
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is garbage. Seriously 2/10. I assume the reviews are padded or by loyal fans of Games Workshop that don't care if the game is any good. 1) The interface is cumbersome. You have to cycle through each attack, parry, reload, stance, etc, option without hotkeys (you use A, D to cycle through). You spend the whole time cycling around to find the selection you want. 2) You can't see anyone's hit points above the target or in the turn order (the logical places). Instead you have to mouse over and press a special button. Its a game that clearly relies on ganking and yet you cant figure out which is the focused target. You cant label them either like WoW-Raid Markers. Finally you its hard to go by name since they all have Germanic names that are all similar like "Nipple Von Skidmark. 3) The positioning is hysterically bad. Often you cant get by a guy on a stair or a passage. The models have some radius you cant move around but its not shown. You just have to guess and then get a surprise. The positioning also fizzles when you have people too close together.... it will tell you the model "has no options" because he is too close to the other guy!??!?! 4) Its super hard to figure out these ridiculously little "hot spots" where you need to go to climb or jump. Often the terrain isnt clear if you want walk over it or not. You can run up to a spot only to find out you can't go over, under or around something..... and then you are stuck and have to go back! 5) Lastly the percent chances shown are highly misleading. The are not the actual "to hit" chances as they do not account for the defence, stance, etc. of the opponent. You have to figure that out on your own which begs the question why the developer put it there in the first place. Not recommended unless you have played every other game on the market and have nothing better to do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just like 50% of all Warhammer licensed PC games (40k games included), it's ♥♥♥♥♥♥♥ bad. Fight me, I dont care, it's straight up fact a lot of the games are terrible or at the very least not ready for release. for the past 6 or so years I've owned this game I go through a cycle of retrying, playing for about 45mins, uninstalling and then giving the game another chance or forgetting why I disliked it. First things first, all those screenshots for advertising the game, throw them out, I cannot see a scenario where you'll have either that setup or those views. When you're playing, your view is 3rd person, overhead and behind with varying zoom and rotation. I enjoy turn-based, tactical, difficult games, I've clocked hundreds of hours on Battle Brothers, X-COM series, and even Mechanicus...this game is like really like a campaign manager, which from my (very basic) understanding, is the point of Mordheim, you can't make decisions based only off the mission, there are consequences to playing recklessly or 'just trying to finish the level', which carry over the in-game days. I kinda like that. The pay-offs or rewards after a mission are really bad, like depressingly so. You can loot off of your dead enemies, which is alright. However if the enemy squad fails their save rolls and retreat, the level ends right there, you win, no more looting, there's no "run-down" mechanic, no "final turn" rotation, the dead with things in their pockets, gone. Now during the mission you have your own wagon where you can drop items into, or steal from the enemy's wagon, but that is at the cost of possibly being caught along the way and is definitely a waste of actions/turns. That said, you DO NOT want to attempt a 1V1 fight with the enemy AI, you may get away with it once or twice, but it will only lead to developing a bad habit that you pay for later on. The other option is keeping some of your squad defending it, however there is a small chance of finding loot inside buildings or boxes, so you will want to go out. The actual loot is worth almost nothing, I mean like 1 to 4 gold apiece for weapons. Gold is necessary in order to pay daily wages. In the meanwhile, you need to collect the premium currency "wyrdstone", this is the reason for the entire game and many times are a campaign success metric, like you have a quota to make within a certain number of days. There's also cases where the w-stone collection is part of a bonus objective, is it worth it? I have no clue, never accomplished it, and if I did, I have zero memory of it and likely was a waste of effort. Oh and you can't just reload a save, the entire thing is Ironman Mode. I have had scenarios, where once the enemy's first round begins, they've picked up 3 or 4 of the wyrdstone, which is fine. The game itself doesn't give any shining or effects to show a crate nearby and the wyrdstone are just bright green crystal formations you'll find on the ground, I'm fine with this too. The problem is where the enemy AI is homing in on these items because they likely can see where everything is through the walls, floors, ceilings, buildings, etc. to collect them. This goes back to the looting and retreating issue I already mentioned. During your turn, your movement and actions are determined by a point system. To the game's credit it will allow you to walk entirely within a single movement point zone without committing to the action of movement, until you cross the threshold of the next action, skip the turn, take a stance or enter combat. To try and explain this better you'll have a ring around your starting position, you can run from one edge to the other without any movement cost, until you step outside the ring, where it will then reset the ring centered on the character, spending the point. Mordheim:CoD, BY FAR, has the worst rolls/RNG I have EVER experienced in a game. A 70% chance to hit may as well be 25%, I'm actually convinced the programming was accidentally inverted at this point. Now before you point out the other games I mentioned above-- this 70% chance repeatedly missing is happening while I have 3 units, one of which is a leader, surrounding a single generic enemy foot-soldier, with 3 consecutive attacks in the same character turn. According to the game itself, the defense stances, armor/shield, any buffs, modifiers or negative effects have already been calculated when I'm referencing this hypothetical 70%. Successful combat somehow manages to