
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bomba bomba bomba
老阴逼游戏
目前遇到了以下问题 1.游玩突然没有打击的声音,游戏还有一层白噪音底噪,重启才能正常。 2.篝火之间分配不合理,蘑菇村这一块这么大的区域左边三个右边上面一个没有下面搞2个。 3.一个区域有没有探索完不清楚,总是探索探的又回到之前的地方。 4.莫名其妙的传送,时不时就掉到下层,传送门一堆,整条路太长没有篝火导致死了要跑很远,路上的小怪也是很能追,一个捕兽夹能一直用的我是没懂,经常身上好多魂然后死掉。 5.小怪会滑步,第一下没防住要吃三四下,大剑长枪兵攻击距离奇远,树精投技反应时间太短近身很难躲抓到就残,起身还有僵直。还有那个大脚蜘蛛怪老远直接冲过来刺你,demo刷2000魂的那只打死就没, 6.释放技能后拔出武器有很长前摇,长枪女巫还能闪避解除锁定。 7.躯壳加点无法重置,资源匮乏只能专注1个躯壳升级不然资源不够。 8.屠戮者印记只要装备该存档将无法再获得成就,这个也太坑了,及时下掉也没用,最好是装备时候的提示把这个存档成就锁定打上,打了10个小时了这个存档弃之可惜,真有点食之无味了 先说这么多,玩还是会玩的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUG多,穿模多,坐火少。能感觉到认真努力做游戏,挺好玩的,一把开了9小时,还行,继续玩。
yeaaaaaaaaaa
Best Soulslike out right now 10/10
братва рвётся получать пизды
I did nothing and beat the game. 10/10 would do nothing again.
Pros: -The difficulty is done right, Night mode for a harder challenge, parrying attacks is quite generous and there is Slayer mode if you're Too Young to Die or a Tiny Grasshopper. -Shells all play differently, look unique, have interesting backstories and feel good to play making the combat varied enough. -When killed, enemies explode into gore with a nice sound that feels impactful. Cons: -A few glitches like doors not opening in a dungeon (after a reset it opened), a couple crashes after dying but 3 out of 14hrs -Certain shell and their abilities just arent appealing to me. -There's 2 shells that are dedicated to staying at low life and thats 1 too many. -Some areas had "bonfires" that were very close together and others felt very far apart making me make multiple treks back to heal and then proceed to run past all the respawned enemies I killed before just to continue progressing from where I was before.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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