
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
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About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.8Kreviews | 88% | — | $3.3M |
| $34.99 | — | — | #65 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
129 hours in and I just finished the last quest. This game is fun for the first 40% of the game but you very quickly reach a point where you are waiting DAYS for the next quest to start. First you really one have one real transformation which is the cat form that has several uses. Mermaid grants access to some new areas that are largely optional and the bat form is like 3 quests before the end of the game and doesn't really do anything. I won't likely start a second playthrough and unless the dlc has a large influx of new stuff I'm probably good. I forced myself to finish the game but the story is actually good. It's just too slow to get events to trigger. 8/10
This game is an absolute must buy if you love whimsical, farming, cozy games. I have played over 150 hours and still feel like I've barely scrapped the surface. The story with each character is so intreging making it feel like only minutes have gone by but multiple hours have been played! It is one of my most favourite games of all time and I can be super picky with what I play. Highly recommend!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
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I've been enjoying Moonlight Peaks so far! It's nice to have that cute n creepy vibe in a life sim. The characters are fun and well designed, the story is interesting, the farming mechanics work nicely, and I love my sassy little hellcat. Spoiler for one of the character storylines but it's something revealed pretty early in the game. [spoiler]While I respect the devs for wanting to include something a bit heavier, Orlock's alcholism does not fit well in the game. It feels like it's been shoehorned in and makes things uncomfortable in a way that I don't think is what was intended. I'm not against heavier subject matter in these kinds of games at all, but it needs to be very well written and with sensitivity.[/spoiler] Despite my feelings about that one thing, I've really been having a good time with Moonlight Peaks and would recommend it to folks who enjoy life/farming sims and want something a little different.
Si vous aimez les jeux de ferme avec beaucoup de contenu, vous allez l’adorer Je suis une grande consommatrice de jeux de ferme, et jusqu’à présent, les seuls qui m’avaient réellement plu étaient Stardew Valley et un des Harvest Moon, même si je trouve la plupart des autres assez médiocres. Je pensais ne jamais retrouver les mêmes sensations que lorsque j’avais joué à Stardew Valley. Eh bien, je me trompais. J’adore les univers surnaturels, et le fait de pouvoir incarner un vampire/un sorcier qui gère une ferme, c’était clairement un jeu fait pour moi. Pourtant, je vois beaucoup de personnes le critiquer pour des raisons qui, selon moi, n’ont ni queue ni tête. - Le jeu propose énormément de contenu. Je viens de terminer l’automne de la première année et j’ai encore tellement de choses à faire que je ne sais même pas par où commencer. J’ai vu beaucoup de gens dire qu’il y avait peu d’événements, peu de cinématiques ou pas grand-chose à faire. Franchement, je me demande comment ils jouent pour avoir ce genre de réflexion. Personnellement, dès qu’on me donne une quête, je la fais immédiatement, au point de parfois délaisser ma ferme. Malgré ça, j’ai encore une montagne de choses à découvrir. Il y a énormément d’événements liés à l’histoire, sans parler des événements avec les PNJ. Tous les personnages de la ville sont romanceables et chacun possède sa propre histoire. Aucun n’est réellement laissé de côté. Ils ont tous une vraie personnalité, une profondeur, et aucun ne se ressemble. À tel point que je suis incapable de choisir lequel romancer tant ils sont tous intéressants. - Le seul défaut que je soulignerais concernant les personnages romanceables, ce sont... les hommes (comme d’habitude lol). Je ne sais pas pourquoi, mais presque tous les hommes de ce jeu sont de véritables « loser », alors que les femmes sont toutes adorables, gentilles ou indépendantes. On a par exemple Luna, la fermière qui vient vous aider dans votre ferme, Mina qui tient sa boutique de gâteaux, ou encore Fiona et Sabrina, qui cherchent à créer des sorts utiles pour les sorciers. À côté de ça, on retrouve