
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
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About
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Traverse a fallen kingdom, solve environmental puzzles woven into the landscape, and embark on a timeless adventure…
Moss: The Forgotten Relic unites the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC.
Venture through a mythic land marked by the ruins of a ancient realm slowly being reclaimed by an enduring and untamed nature.
Form a powerful bond with Quill, a small and courageous mouse who looks to you for guidance, protection, and trust at every step of her journey.
Uncover hidden secrets, navigate puzzling places, and confront arcane forces in an intimate and epic fable inspired by classic fantasy adventures.
Explore a fallen kingdom slowly reclaimed by nature
Guide a tiny hero through mysterious places and towering dangers
Solve handcrafted, diorama-like environmental puzzles
Discover hidden secrets and surprises off the beaten path
Face arcane threats with optional “skip combat” accessibility
Uncover the epic and heartfelt tale of a hero who needs you
Thoughtfully designed and lovingly crafted by a small team
Critically acclaimed with over 160 awards and nominations
Orchestral soundtrack by acclaimed composer Jason Graves
Moss: The Forgotten Relic brings Moss and Moss: Book II together as one complete, enhanced experience debuting on PC first time. New features include:
Play 2 beloved and critically acclaimed experiences as one
Enhanced Visuals and Performance
New Handcrafted Cutscenes and Smart Follow Camera
All Twilight Garden DLC included
New Accessibility Option “Skip Combat”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun!
Adorable, wholesome, happy vibes with a sense of story telling adventure.. i feel like I'm 7 again, waking up and running to the living room to turn on the nintendo 64 to play banjo kazooie... Genuinely happy from this purchase
This game was so good ! I will miss you Quill and I will never forget you either :')
Not bad experience but I would not recomand to buy it to a friend so there why my bad review, I dont like the narator/Reader mechanics. When the game speak to me as the player it ruin the immersion and feel childish. At first i did not knew it was devolloped to be a vr game so now I understand more why those mechanics are there but I still dont like thems and would not have like it as vr either. I really wanted to like this game because I love those kind of universe but the imersion is not there, For 10$ and below it can be a ok game.
el dark souls de los juegos de puzzles
Még integrált gpu-n is kiválóan fut, zéró akadással. Az egyik legjobb játék ever.
对不起,这个视角或者说视角跟随,让我玩着非常头晕,设置中也没有调整的选项,实在没法玩下去,本身游戏应该还是不错的。 另外吐槽一下这个剧情叙事,让我很摸不着头脑。
This is by far my favorite in a genre I like to call "One-player Co-op". Taking the role of a spirit guide, you interact with the environment while also controlling Quill at the same time. It allows for some interesting puzzles and incredible boss fights. The environments are fantastic, the story is excellent, and I would take Quill everywhere with me if I could.
Moss: The Forgotten Relic is a wonderful adventure filled with a magical, mystical atmosphere, where each new level feels like a beautiful diorama through which our tiny protagonist makes her way. In fact, experiencing this game brought back a profound sense of nostalgia - it made me feel as though I were revisiting the Woods of Light in Rayman 2. Quill is a truly remarkable little mouse. Everything around her is larger than life: gargantuan trees too vast to take in all at once, blades of grass swaying like thick green curtains, and ancient stone statues that constantly remind you of creatures far greater than herself. And yet, she moves through this grand world with the spirit and courage of a giant. Her movements are fluid, her animations highly expressive and full of character, and, at times, delightfully funny. While the core story is short and easy to follow, it feels remarkably fresh thanks to its framing: the game places you right in the middle of an enchanting library, sitting in front of a massive interactive book. As you turn the pages, the narrator’s warm, slightly hoarse voice breathes life into the tale. It makes the experience engaging and, at times, truly heartbreaking - especially when you contrast the grand scale of the world with the sheer peril our tiny protagonist faces on her classic hero's journey. The world she travels through carries a fairytale quality that sparks the imagination, offering pleasant, moderate challenges in the form of logic puzzles we solve side-by-side with Quill. Occasionally, we are drawn into combat against mechanical beasts, and the fighting itself is a visual treat. It is never overly punishing, but it feels satisfying every time we manage to keep our brave little mouse from harm. Quill’s moves - though mostly limited to strikes and dodges - vary between weapons and can be chained into simple, elegant combinations that let her dance gracefully between enemies. We can also lend a helping hand through our spiritual bond with her, which adds a lovely variety to the encounters and gently elevates the stakes. The controls feel natural and are easy to master on the fly. However, if there is one minor grievance that lingers, it stems from the fixed camera perspective. I cannot help but feel that taking a page from classic 3D platformers - like the Spyro series or the aforementioned Rayman 2 - would work wonders here. Instead of a camera that remains locked in a fixed pattern, adding a dedicated button for manual camera manipulation would grant players a wonderful sense of freedom and open up endless opportunities to capture lovely screenshots of this beautifully crafted world. The soundscape is an absolute delight. The ambient noises - Quill’s little footsteps pattering softly in the open air or echoing through old ruins, her gentle squeaks, crisp sounds of blades, armor and mechanical contraptions, and the warm voice of the narrator telling the story as though reading from a great, old book of fables - all weave together to create a distinct, immersive atmosphere that is incredibly easy to lose yourself in. And the music is exceptionally good. Truly spellbinding. It is perfectly tailored to the fantastical world and our protagonist’s journey, acting as a fairytale concert that accompanies us every step of the way. No bugs encountered through the first 10 hours of my gameplay, fortunately. A tip of the hat to you, Polyarc team. And a raised glass for Jason Graves, for a truly wondrous soundtrack.
Such a cute and fun game!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.