
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its just okay like its kinda cool but you don't really have much need for any type of strategy. you could honestly probably beat this game drunk. wait for it to go on sale you'll probably get a game thats worth like 16 hours of mindless button mashing.
Overall, the game has some things going for it, but the DDR/Guitar Hero combo system just takes all the fun out of it and makes it utterly annoying to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eu ODEIO demônio, eu odeio o DIABO, eu sou totalmente contra o coisa RUIM, lucifer é um VIADO, anticristo é um FUDIDO, baal é uma BICHA. 10/10
I really enjoy the game's high skill ceiling and very fast and fluid combat, it's very fun to just smash through floors and get stronger Didn't know a (at least from my interpretation) mixture of Doom, fighting games, and what feels like inspiration from Souls and Elder Scrolls could make for such a fun combination. Still trying all the classes and trying to get my first win
蚀之刻模拟器
I'm not sure how this game is overwhelmingly positive. It has very little depth in it's game loop. The classes and arenas are basically reskins. It sounds cool to do a bunch of combos but the reality is you are going to get kicked by a headless zombie from out of nowhere mid-combo and break your flow. This game gives more frustration than reward.
Been following this games development for a while. its definitely in the best spot its been ive seen so far, but the combat is mindless, only needing you to turn on shuffle combo and follow the combo at the bottom of the screen. the final boss is really tedious. not that its particularly difficult, just has enough moves that can one shot you and a health pool thats just large enough it takes forever. im not gonna act like if you buy this game you wont have fun with it, but theres a lot to be desired
I'll echo what a few other reviews have said, I have no clue how this has Overwhelmingly Positive reviews, this one really just didn't grab me. The little bit that I played of it just felt super bland and boring to me, art style is pretty cool but, everything else just felt really bland and boring to me. I feel like the tutorial could be a lot better at explaining what you are actually supposed to be doing in each "run", combat tutorial is fine. I'm not new to shooters or Roguelikes but, I genuinely found myself wondering wtf my objective was.
It is good, though it eventually becomes very repetitive. I got 20 hours out of it for the game's base price, so I guess it is good value for what it is, just don't expect a masterpiece.
每隔216年诞生的此游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.8M | 4.7K | 70% | $29.99 | |
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| $3.8M | 8.8K | 56% | $14.99 |