Noël, le forceur, Ludo, un gros loser qui ne fait rien de ses journées et vous prend pour sa boniche (mais apparemment c'est ok vue qu'il est drôle (non) (et en plus il ne l'est pas)), ou encore Orlock, un alcoolique qui a traumatisé ses enfants. Ça ne fait clairement pas rêver. À la limite, il y a Ridge, mais à cause d'un bug, il drague littéralement une autre femme devant vous. (c'est super :) ) Je trouve ça dommage que les personnages masculins soient presque les seuls à avoir des défauts aussi marqués, alors que les personnages féminins sont globalement beaucoup plus attachantes. Sortir avec des femmes ne me pose pas problème. En revanche, lorsqu'un joueur ne veut pas, ou ne peut pas, sortir avec un personnage féminin (pour des raisons personnelles), c'est assez frustrant de voir que les seuls choix masculins sont pour la plupart médiocres, alors que les personnages féminins sont bien plus intéressants à côté. - Concernant les mécaniques de jeu, c’est vraiment une question de goût. Personnellement, ça ne me dérange pas, mais je comprends que certains puissent ne pas aimer. Beaucoup d’objets ou de cultures demandent plusieurs étapes de fabrication. Par exemple, il faut planter, arroser avec un sort, attendre que ça pousse, récolter, faire sécher la récolte, l’écraser, puis enfin cuisiner. Ça représente beaucoup d’étapes, et ça peut être rebutant pour certaines personnes. Enfin, le vrai point noir du jeu, selon moi c'est la barre d'énergie. Contrairement à Stardew Valley, on ne peut pas augmenter sa barre au fur et à mesure du jeu. Certes, on peut manger pour récupérer de l'endurance, mais je trouve que ça devient vite problématique au fur et à mesure de la progression, surtout quand on débloque de plus en plus d'activités à faire. On se retrouve souvent à devoir interrompre ce qu'on est en train de faire simplement parce qu'on n'a plus assez d'énergie, ce qui peut vite devenir frustrant. Je ne parle même pas de la personnalisation ultra poussée de la ferme et de notre maison, qui offre énormément de possibilités. À l'inverse, la personnalisation du personnage est, selon moi, un peu décevante. Malgré certains problèmes, je prends énormément de plaisir sur le jeu. Si vous aimez les jeux de ferme riches en contenu, avec un univers fantastique, beaucoup de personnages intéressants et énormément de choses à faire, je pense sincèrement que vous allez l’adorer.
I am very sad to leave this negative review on a game I wanted to love so much. But, here goes. 74 hours in and you are telling me I still can't have access to bat form to get to gold easier and upgrade my tools? Mermaid form is meh at best. You can get a few gold nodes here and there from swimming to a certain area. Story quests take SO LONG to pop up the next one. Not to mention, if a date pops up (and sometimes they pop up and ask you on a date without you having to ask which is cute BUT) it prevents some quests from triggering on that day. So if you are bored out of your mind from no quests and decide to date everyone to pass the time, its only going to make it worse. I have spoken to devs on the reddit and the discord and they say story as nothing to do with relationship grinding so why isnt there something updated yet letting us know whennnnn we will get the next part of the story? I have literally lost so much sleep over this game because I want story, I want gold tools. Which is my own fault but as someone on the spectrum, and a completionist, I need the story to keep going so that I can actually enjoy the game in full. Spacing the story out, yes cool. But 74 hours? I should have been able to enjoy my upgraded tools and all 3 forms along with decorating at my hearts content because I should have had the tools to do so. I should have the gold watering can since growing many crops is super annoying even with the iron one. I should be able to have better access to hardwood which speaking of, once its all cleared you spend days wandering around hoping for another large tree log to chop or more willow trees. Its such a grind and not very cozy at all. Sitting around waiting on a letter or someone to pop up at the door for the next quest gets super upsetting when it just comes to a hault. The job board is the only quests I can get and I dont want to even do that anymore. Just be honest about what unlocks the story if it isnt relationship based. I feel like I have wasted my sanity this past week and hyperfocused on something not considerate of my time.
