
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
크래시 존나남 병신겜
Il est incroyable et se place sans mal dans le haut du panier des Souls Like
havent played the first one but in this game i'm enjoying , heavy parry game and i think its not that difficult compare to elden ring .
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super dope game
I really recommend this game cure me from my INSOMNIA
Massive overhaul from the first game, while keeping some of the nuances from the original. Combat is smooth, game looks beautiful, and there are a lot of different builds to collect.
玩了8小时 两天时间 差不多就是玩累了休息半个小时就还想打开 非常上头 应该会考虑通关 目标简单 帮主母收集自己还未出生的兄弟姐妹 难度适中 刚开始觉得这个难度也太变态了 怎么到处都是精英怪 篝火怎么这么远 怎么刚出门壳就没了 实在打不过还是叮一下吧 后来熟悉后倒觉得还好 boss基本是初见杀 精英怪也比较好弹反 稍微升几级技能也可以做到秒杀 完全不够看啊 小怪怎么这么弱 老板我要玩黑夜模式 总之是个好游戏 推荐入手 看看能不能玩一个月时间 优点: 非常丝滑的优化 开到极致也可以稳90帧 极其优越的打击感,刀刀卡肉。 无限精力简直无敌 不管是压制小怪 还是打不过跑路 都是必备的 相比于其他魂游的剧情来说 本作的剧情和目的显得很好理解 难度不高 找到适合自己的轮椅后 基本上扫图都可以无伤 Boss难度不高 (这算优点吗) 缺点: 地图的探索扁平 作为一个玩同类型游戏都会迷路的人来说 玩8小时的过程中几乎没有迷路就可见一斑 不知道这算好事还是坏事 一开始玩的非常挣扎 篝火少 而且复活只能选择篝火 经常要跑365里路 堆怪严重 尤其是黑夜模式下 一堆自爆怪 远程怪 丢丢怪 加上极其肉连招极其多的精英怪 这里是地狱吗 建议多尝试防御 本作的判定比较宽松 就是处决伤害不高 多用侧闪 很多boss 精英怪都是长武器 而且滑步严重 侧闪贴身才好偷刀 后闪拉开距离经常需要再跑两步 不是出手慢了 就是距离不够
Amazing sequel to the series and they have made so many improvements from MS1. It really feels like the listen to the feedback from the first and this one has been extremely smooth play through. Story is rich, gameplay is super fluid, and the art direction is on point. I hope we can get a metal music DLC like the first with Rotting Christ or Behemoth!
sex
I love this game. I was a huge fan of the original, and this just takes everything from that and combines it with some of the best parts of what makes a soulslike adventure memorable. If you are a fan of dark fantasy and challenging combat with interesting mechanics, do yourself a favor and purchase this game. Support these wonderful devs! Also... it is perfectly optimized and runs like an absolute dream! EDIT: As ive played more, i do want to be honest about some points of frustration that I hope they suggest. For some reason this just feels slightly "off" from what it felt like in the beta. Something got tweaked and the scaling feels wrong now. I also think their checkpointing system is admittedly awful given what they expect out of you and what exists in the open world. Beacons are either right next to each other or across the map with no real sense of why the placement is the way it is. The game also encourages curiosity with all of its dungeons and secrets, but I always feel discouraged from exploring because one wrong move and lose me everything and put me a hundred miles away. And finally, the enemys aggroing you and never stopping can be frustrating. It is impossible to run by enemies. They will inevitably find you. As soon as they see you they will never stop the pursuit, no matter how slow it is. Overall, none of this stops me from enjoying the game and recommending it, but I do hope the devs take feedback and tweak some things.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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