
A dieselpunk real-time tactics roguelite set in an alt-history World War 2. Grit and Valor – 1949 puts you in command of an elite Mech Squadron. Think fast and battle the Evil Axis forces to liberate Europe. Upgrade your Mechs and Pilots and develop new strategies to neutralise the enemy HQ!
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About
Europe is on its knees. Deadly Axis Mechs patrol the landscape, intimidating the populace and flushing out rebels. Survivors are few, but have regrouped under the new flag of The Resistance.
You are the free world’s last hope. Your deadly mission; deliver a devastating EMP weapon into heart of enemy territory to turn the tide of the war.

Deploy your Mech Squad and command them in real time to fend off waves of enemies. Each new battlefield presents a new challenge with unique combinations of adversaries and terrain. Think fast to use higher ground and cover, exploit enemy weaknesses, and utilise tactical advantages to withstand the assault, while defending your Command Vehicle.

Your tactics may be sound, but if you reach the end of your run, you’ll need to make one last stand against a menacing Axis General. These end of Region boss battles will have you facing overwhelming odds, wave upon wave of elite enemies, new hazards, and Kaiju-sized Boss Mechs.

If your Command Vehicle is destroyed, your Mission is over. Regroup at the Resistance Base, rebuild and upgrade your squad, and redeploy!
The Scrap and Valor you earn in the field can be used to upgrade Mechs and level up Pilot abilities. But prepare for the unexpected; the battlefields, enemies you face, and any rewards you receive, will never be the same twice.
Take a stand, liberate Europe and free the world. Make this your finest hour!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Russian, Korean +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/EXBQhMkUisc This is a fun little game. Free VR support is always welcome. If you're a PCVR gamer, I think it's a no-brainer to support this development team. There's not too many games these days that receive FREE VR support. This also happens to be one of the better VR real-time tactics games out there. I'm honestly surprised by the Mixed Review status of the game. I think people were expecting something different. I do agree though that this is a more casual / arcade game experience than a hard-core RTS game. I think people forget that this game is budget priced. I think the game, especially at the current 30% off sale price, is a bargain for what you're getting. Game is running on the Unity Engine. On my RTX 5090, I was getting mostly 90 fps. I did experience some bugs, nothing major though. The biggest one was that I got stuck on a screen that wanted you to choose an upgrade, but none were showing. I think other things were when selecting some areas, you were locked in and had to go to main menu to get back out of the screen. Good game. I think some improvements would be just smoother VR interactions. Also, the ability to re-size the battlefield. A better skybox as well or MR. [b]Rate 8/10.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]
Weirdly feels like a mobile game. You have a small number of units so you'd expect depth to each, but they have very little they can actually do. The combat system is basically rock-paper-scissors with 'cover' that's functionally "Stand here for invincibility", where you protect your mobile base from waves of enemies by moving between whichever cover spots work for the direction they're coming in. Progression both within a run and between them seems to be mostly based off random draws of small buffs, which usually don't have any effect on your tactics (such as they are). The only non-mobile game it *vaguely* reminded me of was Command and Conquer 4, and that's really not a comparison you want drawn. This feels like they had an aesthetic and genre in mind but no compelling gameplay ideas, so they just kind of cobbled something together from stuff they've seen without really thinking about how it'd all fit together. Very lovely art design though!
Fun game, though I will say that it kinds gasses out rather that climaxes. Gear and character abilities take different resources, so you will max out one before the others. And after six hours, you've basically seen everything this game has to offer. Seeing the credits roll that soon in was a bit of a shock. Also limiting to only three mechs in the field throughout the entire campaign leaves end game wanting. You start with three; you end with three.
Map gen (esp when coming off a save) is extremely bugged. You will get objectives to stand on tiles that your units cannot traverse or enemies that are immune to all damage, scuffing entire runs.