Grundsätzlich kann ich Moonlight Peaks empfehlen, es macht Spaß und ist mal was anderes so vom ganzen Style her. Aber es gibt auch einige Kritikpunkte, die ich gerne ausführen möchte. Ich bin jemand, der gerne Spiele perfektioniert und alle Errungenschaften sammelt. Das ist in dem Spiel allerdings so frustrierend, das ich das jetzt (erstmal) aufgebe. Es gibt 100 Vampsters zum Sammeln, was grundsätzlich ja Spaß macht, aber es gibt einige Vampsters die nur an bestimmten Tagen (Feiertagen) da sind. Das ist in Ordnung, wenn es recht offensichtlich ist (oder es vielleicht Hinweise von den NPCs gibt?), so wie der beim Winterevent, aber die anderen kann man leicht verpassen und dann muss man wieder ein ingame Jahr warten... Ein weiterer nerviger Punkt ist, dass wenn man mit Vampster in der Hand in eine Cutszene läuft, der Vampster danach weg ist. Wieso? Gleiches bei der Freundschaft zum Sonnengott. Was hat man sich dabei bitte gedacht? Für das Museum erhält man solche Gegenstände von den Gottheiten, jetzt bin ich mit ihm befreundet, hatte ich nicht die Möglichkeit, noch einmal mit ihm zu sprechen und muss bis zum nächsten Sommer warten?! Das Schlimmste sind aber die Insekten. Es gibt sehr viele, was okay ist, aber ich habe gefühlt ALLES Gras vom Wald abgegrast, das ganze Jahr über, und diese super seltenen Schmetterlinge erscheinen einfach nicht. Die Spawnrate erscheint mir viel zu gering, und es ist totales Glück. Das ist frustrierend. Oder Fische: Bin wochenlang jeden Tag gucken gegangen, ob der Goliath Fisch da ist, nur um ihn dann in 1 Stern Qualität zu fangen (beim Museum kann man nur 0 Stern Fische abgeben...) Bei den Insekten und Fischen wäre es allgemein vielleicht toll, etwas mehr Hilfestellung vom Spiel zu erhalten. Z.B. mit Quests von Noel oder so, der einem sagt, dass es aktuell diesen *seltenen* Fisch zu fangen gibt? Fische gibts auch viel zu wenig, man fängt immer nur die gleichen 2, 3 Stück und hat recht wenig Motivation nach einiger Zeit überhaupt noch Angeln zu gehen. Mehr Infos vom Spiel wären allgemein manchmal schön. Man kauft sich Samen für Feldfrüchte, hat sie in einer Kiste, und dann steht immerhin noch dran in welcher Jahreszeit die wachsen. Aber irgendwelche anderen Informationen, wie lange die wachsen, usw. dafür muss man dann zum Verkaufsstand laufen. Das gleiche bei dem Kartenspiel, während man spielt gibt es keine Information, was die Karte denn überhaupt macht... Man muss die Karten scheinbar auswendig kennen. Die Charaktere sind meiner Meinung nach auch nicht so spannend. Die meisten Storys sind eher langweilig, oder drehen sich zu sehr um Orlock, der irgendwie allgegenwärtig ist. Aber das ist persönliche Präferenz. Die Idee mit den verschiedenen Formen, in die man sich verwandeln kann, fand ich anfangs richtig toll. Bis man mal die nächste Form freischaltet vergeht recht viel Zeit, nachdem ich Schwimmen konnte gabs auch einiges Neues zu entdecken und das hat Spaß gemacht. Beim Fliegen war es schnell langweilig, und das in die Löcher springen hat sich schnell gar nicht mehr gelohnt. Da hätte ich mir etwas mehr gewünscht. Und: Wieso kann man mit Viktor nichts machen? Ich verstehe nicht, wieso er den ganzen Tag nur in der Gruft ist und man ihm nicht diesen Umwandlungs-Trank geben kann. Es wäre doch toll, wenn er genau wie die anderen Bewohner dann rumläuft und mit denen interagiert. Ich hoffe, die Entwickler arbeiten an dem Spiel und verbessern es. Das Potenzial ist da :-)
I really, really wanted to like this game but... hoo boy, here we go. (Review contains big spoilers about the main storyline!) I want to preface this by saying that the general idea is cute, just very undercooked, and had a lot of great ideas, just not... the time to properly realise them. I do really like the graphics and the sounds, though! And some gameplay features are also quite fun. So overall, the potential is definitely there. [hr][/hr] [h2]My main point[/h2] The biggest issue probably is that this game was put out as a full release, not as an Early Access game. I am very sorry to say, but at this state, this game should not be a full release. A full release game should not have multiple game-breaking bugs, or highly experimental patches, like we have seen in the current patch. Tampering with the price of many players’ reliable source of income is not something that should be a patch, but this is something that should be tested with beta testers/in Early Access, like I have said before. In my opinion, the current patch (Aug 20th 2026) made the gameplay more miserable than enjoyable. [hr][/hr] [h2]The story[/h2] [spoiler]At first, I was quite intrigued because the premise is interesting. It is not the wholesome “farmer moves to a new town” that you know from other games, but instead, you move to Moonlight Peaks after a fight with your father, who is no other than Dracula himself. So far, so good. But then... at least from a narrative perspective, things start going downhill. First of all, everyone and their grandma refers to you as “Dracula”, which... is super offensive considering that you are on bad terms