
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gets old very quickly, aside from that the graphics and gameplay are good for the first few runs
during a time where I was getting no enjoyment out of games, I started playing this and I couldn't put it down (to some of you 5.7 hours is rookie numbers but yall are just on the damn computer too much).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏,但是有几个小问题,首先是游戏里音效有点吵,加上游戏画风玩起来很容易头晕,肉鸽元素的话有点过于数值堆叠的感觉,希望可以多来点机制上的改变,其他就没什么了,期待加入创意工坊和多人游戏捏~( ̄▽ ̄)~*
Mortal Sin is an incredibly good game [b][i]if[/i][/b] you're part of it's specific audience of players who want constant high-adrenaline action where one mistake means death and don't care about literally anything else. If you aren't part of that audience, as I'm not, it's a dull and unengaging slog through rooms that all look the same filled with overtuned enemies, where the only ways to play are to either memorize your class's specific combos and spam them or turn on the auto combo and blindly follow that. Then you'll get walled at the first room of the final area when you get stuck in a cramped arena with enormous enemies that oneshot you, check the difficulty settings, and realize that no, you aren't going crazy, you [i]did[/i] set it to the lowest difficulty. Then you'll go watch a video on the game and find out that not only is the final boss so much more anti-fun than you could have imagined, but the entire game is, canonically and in-universe, a complete waste of time.
[h1]難しさと理不尽を履き違えてしまったゲーム[/h1] 一応3キャラでクリアしました。 このゲーム、開発者の「簡単にクリアされたら悔しい」=簡悔精神がとんでもないです。 いや、クリアさせるつもりがないのかもしれない。 なにせ、私がクリアしたキャラである魔法使い、グラディエーター、デュエリスト、それぞれのグローバル実績達成率は [h1]1%台です[/h1] いかにクリアできないかお分かりでしょう。 このゲームはバーチャファイターを一人称視点にしてダンジョンを踏破するようなゲームなんですが、外国人のレビューを見ると、このコマンド入力方式のシステムに文句を言っているようです。 でも、それは違うと思う。 プレイフィールは上々でそのシステム自体はとてもいいものです。 このゲームが示した一人称視点ゲームの新機軸と言ってもいい。 真の問題は、プレイヤーがクリアできるかどうか…という難易度の境界を微塵も煮詰めていないことです。 これは、ゲーム開発者であれば絶対に考えなければいけないゲームデザインの根幹です。 一部の敵はプレイヤーのすべてを凌駕する性能で、一部のバトルは敵を理不尽なほど多数配置している。 ネタバレは避けますが、最後のバトルは絶対にクリアできないレベルです。 最初に3キャラでクリアしたと言いましたが、クリアといっても「○○でクリアする」という実績を取ったという意味です。 詳しくはネタバレになるので書けませんが、クリアしなくてもいいとある理不尽なバトルをクリアしないと、このゲームはオールクリアにならないんです。 昔は圧倒的に好評だったんです、このゲーム。 いかにプレイヤーが裏切られたと感じているか、開発者は気付いていないはずはないんですが。
This is an over the top roguelike that does better with the graphics/art than gameplay. I love the art. The gameplay though is way too repetitive and overzealous. The tutorial does a great job explaining core mechanics, but really shows you what the game is about. Button mashing. It's combo based with different attacks and feels great at the start. But then you realize you can use the same OP combo again and again and cheese certain areas. There's no real accomplishment in finishing an area as the gear is risk based driven. I love choosing new gear and seeing monuments to change gameplay, but the negative effects they come with need to be balanced with gear found. It's not bad. 6/10. Heavily influenced by the art alone.
not a huge fan, I think the combat system really distraction from the gameplay. It's hard to tell what's happening around you most of the time.
I know its the roguelike style, but the scenarios just feel... dull, Same with the enemies, the sound effects and the bosses. Same flat things repeated over and over again with no innovation. No surprise element. No changes. There are almost no space for having an unique experience. Gameplay is just imputing the same combos with no difference between them all. You can just use one combo and its alright. Also, happens with the items, find some items that could apply no more than 2 drastic effects and farm objects for poor improvements. The only way to change the play style is by switch the class at the start. But no more than that. Sometimes you get killed and don't even know what was it. Later you MAY discover that some elite enemies throw a fireball to your face. Good luck playing a melee class. Oh yeah, almost all of the heroes are melee ones. The music is so simple, basic and so repetitive. No uniqueness between environments. And the sound effects are so poor. Also (but this could be my perception), the graphics reminds me so much to "Bullets per minute". Maybe is because of the game engine, but same cell shading visual, pretty damn similar scenarios, even same characters I would say, just check Helena, looks almost the same as the protagonist in that game; and similar plays style, but obviously, this is not a rythm based game. TLDR; l have no idea how this game have so many good reviews. After 2 games, I'm bored. Too expensive for this.
It was fun for a couple of hours but fell flat. I don't feel like the roguelike features are integrated enough. Most of the upgrades you get don't feel impactful. I don't think theres enough content here to warrant it's price either.
No depth. The combat is just you overwhelming the enemies, thats just childsplay. Poor balance. No fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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