcore but Fair (Mostly)[/h2] Make no mistake — this is a game for the determined. While it flirts with the same masocore ethos that defines classics like Celeste or Super Meat Boy, it also gives players the tools to learn, retry, and improvise. For players hovering at the edge of the required skill ceiling, the game offers alternate routes early on that lean more toward pure platforming than combat or gauntlet-style design. This adaptability is a huge plus. It gives new players a fighting chance without compromising the hardcore essence at the game’s heart. A Love Letter to Speedrunners and Platforming Purists[/h2] For speedrunners, this game is a goldmine. The combination of open level design, momentum-based movement, and tech like camera manipulation and boost chaining creates endless opportunities for skips, optimization, and stylish traversal. If you enjoy pushing a system to its limits, this one’s built for you. [h2]Verdict: A Modern Classic in the Making[/h2] I went into this game with no expectations — and came out wondering why everyone isn’t talking about it. In a sea of platformers, this one cuts through with emotional resonance, perfect-feeling controls, and challenging-yet-inviting design. It nails what so many games try and fail to capture: freedom through gameplay. There are moments of frustration, yes — but they’re the kind of frustration that pushes you to be better, not walk away. If you’re craving a mechanically tight, emotionally smart, brutally satisfying platformer, don’t sleep on this. It’s one of the best in the genre. [quote]Thank you for reading my review. If you enjoyed it, please follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
A really good parkour third-person game, feels really good to wall run and time trial levels. However this is an old game, and you would think such an old game from 2014 would just be a cult classic, the developer would just move on right? Apparently not, and they still update this game to this very day, and [b]added custom levels a level editor and steam workshop[/b] which is just mental. Props to [b]Coilworks[/b], you didn't have to do that, and now this game has infinite replayability because of it. My playtime is only 6 hours because i finished the campaign and all the endings really quickly and i thought to myself "yeah, this game is pretty fun, worth the time" but you can get so much more out of it then i did 8 years ago. A platformer parkour classic, I give this a 9.5/10
Cloudbuilt is clearly a passion project with plenty of love in it, and if you're into this particular kind of precision platforming with speedrunning potential, you might love it too. But as someone who only dabbles in it, I find the game a bit overly-fiddly and under-polished for my taste.
You play as a soldier navigating the obstacles in her mind as she recovers from her traumatic injuries. Each level is a platforming challenge where you can either take the easy way, the hard way, or carve out your own path to reach the goal. I've been playing on the ROG Ally lately, and it works very well for me except for some minor issues, but that hasn't stopped my fun so far.
criminally underrated
6/10
absolutely not.
This game gave me sweat with anxiety with every jump I made and made me swear like a sailor with each death. It was truly a stressful experience and I would highly recommend it.
Quite an enjoyable experience, this sort of game makes or breaks on the movement and controls but they really nailed it. There's enough freedom and momentum that you can skip chunks of some levels which always feels satisfying in pursuit of faster and faster completion times. I appreciate that they tried to tell a story here but I never felt as though I was ever contributing to it. I made it through 2 of the DLC levels but those are where the challenge really is (outside of speedrunning), and I'm happy to say I don't have the time nor skill to keep throwing myself at them.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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