with your father. Apart from that, the main storyline feels severely undercooked. There are plotholes here and there, starting from the fact that whenever you pass out, you fly back to your coffin as a bat, even though you only unlock the bat form at the end of the main storyline. Moreover, the whole Witching Hour Portal thing just came out of nowhere and also didn’t really make sense to me, because after Brook also goes through the portal, him and Yasmin can just chill on the mortal plane whenever they want. Which means that... Brook basically died for nothing because Yasmin easily could have visited him earlier? Same goes for Orlock and Malia, she could literally come back if she wanted to, but... chooses not to? And the whole thing about the Sun kidnapping the Moon... hello?! (Although I have to admit that I liked the vibes in the quest, the town finally had a spooky flair when the moon disappeared) Lastly, there are some huge discrepancies between the “storyline behaviour” of the dateable characters, and the “free-time behaviour” if you can refer to it as such. For example, I romanced Orlock in my playthrough, and during the dates, daily dialogues & cutscenes with him he was sweet, but once I progressed the main storyline, he reverted back to his usual self, referring to me as “his apprentice”. There were only two story cutscenes that acknowledged that my character was married to Orlock, namely the one with Orlock and Samael, and the one after the crests disappear. Three, if you include the very last story cutscene. So the devs seem to know about this discrepancy, but didn’t provide alternative dialogue for _all_ cutscenes, just some, it seems. And one more thing, speaking of cutscenes. The dialogue in cutscenes always seems to be steered towards a certain outcome/attitude of the player. For instance, the player is always supposed to see Noel as disgusting in his cutscenes, there are no ways to flirt back to him. The player is always supposed to see Ludo as cute, there are no ways to tell him to get lost and do his stuff himself. The player is always supposed to see Orlock as annoying/irresponsible. The player has no opportunity to be a jerk and refuse to help anyone in a cutscene. I could go on and on. So, in a nutshell, even though this game is big on personalisation, the player character is literally always pre-determined, and apart from very minor decisions in the storyline, like whether or not to go to Orlock’s afterparty at the Henderson Crest Ceremony, there are no ways to really “roleplay” the character of your character. And this game is tagged as an RPG, so... isn’t that the point?[/spoiler] [hr][/hr] [h2]The characters[/h2] So, I have two main problems with the characters, with 1) being that most of the characters already feel familiar from some other game/media, and 2) being that the characters feel pretty... flat/stereotypical. Some examples for 1): Mina feels like Draculaura from Monster High, Evan like Sebastian from Stardew Valley, Samael like Lucifer Morningstar from the TV series Lucifer, Noel feels like someone ordered BG3 Astarion off Temu, and so on. All those characters I’ve mentioned borrow from their “role model” both in terms of appearance/design, and in terms of character. Moving on to 2): There are multiple characters in the game whose main character trait is being sweet and bubbly, like Mina and Kim, and characters whose main character trait is being... friendly, like Luna, Elvira, and Rei. Noel and Tae are alike, too. Most of the characters feel quite flat, only very few ones are more fleshed out. And even those that are more fleshed out, like Orlock, are not necessarily well-written. His backstory has potential, but the way it is executed in the game is poor at best, offensive at worst. He is constantly depicted as a caricature in the game, rather than genuinely tackling his issues, like Stardew Valley did with Shane. [hr][/hr] [h2]Gameplay[/h2] I’ve already talked about my main issue with the gameplay, namely that wine, honey and other products got nerfed into the ground, making the gameplay feel like a grind rather than enjoyable. Another issue that I have are the collections. With three big collections (the museum, the Soul Blobs, and the Vampsters), it feels like... too much, honestly. The Soul Blobs are very fun, but I struggled with the spawn rates of many critters and fish. And don’t get me started on the Vampsters. It’s annoying as hell that you have to carry 100(!) of them back to their cave. Searching for them can be quite fun, but the carrying? Hell nah. I don’t know who thought it was a great idea to carry those creatures from Luna Bay all the way back to the Cave of Echoes. And you don’t even get any rewards from doing this, at least not until the very end. [hr][/hr] I will wrap up the current season before I forget to pick up the last Vampster, and then I will set the game down until the next patch. I will probably keep playing it, then, if only to get 100% Steam achievements, but honestly, at the current state, I cannot wholeheartedly recommend it to anyone.
