
Enter a world that’s utterly surreal and eerily familiar. Escape the mundanity of your existence in an experience that will stay with you. Mosaic is a narrative-driven modern adventure game with a story that lasts about 2-3 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 552reviews | 74% | — | $160.2K |
| $3.99−80% | 220ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mostly a linear walking simulator with no narration, some interactions and no puzzles, except the actual "work" at the company that will repeat 4 or 5 times. Supposed to be repetitive and pointless, wasn't so bad, and at least those parts were short. Throughout the game, I was engaged emotionally and related to the main character. Some surreal scenes were quite inspired and memorable. However, my immersion was severely hurt by a bug preventing progression midway through, a conveyor belt section I had to replay three times (if you can't cross a yellow crosswalk even after changing perspective, quit and reload your last continue). Game might be gray, somber, depressing, and that's part of the intended narrative, but there's also glimmers of hope signified by dashes of brighter colors, side areas, and what you do regarding them. Story felt existential, mysterious and Scandinavian, which makes sense since the developer was Norwegian. Despite the big bug, which you might avoid, it's a short experience I recommend provided you're not burnt out on dystopias. The regular asking price is too high for the 2-3 hours you'll get. Pick up on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Norwegian, Arabic, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese +6 more
| $3.99−80% |
| 28ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Убитое на эту игру время можно смело отнести к самой бездарной утрате. Сложно даже сказать хоть что-то внятное об этом продукте, ведь ни геймплея, ни сюжета, ни атмосферы, ни приятной музыки, ни интересных образов здесь нет. Хотя, не скрою, трейлер выглядел многообещающе, не смотря на своеобразную графику. Неспешный темп в симуляторах ходьбы и их суррогатах чаще всего обусловлен интересной историей, которую чувственно и проникновенно поведывает рассказчик, или же завораживающей картинкой, через которую подаётся та самая история. Здесь же из образов угловатые модели и 50 всевозможных оттенков серого цвета, из музыки – невнятное завывания будто из водопроводных труб, из геймплея – ходьба на зажатую кнопку мыши (попутно герой зацепит все стены, мебель, людей, а затем провалится под текстуры, пытаясь открыть холодильник) и унылая мини-игра, которую даже пропустить нельзя. Нарратив же и вовсе отсутствует напрочь. Как наш герой докатился до жизни такой? Почему его сторонятся соседи и коллеги? Чем его не устраивает собственная работа? Почему с ним разговаривают летающие рыбы, в конце концов?! Можно поверить в историю про выгорание, но хоть немного контекста-то не повредило бы. По итогу получилось, что игра про эмоциональную пустоту оказалась даже более пустой, чем само явление. Чем разработчики хотели завлечь пользователей? Показать серость и уныние в игровом сегменте ещё более серым и унылым, чем в реальной жизни? Решение из разряда лечить кокаиновую зависимость героином. Философский контекст такой же прямолинейный, сухой, но недальновидный и нежизнеспособный, как и сама игра. “Следуй за мечтой, оставь душный офис, выйди из системы!” – это всё, конечно, прекрасно. Вот только реальность такова, что из одной шестеренки “корпоративной машины” превращаешься в другую, разве что чуть более пёструю. И да, удачи оплатить счета за квартиру на заработок уличного музыканта. Понятна концепция, выбор визуального ряда, музыкальный минимализм и даже тонкая ирония над “достигаторами” (ачивки “порадуют” всех любителей закрывать игры на 100%). Но смешав всё это в однородную серую массу, разработчики выдали настолько безликое нечто, что оценку можно выставить только одну – “ни о чём”. Прохождение тягучее, гнетущее и искусственно растянутое, управление неудобное, немало багов. А пара-тройка впечатляющих скриншотов уж точно не стоят потраченных в никуда часов.
Game breaking bug that hinders any progression at a certain story point that has apparently not been fixed even now, so could not finisht the (depressing) story! The control scheme is mouse clicks only, which can get tiresome for your hand as that's the only way to move in any direction by holding down the mouse button etc., and there is absolutely NO way to adjust or modify that. The Smartphone App Mini Game (for achievements) is unnecessarily grindy and tedious, but I suppose that's the point...
This is why indie games exist: to explore ideas and art rather than chase engagement metrics and “gamey” success. Minimal gameplay gives way to a thoughtful, surreal experience that evokes INSIDE and Severance, reflecting on corporate routine, digital absurdity, and the quiet drain of daily work. Depressing at times but occasionally beautiful, it’s best for a mature audience that appreciates games which make you stop and think. 3/5 blops.
Игра о депрессии. Тяжелой депрессии, доходящей до грани. Главный герой пытается увидеть цвет в сером мире корпораций. Добротная короткая ходилка, по которой можно было бы снять очень хорошее кино. Но пережить это самому ценнее. Не вижу здесь месседж про зло корпораций, не вижу сумасшествия и "трипов". Просто все это становится ярче, если смотреть на мир глазами человека в глубочайшей депрессии.
Bakın tamam ben çok da sabırlı bir insan sayılmam ama bu oyuna yeterince fazla sabrettiğimi düşünüyorum. Oyun çok güzel bir şey anlatıyor olabilir ama ben kendim bitirerek bunu asla deneyim edemicem. Bu incelemeyi gecenin 4'ünde yazıyorum ve yayında oynadım bunu. Belki başkalarına basit gelen bir şeyde takılmış olabilirim, belki de malımdır bilemiyorum. Ama o iş sekansları var ya, ordaki oyunlar var ya.. Başta problem yok geçiliyor ve mantığı da anlaşılır ama oyunun kendinden çok orda zaman geçirdim ve delirdim. Uzun zaman sonra bir oyuna olumsuz bir şey yazıyorum. Hadi iyi geceler..
When u start the game and you find yourself playing BlipBlop for 10-15 minutes before even playing the game, u know u have a problem :D
This game was one of those games that gives you a memorable experience. If I had to give a score, I would give it this way: Graphics: 8/10 Music: 9/10 Story and concepts: 10/10 Animations: 8.75/10 Environmental and atmospheric design: 9/10 Gameplay: 9/10 This game tries to describe humans, their surroundings, and their actions, and it does so in a unique way. There are cutscenes in the game that are not of the quality we should expect and are very blurry and poor quality, and this is considered a weakness. The game's graphics are excellent in their own style, but it cannot be said that they have nothing to say, but could have been better. The game's environment is also excellent and is designed in a way that easily conveys the feeling that the game wants to give the player. The music is great and in surreal adventure games like this one, music works really well. The concepts of the game depend on the player and I think everyone can have a view on this game and maybe all of these views are right, but everyone's opinion and every person's view is respected. In the end, if you like this type of game like me, you will enjoy it a lot, but if you don't like this type of game, maybe it's just a regular game, but in my opinion, if we pay attention to the environment, space, concepts, music, images, etc. and understand them and immerse ourselves in the game, you will definitely enjoy it. Thank you to the game development team for this game. I recommend this game.
The puzzle mini games make this experience beyond frustrating and tedious. Please don't waste your money on this thing.
Accurate representation of being a cog in the monotonous wheel of capitalism. I played this years ago and it stuck with me so much that I've never forgotten it. I thought about it again recently, bought it, and immediately was immersed for hours. It's not a complex story line, but it's very emotional and impactful in its simplicity. It makes me want to run from the corporate grind and seek TRUE beauty in life. The ending is as simple as the rest of the game but still deeply impactful. 10/10 recommend just for the experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $160.2K | 704 | 94% | $19.99 | |
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