This game looks awesome VR! I can confirm the DEMO does NOT work for VR....at least as of this writing (2025-11-24). I tried running the DEMO in VR, and all I got was a 2D Movie screen. The DEMO still works in VR, but you only get a Movie screen. However, I purchased the game, and it comes in full Stereoscopic 3D visuals, and it looks great. I love these kinds of VR games, and there are precious few indeed. It's a 3D table-top view RTS where you command the Mech Troops, and then they carry out the actual fighting. So you don't need to run around and shoot in some bullet-hell environment, of which there are very many games in VR already. This one is unique, so if you love Tower Defense, RTS & VR, this is the game for you. It starts out nice and easy, so it's good for us old guys to relax and enjoy. Using the Standard HTC Vive, and the controls work are perfect. The only thing I would like to see improved is the ability to zoom in and make the 3D Map larger. They could allow you to use the Grips and move your hands away and back to zoom in an out of the Map. That would be great. Nice job, Dev's, and thank you!
Toggle away from recommeneded This is a game about ww2. Germans are using literal zelda symbols. Thats ridiculous. Both Allies and germans need reasonably historical symbols - you can censor if you need to but dont go full zelda.\ Well made, good graphics, good gameplay, supports openxr. good characters and sound.
BOUGHT FOR VR but still waiting on the PCVR update. I hope its taking time to look and play its best. SUPPORT VR!!! Beyond that... after 3 hours and 1 hour demo a good indie game. If you love mech and strategy and rogue like then this is the game for you. A nice change from mechabellum. Graphics are good overall. Though some more smoke or particle and fancy combat effects would help. And need to zoom in further. Slightly animated characters would be awesome too as the static pics though pretty are static. Sound and music is fine. Nothing memorable but its fine. Though I would like to see the campaign fully voiced as its kind of boring and you end up skipping it. Maybe Ai could be used to keep costs down though i would prefer a human where possible. Gameplay is great. Though I would like to see more variety and continued updates. I would prefer if the mechs were all slightly different sizes. And I would like to be able to zoom in a little more please. Lastibilty. Not sure about this but VR and adding multiplayer would really help. Not sure if you can reskin the units but you def need to be able to do that and ideally design your own skins. That's how you keep a game going. Would love to see more maps and variety overall so it feels less familiar in multiple runs. I think there are 4 zones so a new country to invade would be awesome. I think the game has legs especially with VR and IT NEEDS Multiplayer. Buy it today or wait till they deliver VR :)
The game is rare because it’s a mecha game that uses real-time with pause on a grid-based system. It is a rogue-like in which you go through multiple geographic areas of Europe, set in a comical, cheesy World War II setting with a cartoonish style (the story is forgettable and unappealing, unfortunately). Still, the mech designs are good in a junkyard sort of way. The game has a VR component that I never looked into. It has good controller support, and I recommend playing on one because the keybinds are finicky; thus, it probably would do well on a Steam Deck. I did play with unlimited ability charges, but still found the game challenging at times, since the ability charges are on a cool-down, which one can reduce via the strategy layer between runs. Overall, it is a bit forgettable as a game, and there are better rogue-likes out there; however, being a mech game with real-time with pause, it’s unique on that level, but other than that, it’s passable. A YouTube video on the game that I found pretty good: https://www.youtube.com/watch?v=PdDctM-5hF0 [hr][/hr] Front Mission Alternative is an old game with a real-time-with-pause system on PS1, from what I remember. I didn’t finish it myself, but it has a translation patch now: https://youtu.be/4SSv9G3N5ao Link to patched ISO: https://archive.org/details/front-mission-alternative And the mech designs remind me of Ring of Red on the PS2, especially the Steel Hawk. It is turn-based and similar to Valkyria Chronicles, when one unit attacks another. But if you like the mech design of Grit and Valor, set in a mock version of the Second World War (maybe even post-Vietnam War), it is, again, far more serious. You could give it a try. Ring of Red Video: https://youtu.be/brXlHCwSnTg Link to .iso: https://vimm.net/vault/9120
防衛も占領も、ステージが進んでも囲んでボコるしかやることがなくてゲーム性に乏しいのが惜しいです。 誰でも簡単に遊べるけれど工夫の余地もないような。 クリアできなくても同じシナリオを繰り返し遊んで機体や永続強化要素アンロックしていけばいずれクリアできるようになるのは、セッション毎のランダム強化を楽しむローグライト要素よりもコツコツ強化スマホゲーっぽさが強い感じ。 良い点 ・メカデザ良い。ヤカンみたいな多脚は秀逸でかっこいい。 ・バグが少なくUIも洗練されていて遊びやすい。ゲームとしての体裁は整っている。 惜しい点 ・敵は少数がwave毎にpopするため初期配置を見てユニットを進める戦略性が無い。出現予告マーカーを見てマップの反対側へ全機移動!を延々繰り返すだけ。 ・三すくみの弱点属性や高地優位など定番の要素はあるものの、敵の弱点に合うユニットを向かわせたり山を登るよりも全機で事に当たるほうが被ダメも少ない・・。 ・回数制のスキルは強力だけど自動回復がなく十数ステージ続く連戦なので最終ステージまで温存しがち。次どこで補給できるとかもわからないので計画が立てられない。 ・今のやつもっとこうすればよかった!と思っても長い連戦シナリオを最後までクリアするか全滅帰還するまでやり直せない。大胆な行動や見たことのない強化、極端な編成での出撃を試しにくい。 ・強化パーツは存在するけれど「クリダメ10%」「HP15%」とかがどの部位にもランダムに付与されているだけなのでアセンで工夫する事もない。 とても丁寧に作ってあるのであと一歩ですごく面白くなる気がします。
This is pretty awesome, highly recommend. It has an elegant simplicity with a lot of depth in progression. The only thing I would change is make it a HEX MAP please!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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