
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.6Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучший слешер от 1 лица для меня, разраб делает игру соло, периодически обновляя и игра стоит того, чтобы поддержать. Берсерк Берсерк
日本語対応されました!ありがとう! 最高に気持ち良い一人称近接アクション コンボ決めて大量虐殺!飛び散る血!弾け飛ぶ四肢!ウオオオオオオオオオ!!!!!!! 自動コンボ決めてくれる機能もあるのでコンボゲー苦手な人も安心
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра база, разраб гигачад, дайте ему денег
In a nutshell, Mortal Sin is a dungeon crawling rougelite, and if you get good at it, it can be pretty damn fun. This is the kinda game that you don't want to put down; after half an hour, you'll be hooked. The varieties of classes and weapons gives you a lot of room for experimentation, until you eventually find the build that suits you. There's a lot of room for growth, and every death is avoidable and due only to a mistake on your part. As a result of its rougelite structure, it's extremely replayable; as you get stronger with every subsequent death and learn what not to do. There's also an immense skill barrier, if you're the kinda person who likes difficulty. Since it's permadeath, death awaits you at every corner and just one misstep could cause you to lose hours of progress. Anyways, I've said enough so I'm gonna stop here so I can go play more Mortal Sin. P.S. I hate that I have to include this, but this was all written by a person (me!!!!) and AI was not even remotely involved with the process.
Im sinning my mortal all over the dungeons
tl;dr melee doesn't feel great, mechanics aren't properly explained, general feel of unpolishness Full disclosure: I played one run, reached the fourth region in the red portal thing (seemed to be the last one but I've seen ppl talk about a true ending so there might be other stuff do to later on), and died in that region to something (no idea what killed me, the game doesn't tell you and my character dropped dead right before I pressed my potion key). I'm going to refund the game because I know playing it more won't make me enjoy it, it simply didn't click for many reasons. Gameplay wise the melee combat doesn't feel great, the combo system ended up being a bit confusing and it felt like the combat was more about mashing buttons and hoping some enemies died along the way (I ended up finding a combo attack that seemed a lot stronger than the rest so most of the time I was just trying to repeat it over and over again). The game feels generally not great to play, you fight chaotic hordes of enemies but have to keep an eye on your health bar on the bottom left while also keeping an eye on multiple mana bars on the right, (the game makes them slightly move around when you are low but if you're focusing on the combat in the middle it's pointless because you either don't se them or their distracting at best) also you have to mix up your attacks with 4 different buttons and some enemies have different attacks but I just couldn't understand which ones did what in the middle of all the chaos (sometimes they start glowing purple, sometimes they have a blue circle underneath them, if you wnna figure out what it means the game doesn't tell you). In addition to that there's a bunch of mechanics that aren't explained that are just thrown at you. Here's a bunch of stats that do stuff probably, to progress in your run go to some glowing portals which are regions and each region has two routes (no idea what this means I only found 3 portals it didn't fell like there was much of a choice but I ended up on some B routes somehow I think), here's a bunch of equipment which affects the stats, equipements have skills, skills use mana, mana is tied to the equipement and they each have their own bars which are all refilled by drinking mana potions you get here and there, progressing unlocks stuff that I have no idea how to use (maybe for future runs but I'm refunding while I can so I'm not gonna figure that out), here's an npc with some dialogue and a level, how does she level up? Figure it out. Also the game starts with so many choices to do that it ended up being confusing, "Do you want realistic graphics or stylized? What difficulty do you want?". You open the settings: "Do you want to turn on full hitstop?" tf does that even mean ??? idk man just give me the intended experience I'm not here to make my own game. I'm sure if you're willing ot invest some time in learning all of these mechanics and what they are for the game opens up but I wasn't looking for that kind of experience, I expected good feeling melee combat and a "turn off your brain" straightforward game, I got neither. This has motivated me to go play Doom Eternal which is 10 bucks cheaper on sale and more what I was looking for in terms of fun chaos.
Lighting fast, mechanical depth, a surprising ease of access, and a significant skill ceiling. It's pretty damn good, and there's not much like it. I'd say it's a diamond in the rough, but there's hardly anything rough about it. It's just a quiet gem.
Solid and very fun game at times, but gets very repetitive very quickly. I wish each run gave you more unlocks, since I feel like I've already seen most of what the game has to offer except the final true boss, who apparently I need to just keep doing more and more runs until i eventually unlock him. I'll slowly get to that I suppose
Overall, the game has some things going for it, but the DDR/Guitar Hero combo system just takes all the fun out of it and makes it utterly annoying to play.
60 hours in and I still get that stupid grin when a build clicks. hit something, it flies into a wall, dopamine arrives. that's kind of the whole pitch and it works every time. each class plays so differently it's basically multiple games. the mage has an evocation loop that makes you feel like a god. the warrior just runs at problems until they stop being problems. replayability is genuinely out of control. also there's a colour palette system and yeah it's "just cosmetic" but being able to make my dungeon look exactly how i want it to look? incredibly important to me personally. rough around the edges in a charming way. don't sleep on it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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