I’ve noticed that many of the negative reviews seem to come from people who either (a) don't have much experience with cozy life sims or (b) are criticizing issues that are either intentional design choices or have simple solutions. If you're a fan of cozy games like Animal Crossing: New Horizons, Harvest Moon (or Story of Seasons), Palia, Stardew Valley, Hello Kitty Island Adventure, and similar titles, I'd encourage you to take many of the negative reviews with a grain of salt. A large number seem to come from players whose primary gaming experience revolves around viral idle games, sports titles, or PvP extraction games. This game simply isn't that and not for those type of gamers. If cozy life sims are your thing, there's a good chance this game will be too. If you loved the story beats and romance in Harvest Moon, Stardew Valley, or Palia, this game delivers. It offers a compelling overarching narrative that gives you a deeper understanding of the world and your place in it, while also weaving in smaller, character-focused storylines. There is a large cast of NPCs with distinct personalities, many of whom can be romanced and eventually married. The individual stories are lighthearted, but together they create a charming and engaging town. If decorating, collecting, and cooking were your favorite parts of Palia or Animal Crossing, you're in for a treat. The spooky aesthetic gives everything a unique charm while still scratching that cozy collection itch. Cooking is straightforward, much like ACNH, but it has a bit more synergy with resource gathering and recipes similar to Palia. That said, decorating isn't quite as extensive as Animal Crossing, Hello Kitty Island Adventure, or Disney Dreamlight Valley. You won't be decorating entire islands or recruiting villagers to customize their homes. Your creativity is mostly focused on your own plot. While that may feel limiting to some, I found it more than satisfying, and the supernatural theme gives it a strong identity but it definitely offers endless variety. If farming and collecting are what you're after, you'll likely enjoy the gameplay. Fishing exists but isn't nearly as demanding as it is in many other games, which I personally appreciate. Critter collecting is included, but there is no hunting, giving the game a more vegetarian (or perhaps pescatarian) feel overall. You do get a barn with the option to house animals that also play into the cooking aspect or job requests from town. Several complaints I've seen in reviews are honestly pretty easy to address. The lack of a mini-map is probably the biggest exception. It would certainly be a nice addition, but the world itself is fairly compact, so I rarely found myself needing one. Villager locations and shop hours are easy to check from the main map, even though NPCs wander throughout the day. If you dislike how quickly time passes, that's also adjustable. You can lengthen the window in settings and there are potions that help in certain situations. Completing some collection milestones also rewards you with additional time. It's also worth mentioning that unlocking new forms (three so far) improves movement speed and terrain traversal, making exploration feel much smoother. This probably shouldn't need saying, but if you've never played a farming or cozy life sim before(let alone any of the games I mentioned) there will be a learning curve. The game doesn't hold your hand, and the first in-game week functions as a gradual tutorial. It's intentionally slow, giving players time to learn each mechanic without overwhelming them. If you're completely new to the genre, expect to take your time. If you're already familiar with cozy games, most systems feel intuitive. You likely will not feel too worn down by the initial in-game month of build up. That said, its an indie and I think its fair to assume majority here have significant experience with games like this. The loading screen has also received a fair amount of criticism, and while I understand the complaint, I survived the original Sims loading screens. In comparison, this feels pretty minor considering the amount of content packed into the game. For the price, I think the value is excellent. The world feels thoughtfully crafted, the NPCs have distinct personalities and designs, and character customization continues to expand beyond the initial creator as you progress. I'd certainly welcome more clothing options, but what's already here is solid. NPC gift preferences are conveniently tracked in your journal, making relationships easy to manage without feeling overly simplified. The gifts are highlighted (as some may have missed) but they are not pinned anywhere as preferences once found similar to Palia or HKIA. It seems unnecessary with this game. Likewise, I don't think the UI needs a massive collector tracker, your inventory already serves that purpose well unless you're speedrunning or chasing every achievement. Overall, as someone who has played countless cozy games over the years, grew up on Harvest Moon, and absolutely loves spooky aesthetics, I think this game is fantastic. I'm writing this after giving the developers time to release their first round of patches instead of judging it solely on launch day. This may very well be negligible later, but so far its a great release. If Beacon Pines, Harvest Moon, and Cozy Grove had a baby, this would be it. 10/10. I'm having an absolute blast, especially as someone who values story-driven, cozy experiences. Oh! --🖤 console or PC complaints - my ROG Ally handles this easily as does my PCs (4070ti/3090)
Habe richtig lange auf das Spiel gewartet. Die Interaktion mit den Charakteren ist richtig lieb, wenn man sich intensiver mit den NPCs unterhält, kann man die Hintergrundgeschichte erfahren. Auf den ersten Blick wirkt es wie ein sehr kindliches Spiel, doch behandelt es intensivere Themen bspw. Alkoholismus, Verlust und Unsicherheiten/Ängste. Gameplay ist abwechslungsreich. Gibt während der unterschiedlichen Jahreszeiten diverse Events und saisonale Früchte, die man anbaut. Sehr süßes Farmspiel.
Love this, Everything about it is so cute, Hope we get more character customizations and clothing options added in the future.
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