
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the progression system is confusing, the combats clunky.
The combat feels ill-paced and floaty. There is little feedback for when you land hits, and enemies tend to feel very clumsy (not to mention yourself). The parrying doesn't feel impactful and enemy attacks are able to be interrupted as the parry symbol is going off, resulting in you throwing an attack, then realizing you should be trying to parry, and then realizing that you hit the enemy and interrupted them, and then realizing that you should try to keep attacking, but now the enemy is already attempting to swing again- and you get the idea, I'm sure. Complete breakdown of the flow of combat... not that there really was a "flow". Most of it boils down to trying to throw out as many combos as you can before the enemies get an opportunity to hit you with something. The combos feel arbitrary and pointless. A large array of things that do what? I'm not sure, it's poorly described. You just press some buttons and things happen. The traps are also absurd. Any of the spiked traps are pointless, and the meat-people inside the wall are hellbent on killing you. I have only played on the hardest difficulty, but if the only thing that entails is an enemy health/damage-engorging, as it seems, then I'm not really interested in playing on the lower ones.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow this game is awesome. It is a Roguelike sort of fast paced King's Field game. It has a very cool aesthetic and art direction. I look forward to putting more hours into this game.
Обажаю когда Демоны тацуют свою инородные танцы, а потом ваншотят меня какой-то хуйней на котрую нельзя среагировать вблизи, и котрая без эфектов. Кстати, смерти тут реально смешные переделали бы хоть, а то мгновенная смерть с звуками как труп насилуют скелеты, не очень для такой игры. Плюсы - большой меч, босс прикольный (или лжебосс?) Минусы - нет крутых скелктов и отсутсвия словаря русского, настоящий босс ♥♥♥♥♥ помойная Думаете
No depth. The combat is just you overwhelming the enemies, thats just childsplay. Poor balance. No fun.
It was fun for a couple of hours but fell flat. I don't feel like the roguelike features are integrated enough. Most of the upgrades you get don't feel impactful. I don't think theres enough content here to warrant it's price either.
这款游戏实际带来的第一人称近距离砍杀体验是我在玩了几十款肉鸽游戏来讲最出色的,光怪陆离的配色,形形色色的敌人,重剑劈砍至分尸的视角刺激, 以及以为自己无敌后下一秒漏了个怪就被秒的荒诞感,但反复游玩下来却感觉这游戏仍可以在打磨的更加细致和出色,虽然作者后续更新里优化了武器的动作,但个人感觉打击感还是稍稍欠缺了些,建议可以配合一下音效来达到最佳效果,其次就是肉鸽元素,建议多加点趣味性的流派,最最希望的就是武器之间的动作模板能突出武器特色,而不是同一套动作模组套在不同长柄武器上
Incredible game! I played every class a bit to get the hang of it and all feel fun and genuine in their own way (Berserk my beloved). Slashing through all the enemies is pure fun and landing combo after combo is truly a dopamine intake. Thumbs up!
The game's cool but sadly didn't grip me.
The trailer made Mortal Sin look really interesting, but actually playing it was an immediate turn-off. I only finished Dungeon A, and by the end of that first run I already had no real desire to keep going. The combat feels sluggish and clunky despite the combo system, and the hits lack the impact I expected from something so focused on blood, gore, and chaos. Enemies mostly just rush at you, while blocking, parrying, combos, and power-ups never felt like they came together naturally. The visual style is interesting, but the awkward animations and overall lack of polish killed the appeal for me almost immediately.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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