
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The ♥♥♥♥♥♥♥ game should portrait the grim dark, not make their players misserable by essentially rigging the numbers on the AI favour, is pure bs how they'd be dogging eveything, also different factions play the same and is like a 25% of what the tabletop is
I know this is a cult favorite, but unless you 1. already know the rules 2. are willing to deal with the bonkers controls 3. have real people and not the soulless CPU to play with regularly This is a hard pass. Sure, given a dozen hours I could probably figure out the mechanics a lot better than the scant tutorials, but the reality is that Mordheim is a miniatures game and not a video game. You're supposed to kitbash your own rag-tag team, and laugh or scream with your friends when the dice inevitably swing one way. This game gets kudos for being slavishly faithful to the tabletop game, but honestly it makes for a terrible video game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is fun but it needs a lot of work. The game tries to constantly keep you underpowered forevery fight as a means of keeping the game challenging and to keep you from progressing too fast. The game is really fun at first until you realize the game design and it just feels like the game wastes your time on purpose and prevents you from progressing. When you do finally progress and seem to have some experienced and geared fighters, the game always puts the enemies just slightly more powerful than your units and your always at risk of losing a unit forever. It just feels bad to lose a guy you spend 10-30 games on trying to gear and level and it doesnt even feel like a mistake you made. This game should have been a lot better but even at $2 I was pretty let down.
Игруля здоровская! Да в начале нужно по разбираться и выстроить стратегию боя за свой отряд. В начале ваши персонажи в отряде очень слабы и могут отлетать быстро. Качайте Уклонения и Парирования и будет счастье! П.С. и не деритесь в открытом поле - ищите тактические точки, где вас не окружат со всех сторон.
This was a slowburn for me. This game has sat in my library for a long time with many false starts. I finally sat down to learn the mechanics and gave it the patience it deserved and now it easily one of my favorites. If you are familiar with Darkest Dungeon then you will be at home here. Treat your guys as disposable and do whatever it takes to get that sweet wardstone and eventually you'll have a warband of solid soldiers who can take on hell with a squirt gun....and come back mostly in one piece.
Слава рогатой крысе!
It isn't an actual RNG game. Developer god complex as usual. I've played TT Morheim and this is just an engagement loop ♥♥♥♥♥♥♥♥ game. Look at how the RNG works, oh, and you can't adjust that, can't save a campaign state, and generally want to suck your life out with 30 minute rounds because we can't automate our bot models. Made a spreadsheet of 3 separate campaigns, it's completely rigged. Also good luck with Ambush/Charge mechanics, you're just gimped out of the gate. All of this would be fine if the Devs or game had some sort of acknowledgement of tutorial about it but they don't so the resulting experience is about as fun as copulating with a food processor. If you're thinking about buying this game, take a bath with a toaster, it will be more fun. Make sure it's plugged in.
Эта игра самый лучший способ проверить ваше кресло на огнеупорность. Я спалил три табуретки в процессе игры, при этом одна из них была железной! Ладно, теперь серьезно. Игра не просто карает, она ждет когда ты немного расслабишься, почувствуешь что понял как в нее играть и после этого больно бьет тебя лицом о пол. И топчется по тебе еще пяток минут после этого. А еще тут очень классно реализован божественный гнев. И очень классно что противники всегда твоего уровня, но твои бойцы далеко не всегда бегают с прокачанными навыками в отличии от врагов. И восхитительные точки появления на карте. И много чего еще тут очень веселое. Не для тебя правда. Единственное кроме очень тематического визуала что меня раз за разом сюда возвращает это то что каждая твоя победа ощущается действительно победой. Ты вышел на самую простую миссию и победил? Молодец, теперь попробуй сделать это снова. Изредка рандом и твой стратегический гений (ха ха) позволяет тебе очень легко и быстро пройти миссию но в остальных случаях это жесточайшее превозмогание. И это здорово, я вовлечен в каждую минуту этой игры. Надеюсь когда нибудь я смогу пройти ее хотя бы один раз до конца и после этого стану настоящим профи. Но скорее всего я брошу после очередного подгорания и вернусь к ней через пару месяцев что бы начать заново. Десять дырявых тубареток из пяти.
Juegazo, lastima que dejaran de darle soporte no sacando mas bandas, y no haya mods con mas bandas.
На самом деле игра достойная. Как и в любой игре, которая ведёт свои корни от настолки: в ней куча нюансов, в которых относительно долго придётся разбираться. Собственно, это основной минус - высокий порог вхождения. Отсюда и большое количество негативных комментариев. Второй минус - есть определённое однообразие. Часу на 40-м игры базовые задания приедаются. Слишком мало вариаций. P.S. очень многие люди в обзорах почему-то решили, что если у твоего бойца шанс уклонения 100% - то по нему никто не сможет попасть. Но здесь это не так работает. У противников есть свои навыки, которые могут этот 100%-й шанс снизить до 60%, например. Поэтому если у вас шанс парирования/уклонения выше 90% - это НЕ значит, что вы в среднем будете избегать 9 из 10 ударов. В остальном игра хороша. Хороший симулятор ведения дел собственного наёмного отряда в городе, погружённом в полный хаос. И да, она хардовая. И да, нередко исход боёв зависит от толики удачи, влияние которой игроку, как командиру, нужно будет свести к минимуму, чтобы обрести хоть какой-то контроль над ситуацией.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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