
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Modeled estimate, not a reported figure. How we estimate →
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About
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Traverse a fallen kingdom, solve environmental puzzles woven into the landscape, and embark on a timeless adventure…
Moss: The Forgotten Relic unites the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC.
Venture through a mythic land marked by the ruins of a ancient realm slowly being reclaimed by an enduring and untamed nature.
Form a powerful bond with Quill, a small and courageous mouse who looks to you for guidance, protection, and trust at every step of her journey.
Uncover hidden secrets, navigate puzzling places, and confront arcane forces in an intimate and epic fable inspired by classic fantasy adventures.
Explore a fallen kingdom slowly reclaimed by nature
Guide a tiny hero through mysterious places and towering dangers
Solve handcrafted, diorama-like environmental puzzles
Discover hidden secrets and surprises off the beaten path
Face arcane threats with optional “skip combat” accessibility
Uncover the epic and heartfelt tale of a hero who needs you
Thoughtfully designed and lovingly crafted by a small team
Critically acclaimed with over 160 awards and nominations
Orchestral soundtrack by acclaimed composer Jason Graves
Moss: The Forgotten Relic brings Moss and Moss: Book II together as one complete, enhanced experience debuting on PC first time. New features include:
Play 2 beloved and critically acclaimed experiences as one
Enhanced Visuals and Performance
New Handcrafted Cutscenes and Smart Follow Camera
All Twilight Garden DLC included
New Accessibility Option “Skip Combat”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played book 1 on PS4 VR and at the time it was my favorite VR game. When book 2 came out I wanted tro pick it up but sadly it was on a VR system that I didn't have. I have been waiting for the non VR version and its fanilly here. This game brings out my childhood and memories of reading books with nostigia to the never ending story mix in with zelda, puzzles etc. This game might not be long but its piced correctly and I amsure people will enjoy the sotry.
Such a cute and cool game with beautiful graphics! I think it’s really creative how the game involves the player.
Very nice game. I always wanted to play it, but I don’t have a VR headset, and even if I wanted to play this and – still – want to play “Gorn” 1 & 2, I wasn’t getting a VR for two games… What’s nice is that this is a faithful and quite smartly adapted flatscreen rendition of the original title, you still get a lot of the references, story beats, and even character recognitions to the player as if you were experiencing the title in VR, but it’s all happening through your flatscreen TV. They adapted the cursor you used for controlling objects in the environment to the mouse and the joystick in your gamepad, and it works quite beautifully; picture “Super Mario Galaxy” where you use the cursor to interact with the world around you, but instead of a Wiimote, you’re using a mouse and a joystick. It works quite well! The perspective is mainly a combination of a fixated isometric view; it works well for the most part… I believe the original VR game used this, but I’m finding it a bit annoying when it comes to platforming. There are platforming sections were failing means an instant death (although each room takes like a minute to complete, puzzle or combat wise, and there are checkpoints, so it’s not that big a deal), but still! I wish we had more control over our characters movement. She’s a mouse for Christ’s sake; she should be able to jump higher! Generally, the controls are quite good and tight, very responsive and simple. My only real gripe with the controls here is that there’s no rebinding of any kind, not for the controller (beyond Steam input), not for the freaking mouse and keyboard. This is very annoying, and I’ve noticed a recent trend where more and more games are lacking keyboard and mouse rebinding support, I don’t like this, but in this particular game, it isn’t that much of an issue for me personally for two reasons: 1. The game is very simple when it comes to its controls. Left mouse to interact, attack, WASD to move around, right mouse to interact with objects around the world using the cursor, space to jump. Simple! 2. The binds, like I’ve mentioned in the last point, are quite good if you’re accustomed to conventional keyboard & mouse binds. There’s nothing weird or funky about it, you can ever attack/interact using the “E” key as well. So that’s pretty good! The game is told as a fairly tale, and I find this approach works quite well here because it’s done in a prudent, contained way, in other cases I’ve seen this used to ad nauseum where the narrator won’t shut up; here that isn’t the case, thank God! I like this approach, the music, visuals, and performance have all been quite good. I experienced a crash in the demo, but that hasn’t been the case here in the full release. The main problems I have with the game really, are related to the lack of options and settings. I want to see my keyboard and mouse layouts, if you don’t let me change the binds, at least give me a menu for me to see the full binds of the game. There are also not that many graphic settings. Vsync, resolution options, depth of field, and that’s that. The game also lacks settings to customize the cursor, I wish I could change the size of the cursor or even make it a simple dot, as it is, I find it to be a bit intrusive at times when I’m playing, because it’s this huge blue cursor with a persistent particle dot inside it. It’s not that annoying… but I do wish there were settings to customize it, maybe even change its color? Even then though, I really like the game. It’s not that challenging at all, so you might be put off by that and the slow-linear nature of the levels, but I’m personally finding it, purely as a story driven experience, to be a remarkable game. Kudos to the team!
MYSZUNIA
Fun fact before you read: Jump and then immediatly hold both the jump button and the self-interact button to make Quill sniff. May be a bug but please do not fix this as for me it makes this game 100x better. I've seen this game on my fyp, and I was never so quickly sold then by this game. Quill is such a lovable mouse, and I just cannot be happier by how this game turned out. At the time of reading this, I've finished book 1 of the two. First impressions were really cool, and I loved the buildup and little puzzles. Some might be a bit hard but I love how unique they are. Platforming is okay, though going over gaps might be a bit of a hassle sometimes. Especially later in the book where sometimes you are in a hurry. I also have to note that in the current state, the finale of book 1 might be a large difficulty spike as there isn't really a big margin for error. If you misstime a dodge or jump, you have to start over. This luckily is always the same room but after the 9 attempt of dying due to Quill being in a 2-3 second climbing animation kind of makes it a bit annoying to finish. Morely because you don't have a lot of space to dodge. Other then that, I just love the landscaping and detailing. The enemies are unique and I love the interactions with Quill. If you are a Oneshot lover, then this game is 100% a must-try.
10/10 will remember this game for a long time; the story was engaging, the music was fitting and beautiful, and Quill was engaging. A game I would recommend for everyone
Gayet keyifli ve sürükleyici puzzle-macera oyunu.Ana karakterimiz dişi bir fare olan Quill inanılmaz tatlı ve cesur. Antik efsaneler,fantastik dünyalar ilginizi çekiyorsa mutlaka deneyin. Sade ve yeterli dövüş mekanikleri Ana karakter ve dünya ile bağ kurmanızı kolaylaştıran olay örgüsü Müzikleri Güzel puzzle-platform kısımları Uygun fiyatı ve sorunsuz performansıyla oynamaya değer bir yapım.Tavsiye ederim.
귀여움 재밌음 매우 만족 스토리 전개 방식이 신선 만족스러움
不錯的休閒小品遊戲, 適合全年紀的玩家.
ну такое себе
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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