
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's a bit of a learning curve, but once you get past that and understand what you're doing, the game is actually pretty fun
my eyes hurt
うーん 武器が壊れて何もできなくなって楽しめませんでした
ass ngl
I suck at this game! highly recommend that you also suck at this game. fast paced, unforgiving....probably not for everyone, but i think its fun, with a unique environment/artistic look, playstyle, and arcade like feeling.
grate
[h1]難しさと理不尽を履き違えてしまったゲーム[/h1] 一応3キャラでクリアしました。 このゲーム、開発者の「簡単にクリアされたら悔しい」=簡悔精神がとんでもないです。 いや、クリアさせるつもりがないのかもしれない。 なにせ、私がクリアしたキャラである魔法使い、グラディエーター、デュエリスト、それぞれのグローバル実績達成率は [h1]1%台です[/h1] いかにクリアできないかお分かりでしょう。 このゲームはバーチャファイターを一人称視点にしてダンジョンを踏破するようなゲームなんですが、外国人のレビューを見ると、このコマンド入力方式のシステムに文句を言っているようです。 でも、それは違うと思う。 プレイフィールは上々でそのシステム自体はとてもいいものです。 このゲームが示した一人称視点ゲームの新機軸と言ってもいい。 真の問題は、プレイヤーがクリアできるかどうか…という難易度の境界を微塵も煮詰めていないことです。 これは、ゲーム開発者であれば絶対に考えなければいけないゲームデザインの根幹です。 一部の敵はプレイヤーのすべてを凌駕する性能で、一部のバトルは敵を理不尽なほど多数配置している。 ネタバレは避けますが、最後のバトルは絶対にクリアできないレベルです。 最初に3キャラでクリアしたと言いましたが、クリアといっても「○○でクリアする」という実績を取ったという意味です。 詳しくはネタバレになるので書けませんが、クリアしなくてもいいとある理不尽なバトルをクリアしないと、このゲームはオールクリアにならないんです。 昔は圧倒的に好評だったんです、このゲーム。 いかにプレイヤーが裏切られたと感じているか、開発者は気付いていないはずはないんですが。
confus et illisible
Just fun to play. Good timekiller
just scratching the surface but very addicting game! definitely has that "just one more run" feel. there's like 16 classes with unique special skills and weapons. the build variety is really good you can make strong builds
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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