
Experience the Next Generation of the #1 Fighting Franchise. Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 10 → 10/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 60.9Kreviews | 86% | — | $24.9M |
| $4.99−75% | 128.8Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
putasos
.
This game’s onboarding is absolute ♥♥♥♥♥♥♥. It has years and years of ultra-competitive 2D fighting-game mechanics layered on top of character variations that alter each fighter’s moveset, yet it assumes you already know everything there is to know about tournament fighters. It asks you to figure all of this out by putting you through a training gauntlet of unexplained button combinations. It gives you little indication of how close or far away you should be, how quickly the buttons need to be pressed, whether the move is a dial-a-combo string, or whether you are supposed to press each button progressively as the strikes connect in sequence. Why didn’t they implement two training modes? The first could remain as it is now, aimed at players with years of institutional fighting-game knowledge. The second could be a genuinely beginner-oriented mode for people who are not absolute joystick savants. It could operate like a “Simon Says” version of the tutorial: first show the move being performed by the game’s AI, with precisely timed button graphics appearing onscreen, and then ask the player to reproduce it. It could demonstrate the required range, cadence and type of input instead of expecting the player to reverse-engineer the combat engine from a line of button icons. The fact that this was not implemented is beyond me. The game also begins with a quick-time event appearing without warning during what anyone would reasonably assume was a non-interactive cutscene. It then immediately dumps you into a fight, assuming you know everything—and, if you don’t, apparently assuming you played the godawful training tutorial beforehand. Good grief. I can see why the tournament scene sings the praises of this game, but seriously: with Mortal Kombat returning to broader public attention, it would probably be wise to patch in a more forgiving tutorial for old heads who know nothing about today’s labyrinthine tournament fighters. Older Mortal Kombat games could certainly be complex, but they were built to be understood through play without layer upon layer of opaque mechanics. If they weren’t, nobody would have kept feeding quarters into an incredibly esoteric, hieroglyphics-deciphering adventure-fighting game. At this point, I may as well be playing Mavis Beacon Teaches Typing. Play Mortal Kombat 11 instead.... Because, I tried it out after playing this steaming pile of ♥♥♥♥♥♥♥, and it fixes EVERYTHING I am complaining about in this review perfectly... I had no idea that literally every gripe I have with this game was already fixed, and I cannot believe they never patched in a better tutorial into this ♥♥♥♥♥♥♥♥, this game is trying to be something it isn't, which is Streetfighter, or Tekken..... If you want visceral, bloody well paced combat arcade fighting, that doesnt have to be frame perfect to properly connect, just pay 11, and thank me later.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.88/day in the week to Jul 26 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian, German**languages with full audio support
| $19.99 |
| 53.3Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По моему мнению лучшая часть серии без лишней красочности и легким выполнением комбо кнопок с атмосферой реального файтинга в темных тонах и все еще более менее с живым онлайном
cara, eu só queria jogar com o sub-zero ou o scorpion no modo história, mas ai os cara me obriga a jogar com uns diabo do kit duro e travado só pra passaar raiva irmão que raiva cara. tu n vê nenhum marmanjo ou criança dizer q gosta de jogar com kotal kahm pq q eu sou obrigado a ter q jogar com esse pedaço de concreto sem combo nenhum que odio namoral
нт девятку верните
buenisimo
Реалістичні драки ( як на вазі )
juegazo, lo unico malo son los spamers en el online, lo demas esta todo bien 10/10
Eu nunca fui fã de jogo de luta, mas esse aqui eu consegui me interessar, aprender e fechar o modo história. Gráfico de primeira. Ótima jogabilidade Mecânicas incríveis. Recomendo! Nota 8.5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $19M | 17.5K | 86% | $49.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $2M | 3.9K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.8M | 37.9K | 89% | $24.99 | |
| $25M | 12K | 86% | $49.99 | |
| $25M | 47.3K | 97% | $49.99 | |
| $25.2M | 263.1K | 96% | $7.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.6M | 31.4K | 73% | $39.99 |