
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
movie ah videogame
在新版本更新之后我又玩了几个小时苦痛之路,最终决定卸载。允许任何人喷我菜。 其一,新出的非常巨大的骑士给我一脚踢死好几次了,我没见过一个比玩家角色还全面的怪物。不论是防御还是血量还是远近切换的攻击都远远在玩家性能之上,光是0帧起手的光波就给我弄死好几次,更别说超级无敌铁血格挡了。 其二,陷阱好像变得更多了,无疑是十分难以理解。尤其是在洞穴关卡,凹凸不平的地表配合陷阱极其容易在怪多的时候卡脚卡死。 其三,关于关卡中跟随某个角色的任务我觉得是最弱智的设计,狭窄的范围让人根本不能离开半步,而且有的角色跑起来飞快,标志的圈在一堆特效和血浆中根本注意不到。角色的实体设计更是恶心,不能想象一个移动木桩时刻都在阻挡你的攻击,还不能阻挡怪物的攻击。 我本来觉得是自己菜的问题,后来发现根本没必要再花时间玩这个破游戏。
the progression system is confusing, the combats clunky.
kinda addicting, very good rogue lite
really want to like this game but the graphics are just hideous, man. Still recommending for the algo since it's a good game
[h1]日本語化を待っていたが、期待ほどでは[/h1] ずっとウィッシュリストに入っていて日本語化されたため購入。 1週目でなんか魔法?魔法陣に巻き込まれて死亡。 うーん、ナニコレ一人称だと何が起こってんのかわからんっていうストレスが感想でいったん終了した。 もう一回やろうと思えない、なんでかな。 プレイはできなくないが評価ほどかっていうゲームだった
fun
sold my soul as a struggler and clapped some demon cheeks
日本語対応ありがとうございます、購入しました バッサバッサと倒していく爽快感がたまらないです FPSが苦手でTPSが多かったですが、FPSマイブームがきました
찢고 터지고 타격감 지리고 스트레스 팍 풀리는 맛이 참 좋긴 한데 눈이 아픔... 가끔 이게 확 땡김. 할인할 때 추천
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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