
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mortal Shell 2 delivers exactly what I was looking for. As a massive BloodBorne fan, this game really checks all the boxes for me. Eldritch horrors, badass armor, badass animations, absolutely amazing finishers and the gore the blood and the gritty atmosphere. So far about 18 hours in I've loved every animation, every weapon, every shell every area, every boss. If I were to Nitpick on a high level, I would say I'm missing a bit of diversity in some bosses and enemies attacks. I'm not a fan of grinding a boss 100x just to learn it's moveset ( F U Elden Ring), but MS2 could use a bit more of a challenge besides higher damage output. A few more mechanics would do those bosses real justice. That being said, It significantly boosts my urge to play by not having to retry a boss for the millionth time. The bosses may not be that difficult, but at least I'm enjoying defeating them, and gaining their rewards. If you want a hardcore experience and only want to be punched in the face thousand times, go play another game. I can really lean back and just play this game for 24hrs straight, and I wouldn't once feel bored. The Leveling System scared me in the beginning - "No specific stats, where is my pure strength build??!!" But later on, when you acquire more shells, more weapons, more fragments you come to realize that this game doesn't restrict you to pick one path on a playthrough. You can reset your shell abilities any time for free and the levels only boost all your main stats permanently. The variety of weapons is great, the amount could use a few more. Once you acquired all the weapon types, that'll be it. That being said, each fragment (Skills for weapons) can be applied to all or just a certain type of weapon. So there's alot of experimenting to do PLUS, you can be a kung fu sheep so there's that. I won't say much on the performance since I have a very good PC but from what I've read so far, it feels very optimized. All in all, i'll give this game a very good 8/10. The amount of weapons, mechanics in bosses are my only criticism of the game. I'm not going to mention day one bugs such as being launched into the air at mach10 speed. Because personally I found it very funny and it didn't really sabotage my run.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先游戏肯定是好评的,其次我想问问为啥余露石会有限制,不能跟全部武器搭配?能够自由搭配的话不是会有更多玩法吗?
гуд
打击感不错,滑步不影响
I’m about 6 hours into Mortal Shell II, and so far I’ve learned three things: I have no idea where I’m going. Everything wants me dead. I’m having a fantastic time. 😂 Combat feels heavy and satisfying, the atmosphere is appropriately miserable, and every time I start feeling confident the game introduces me to some horrifying bastard who immediately corrects my attitude. I’ve died to bosses. I’ve died to regular enemies. I’ve probably died to something that wasn’t even attacking me. And yet I keep hitting Continue. If the rest of the game keeps this up, I’m absolutely hooked. 8.5/10 so far — would get violently humbled again. Update: Rating subject to increase once I figure out what the hell I’m doing.
A big leap forward compared to the last game. Performance is good and the game looks pretty good. The world is not open, it is a winding interconnected corridor. With few wider areas to give the impression of open world. Dungeons are lackluster ambush fests. Resting spots are distributed like it was year 2001. Enemy magnetism is overtuned. 360noscope, anyone? Enemy aggro range is overtuned and leash is way too long. Trashmob damage and stagger is overtuned. Mob sizes are overtuned. Camera is a mess (both of them ) Clipping is hilarious. Character movement is more akin to ice skating. My guess is tha much of this is because they removed stamina. But what it really does is that i rather run past everything, because fighting is not rewarding at all. A good try to make a soulslike and definetly better than the first one. Will propably try to play through it, but the sheer amount of little frustrations is really grinding my gears. Wont recommend to casual players, so not recommended at all.
Yes.
Великолепно, но враги как мне кажется сложнее чем в демке, не сильно затрудняет прохождение, но неприятно. А в целом игра годная
ye
Полный отстой а не игра! Боссы полный провал! Авторы этой игры видимо имбецилы. Вот нафига делать таких резких боссов и такого медленного героя?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $144.3K | 335 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.1M | 39.9K | 89% | $39.99 | |
| $42.3M | 108.3K | 96% | $24.99 | |
| $42.3M | 199.4K | 99% | $9.99 | |
| $42.4M | 69.1K | 96% | $29.99 | |
| $41.9M | 84.8K | 96% | $19.99 | |
| $42.5M | 22.8K | 59% | $49.99 |