
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.5Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disclosure I play with the Mordheim Monster Magic addon. This game is a real gem. I just don't get that good squad based, rpg, tactical challenge from anything else right now. I will admit that there can be a learning curve for your play style as far as choosing what map and how to command your troops and also how you deal with injuries, upgrades and specs. There is a ton of depth and replay ability for this game if you get into it. Yes there is some luck and some frustrating rng at times but to be fair it seems to swing both ways. I have the best luck and most fun playing the humans that are the most flexible for weapons and armor. A heavy dose of ranged with good quality defense and most importantly tactical positioning is key. Play all the intros, try the different races and don't be afraid to die. There is a veteran system to give decent account boosts over time. This game really deserves steam workshop and/or a succesor.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Espero que cualquier persona, por el motivo que sea, le de su oportunidad a una joyita olvidada de los RPG, mezcla una dificultad tremenda en la que todos tus esfuerzos pueden verse burlados por una herida permanente tras una batalla, un arquero que peirda un ojo, o un capitán que murió para siempre bañando las calles empredradas de Mordheim con su sangre. Desde la progresión de la dificultad que lo convierte en el Dark Souls de los RPG, hasta la rejugabilidad, pasando por una atmósfera escalofriante y tétrica, Mordheim ofrece dos cosas muy claras; horas de placer luchando en sus calles, y muerte, mucha muerte. Si estabas dudando en comprartelo o no, la respuesta es un rotundo "Sí"
"The Mordhiem experience Start the first level get jumped by five enemies at once after spending 5 minutes of not seeing any You leader missed a 95% chance to hit twice The enemy fails a terror and all alone test and get to use their turn and hit you twice Your leader goes down You fail the route test You lose You no longer want to play Mordhiem." First time I read this review I didn't understand it, then I played the game and it happened. I ended up playing this game slower then ironman on XCOM, and it is very slow and you can still just die to somehow even worse RNG then xcom because xcom rng is mainly on hit chance, rather then if you even get a turn or not. I have had characters get their turns skipped 4 turns in a row until all my characters died and we routed (forced surrender), and you might be thinking 'oh he must have gotten surrounded so they freaked out, no it was 1v1s but the undeads apparently have a passive check every turn that decides if you even get a action or not. So you can get attacked or attack one, and never get another turn until they die.
It's fun but the early game is really brutal and the level scailing system somehow make endgame missions easier than said early game. It has still a lot of potential and could use a few updates, reworks and DLCs or even a sequel. It also need a lot more story missions.
It's hard, but oh so fun. I just want Warhammer games like the board game. Space Marine II and the like don't do anything for me. Rogue Trader is my style of game, but the setting detracts from the game. This does everything just right. I'm going to check out the Warhammer 40k equivalent, Necromunda. This is so good!!
While not the best I do thoroughly enjoy this game, and come back to it often. For me it captures the feel of Tabletop Mordhiem enough to scratch that particular itch, and while it doesn't excel it's consistently enjoyable! I would rate this over the Necromunda game.
garbage game with hidden mechanics that ruin the game. secret ambush, enemy always gets advantage and omniscience. the game will force restart because there was no intent on the game being enjoyable. developers had a great game then added a bunch of crappy hidden mechanics
This game captures the tabletop experiance of Mordhiem. Great fun to play and although like most GM games mechanics can be harsh this game does balance warband building with the harsh reality of the Warhammer world.
It isn't an actual RNG game. Developer god complex as usual. I've played TT Morheim and this is just an engagement loop ♥♥♥♥♥♥♥♥ game. Look at how the RNG works, oh, and you can't adjust that, can't save a campaign state, and generally want to suck your life out with 30 minute rounds because we can't automate our bot models. Made a spreadsheet of 3 separate campaigns, it's completely rigged. Also good luck with Ambush/Charge mechanics, you're just gimped out of the gate. All of this would be fine if the Devs or game had some sort of acknowledgement of tutorial about it but they don't so the resulting experience is about as fun as copulating with a food processor. If you're thinking about buying this game, take a bath with a toaster, it will be more fun. Make sure it's plugged in.
Wer keine Lust auf Glücksspiel hat sollte dringend die Finger von diesem Game lassen!!! Prozentwerte die einen Scheiß Wert sind, Schläge die entscheidend sind und eine 95% Hit Chance haben gehn daneben. Schlimmer als xcom da kann ich wenigstens mal nen alten Spielstand laden was in diesem Russisch Roulett nicht möglich ist!!! Wer sich dieses etwas in die Jahre gekommene Game kaufen will, von mir keine Kaufempfehlung!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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