not have any rewarding factors, because when do you finally connect with an attack, there's zero satisfaction in it. The damage is determined and deducting as soon as you click, BEFORE the animation even has begun. Maybe it's my PC, but after playing the game, I really doubt it. I have had a face off between my Leader and a random henchman enemy, my own character getting an ambush attack off first, after the exchanges over a few turns, my leader goes down..I would be okay with this if they weren't the same race and the implied stats advantage of your own leader vs henchmen. Playing as Skaven (the rat-men), there is almost zero discerning between your own characters and the enemy AI's until you've triggered an attack of opportunity. This may be the case with all races/factions, but I can only tolerate so much of a terrible game at once so never tested it. SOMEHOW I can win an encounter labeled as Hard or Brutal, but get my ass handed to me in an exact clone of those previous missions labeled Normal. The actual level design looks good for what it is. I am fine without having a map and the game wants you to use perception rolls to ping enemies and allies, the problem is nothing ever stands out visually. I will start my turn, say "ok those 2 are fighting just behind me, around that corner...", no they're not. Every building looks the same, mainly due to how closely you're zoomed in on your squad members. Maybe that's an incorrect statement because I didn't continue beyond the first Act, but I wouldn't know. The menus pre and post battle are absolutely atrocious, I've never played the tabletop version of this game, but everything is laid out kind of like a manual and stat blocks. Now that seems simple, but the maneuvering to be on the correct menu is tedious and never stuck with me, best I can compare it to is flipping between pages in a book trying to look up rules for a TTG, then clicking on blocks to make changes. None of it ever clicked or made sense. What pisses me off with the game the most is the fact it had a lot to work with to make it good. I'm not sure if they were going for a tabletop purist experience or rule-set and it just does not translate well to a PC game, or if it was rushed out and never revisited after it sold, or what. Overall, playing the game felt like a chore that never had a reward or fun or feeling of accomplishment in mind. Victory never felt good. I legitimately felt like my time, my effort to learn the game, my attempts at trying to give it a shot, was disrespected, idgaf about the money, I've pissed away more cash over dumber ♥♥♥♥, but this game is not in an acceptable condition and I cannot recommend it to anyone.
Everything non combat excellent everything about map, movement and combat sucks.
This is fun but it needs a lot of work. The game tries to constantly keep you underpowered forevery fight as a means of keeping the game challenging and to keep you from progressing too fast. The game is really fun at first until you realize the game design and it just feels like the game wastes your time on purpose and prevents you from progressing. When you do finally progress and seem to have some experienced and geared fighters, the game always puts the enemies just slightly more powerful than your units and your always at risk of losing a unit forever. It just feels bad to lose a guy you spend 10-30 games on trying to gear and level and it doesnt even feel like a mistake you made. This game should have been a lot better but even at $2 I was pretty let down.
Игруля здоровская! Да в начале нужно по разбираться и выстроить стратегию боя за свой отряд. В начале ваши персонажи в отряде очень слабы и могут отлетать быстро. Качайте Уклонения и Парирования и будет счастье! П.С. и не деритесь в открытом поле - ищите тактические точки, где вас не окружат со всех сторон.
Remake or sequel PLEASE!!!
An older game that hits the nail on the head. It is brutal and unforgiving, but it makes victory that much sweeter! Admittedly, the AI can be kinda dumb from time to time...
I know this is a cult favorite, but unless you 1. already know the rules 2. are willing to deal with the bonkers controls 3. have real people and not the soulless CPU to play with regularly This is a hard pass. Sure, given a dozen hours I could probably figure out the mechanics a lot better than the scant tutorials, but the reality is that Mordheim is a miniatures game and not a video game. You're supposed to kitbash your own rag-tag team, and laugh or scream with your friends when the dice inevitably swing one way. This game gets kudos for being slavishly faithful to the tabletop game, but honestly it makes for a terrible video game.
Pro tip: have all your silly little guys stacked on top of each other to gank the ever-living-crap out of whoever runs into you first. If someone who is remotely good with melee weapons goes into a building and your warband has any range at all, Do. Not. Follow. Them. I got rocked by a sisters leader hiding in a house forcing my leader to go one on one and lost horribly, take the warband idol if you need to have them rout, for the love of all that is good do not ♥♥♥♥ up where I ♥♥♥♥♥♥ up. And remember, if you are on early game and you bump into vampires, you are going to get done in, I sure as ♥♥♥♥ know I had, my Skaven ended up paying the arm tax with my Assassin Adept and a Warpgaurd BOTH loosing their left arms after a battle where a vampire fearlocked the rest of my warband and got a critical hit on my Assassin.
It isn't an actual RNG game. Developer god complex as usual. I've played TT Morheim and this is just an engagement loop ♥♥♥♥♥♥♥♥ game. Look at how the RNG works, oh, and you can't adjust that, can't save a campaign state, and generally want to suck your life out with 30 minute rounds because we can't automate our bot models. Made a spreadsheet of 3 separate campaigns, it's completely rigged. Also good luck with Ambush/Charge mechanics, you're just gimped out of the gate. All of this would be fine if the Devs or game had some sort of acknowledgement of tutorial about it but they don't so the resulting experience is about as fun as copulating with a food processor. If you're thinking about buying this game, take a bath with a toaster, it will be more fun. Make sure it's plugged in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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