
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.5Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you gonna need a bucket for this dripping atmosphere
玩了十几个小时了,整体来说,游戏是推荐的,比起一代史诗级进化,作为二流类魂完全合格,甚至在部分战斗系统上完全超过了大部分类魂游戏,但在模仿魂类游戏这块的通病也是一个没落几乎全犯了。 你以为是个类魂游戏?实际上是个刷子游戏,只要你肯刷材料,肝等级,天赋跟石头等级一旦起来形成互补效果,你角色强度将来到一个非常逆天的水平,有无限处决的,有自带隐身的,还有直接全程霸体跟BOSS激情互殴的,谁怂谁孙子。 如果你还抱着传统魂游光凭技术就想匆匆通关,那么不好意思,折磨的就是你这种人,数值带来的差距是巨大,极难用技术去抹平。而且在陷阱,阴人,触发式怪群这方面,这个制作组初期就是纯奔着整死你去的,哪怕首发版本的堕落之主或者明末都要甘拜下风,但为何最后我还是愿意给个好评呢?因为配装稍微成型的玩家,数值会告诉你为啥制作组会这么设计,在足够数值支撑下,以一敌多,BOSS混战等一系列类魂游戏的大忌,本作的数值都会告诉你答案,直接战斗爽就行了! 目前来看整体游戏表现瑕不掩瑜,制作组在魂方面很阴险的同时,在配装数值方面也非常的慷慨,只要能熬过前面十几个小时异常难受的开荒之旅,只要等级够了,那么一切都会好起来的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #24, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An actual game worth your time if you're an Elden Ring fan; Rare, unexpected and unique in its own interesting way. If feels good to play.
ABSOLUTE CINEMA
[h1] まだ少しプレイした程度だが[/h1] 前作プレイ済みです。 前作は、中心となる拠点から好きな順番で攻略できるステージ選択式のような内容でしたが 今作はチュートリアルを終えた後は自由に進められるオープンワールド形式になっています。 (エリアはそこまで広くなさそう) まず戦闘はそこそこ面白いです。 初っ端の雑魚でもいきなり遊びがほぼないようなモーションで斬りかかってきて連撃で半分以上持っていかれるような事がありますが、幸い初期から使えるガードに加えて、SEKIROで言うところの弾きポジションにあたる完全防御が使えます。つまるところタイミングがズレて完全防御できなかったとしても普通にガードになるだけなので、それだけでも温いですが、完全防御自体も、SKIEROの弾きと体感同等以上の猶予があるので大分優しい印象。 ガード自体にガード耐久ゲージはあるものの、スタミナの概念がないので回避もダッシュもし放題。 ダッシュからのジャンプ攻撃もそこそこ飛距離が合ってヒットアンドアウェイもしやすいです。 難点があるとすれば、ちょいちょいローカライズがおかしい部分が。 (敬語で話したと思えばいきなり偉そうな口調になったり、そもそも話がよくわからなかったり) あと、フォントサイズがガバガバだったり文字色が見辛かったりで時々視力検査させられます。 その他にも、ゲーム開始直後にUIしか映らずに画面真っ暗になって、再起動するハメになったりといったバグもありますが、この辺りは今後修正されたらいいなー、ぐらいですかね。 ソウルライクに飢えてる人には全然オススメできる内容だと思いました。
The quality jump between Mortal Shell 1 and Mortal Shell 2 is staggering. this is a proper game and it has allot going for it. optimization is off the charts. world building and combat/exploration are very solid. They did work here.
h
Only have around 5 hours in the game, but I've unlocked 2 shells, found weapons, beat some bosses, found spots to revisit since I'm too low level (or need to git gud-der). I'm a long-time Soulsborne player, but I've never loved any of the souls-like titles enough to play them to completion. This game has an interesting story, but each shell has its own little tale which makes your character less of "Lavender, the shell snatching ova seeker" and keys in on the stories of the shells you embody. TL;DR, game is good, I play more. (Hope crashing issue fix by official release)
Great game except for the two rats in the cage boss fight.
бюджет игры видно что возрос по сравнению с 1 частью
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