
Explore your surroundings as the protagonist of your own horror story as you immerse yourself in this tense VR thriller set in America’s Deep South. Navigate your way through your memories, piecing together the clues and puzzles, to solve the mystery of how you have awoken in the sinister Greenwater Institute, known only as Patient No.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I dunno. For a game that's been out for almost 6 years at this point, you'd think that'd be enough time to address major game-breaking issues that several people have complained about. Not the case - there are so many clipping bugs that I had to restart entire chapters several times. I'd do things like use a crowbar to open a hatch, just for the hatch to spring open and trap the crowbar underneath the floorboards where it could no longer be accessed. At the end of one chapter, I got stuck in a wall which prevented a cutscene from triggering even after teleporting back inside. Another time I'd pick up a key and it would fall through my hand and through the floor. Light sources are required in order to progress through certain areas, and yet there were no instructions provided for Valve Index users in terms of their necessity or how to even turn them on (you have to press in the analog joystick). The puzzles are not intuitive. It's mostly "inspect everything until something scary appears out of nowhere." At this point they don't really feel like "puzzles" to me. The scary bits of this game mainly rely on jumpscares in dark areas, which I think is overdone here. It's fine in moderation, but it's another thing when it's your sole method for making a situation scary. At first, the story seemed kind of interesting, expressed in what I assumed was metaphor or delusion. But then a sequence near the end of the game dumps a bunch of exposition on you that kills most of the mystery and somehow ends up being a lot less interesting than what the metaphors implied. By the time I was done with the game, I just felt uncomfortable and fatigued. It wasn't really all that enjoyable, either as a puzzle game or a horror game.
playing on the meta 3, game is good, now the but- if you have Oculus device even though its listed in system requirements you cant turn the flash light on in the game, also nowhere does it explain how to use free locomotion, yes the game started out as a room scale game, not that it says in the description at the top, description in the about this game section does say room scale, also its been up dated with new locomotion options, doesn't say what sort though. The start of the game your in a room, it shows mixed reality controllers on the poster on the wall, you cant move so you think its trying to use the wrong controllers, all you can do is crouch, one button working, you spend ages trying different controller set ups in steam, try remapping, for me nothing works. Without going through the discussion section I probable would of given up. You need to set the boundary on your quest small, then connect link cable if like me you don't use air link, then when you load into the game you can actually use free movement. Great, but not great as you can do everything apart from turn on the flash light. by this time I've had enough. This is a shame as I brought this when I had a PlayStation VR and enjoyed the game, so brought the game twice and cant play it on my PC. No fix or input from the Devs anymore.
Truly one of the best horror experiences in VR, or maybe even gaming in general.
No oculus or openxr sdk - broken for roomscale air link
Симулятор деда, не принимающего таблетки. А так хороший хоррор, но немного с неопытной подачей сюжета
This game was really great. I had troubles configuring it correctly (Using an Oculus headset, but using steam vr via rift), but after a couple of time I realised it worked better with stationary configuration for the Gordian. In this way you can move around with left controller joystick. Once the initial configuration was fixed, this game was one of the most interesting horror game I played yet. I highly recommend to anyone that have the patience to configure it correctly in the first place. Music and audio effect are also really well made. Its probably using Binaural audio in some level
the VR environment, atmosphere is chilling, scary. but mostly jump scares and the story line is confusing at best. its about 2 hrs. long, game-play. just can't recommend at 2023.
Scary! Fun! Puzzles! This was a joy in a messed up way to play! Love the scares and everything about it! Puzzles got confusing at times, but weren't too hard! Lots of fun! https://youtu.be/H0EmB5jaeT4
MelonLoaderのVer.0.5.7(0.6.1は不可)とXUnity.AutoTranslator-MelonMod-IL2CPP-5.2.0で日本語に自動翻訳が可能だが翻訳されるのはメニューと章のタイトルくらいで、台詞には字幕が出ないので役に立たない。
I played this a long time ago but wanted to recommended it. The atmosphere is nice.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Walk of Life | $549.4K | 761 | 94% | $19.99 |
| Aquanox Deep Descent | $549.4K | 694 | 49% | $29.99 |
| The Jackbox Party Pack 9 | $549.7K | 806 | 84% | $29.99 |
| Waltz of the Wizard | $549.1K | 946 | 91% | $19.99 |
| CRYSTAR | $549.8K | 1.4K | 77% | $19.99 |
| Pumpkin Jack | $549.8K | 9.7K | 91% | $3.59 |