
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.6Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im just like guts from berserk except my struggle is battling my severe autism and wiggling my fat lard ass out of bed for a doughnut
It's a combo based game and if you don't use combos you'll be severely underpowered. Sure there is auto combo system but only works with a couple basic ones, the powerful ones have to be used manually. I like everything else except the combo system that unfortunately is a core game mechanic. I got carried away by my own thirst for first person melee roguelikes/roguelites, the overwhelmingly positive reviews and from a big noob youtuber that praised the game to high heavens while playing on easy without combos. i bought the game before i did any real research about the gameplay so that's on me. It's a good game but not for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ngl mortal sin absolutely nails the fast paced, first person melee combat. its chaotic, visceral, and the rough sketch.like art style makes every fight feel unique and brutally satisfying. unlocking new classes like the mage or pirate is a great incentive to keep playing... that said, the core loop does get old after a while. the item upgrades often dont feel impactful enough to stop the later runs from feeling a bit samey. its a fantastic game to jump into for some quick, adrenaline fueled sessions, but dont expect a huge amount of strategic depth. a solid and fun indie experience, but one that can start to feel repetitive...
Alright I bounced off of this one twice, over at least two years, before giving this a third and final try- and it clicked. It's the kind of game I SHOULD like, but the systems are a liiiitle bit obscure on your first go-through- so have some patience, and watch a video if you need some help getting your bearings. But once it DOES click, it's extremely cool. Many interesting mechanics working together, and just darn fun gameplay. Tons of classes, each with unique combos and mechanical elements. The combos are great too- make sure you figure that out for yourself because it's the crux of doing good damage. You press Esc to view your class combos, and you can even pin them to the screen to help practice them. There's a dummy in the hub too. This probably seems like a strange thing to be talking about in a review, but it's what you'll want to know on your first time through.
Buy it if you like: - Roguelike or hack & slash games - Extremely fast paced games like Hotline Miami or Post Void - Dark fantasy art and iconography - Gore, blood and dismemberment Very cool game
The game is very well made and is honestly pretty cool, but unfortunately just isn't for me. I'd still recommend giving it a try.
I think I have to agree with some of the negative reviews. The game looks great, has it's own style going for it, but feels like an utter mess to play. It's not all bad though. The can be snappy and fun in little bits. The dodges, kicks and everything seem fine, there's a few fun classes to spam abilities with and lots to unlock. The dismemberment in combat is ridiculous in the best of ways, legless and armless zombies trying to attack you. And sometimes the feeling of mayhem is spectacular, when you are whirlwinding through tons of enemies. Enemies are spastic, nothing really feels like it has impact so you just spam away, using the best combo you can to whittle away at the enemies. The combat is fun for a while, but it's just so damn messy with enemy attacks coming from where ever. Not once or twice have I been slapped around way too hard by a zombie spawning behind me, or having a floor effect kill me with little warning. Those weren't cool in Path of Exile or Diablo, and they aren't here. I guess the game wants you to experience the wonders of discovering things on your own, but some of the systems (at least were) really opaque. The game takes you to places and throws things at you, and you just have to guess at what it all means, or read a wiki. I also really, really hate most of the traps, with a special mention to the forest level branches and hands. The buzzsaws are fine, they are readable and avoidable, but the swinging branches and such actively drain joy from the game. I'd pick Vermintide over this almost any day.
I thought I gonna be Guts from Berserk, instead I become hobo who cannot stop punching demons. Joke aside, this is more than solid endless action roguelike game. Even for someone, who is not familiar melee first person games, its melee combat is superb. There might be some janks, but they are usually minor. The dev listens feedbacks from players well too. Such as putting Berserker as starting class, QoL and so on. The dev is still tweaking the game with updates. I highly recommend it. p.s. This is not Dark Souls with slow burn combat, but more of Doom Reboot with melee arsenals to torture demons.
im honestly mourning. ive been playing since early access started. why for the love of god did you ruin the combat system. the gameplay was perfect. there is a such thing as making too many changes. its a genuine shame, this could have been generational
This game is like a drug and gameplay is buttery smooth like oiled up fish with a jetpack moving through whooshh passage portal. 11/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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