
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.8Kreviews | 88% | — | $3.3M |
| $34.99 | — | — | #65 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I adore this game, and while I wish the story had bit more flow, I would still recommend it to anyone who enjoys Hello Kitty Island Adventure, Stardew Valley and Animal Crossing. The art is gorgeous and I love the addictive, vampy atmosphere. The game is very slow-paced and it's really easy to do quests without getting overwhelmed. That said, in my opinion, this game is not for someone expecting a game with heavy focus on farming. It feels much more like a cosy, explorative roleplay type of game with some farming on the side, rather than a traditional farming sim (to me, anyway).
Grundsätzlich kann ich Moonlight Peaks empfehlen, es macht Spaß und ist mal was anderes so vom ganzen Style her. Aber es gibt auch einige Kritikpunkte, die ich gerne ausführen möchte. Ich bin jemand, der gerne Spiele perfektioniert und alle Errungenschaften sammelt. Das ist in dem Spiel allerdings so frustrierend, das ich das jetzt (erstmal) aufgebe. Es gibt 100 Vampsters zum Sammeln, was grundsätzlich ja Spaß macht, aber es gibt einige Vampsters die nur an bestimmten Tagen (Feiertagen) da sind. Das ist in Ordnung, wenn es recht offensichtlich ist (oder es vielleicht Hinweise von den NPCs gibt?), so wie der beim Winterevent, aber die anderen kann man leicht verpassen und dann muss man wieder ein ingame Jahr warten... Ein weiterer nerviger Punkt ist, dass wenn man mit Vampster in der Hand in eine Cutszene läuft, der Vampster danach weg ist. Wieso? Gleiches bei der Freundschaft zum Sonnengott. Was hat man sich dabei bitte gedacht? Für das Museum erhält man solche Gegenstände von den Gottheiten, jetzt bin ich mit ihm befreundet, hatte ich nicht die Möglichkeit, noch einmal mit ihm zu sprechen und muss bis zum nächsten Sommer warten?! Das Schlimmste sind aber die Insekten. Es gibt sehr viele, was okay ist, aber ich habe gefühlt ALLES Gras vom Wald abgegrast, das ganze Jahr über, und diese super seltenen Schmetterlinge erscheinen einfach nicht. Die Spawnrate erscheint mir viel zu gering, und es ist totales Glück. Das ist frustrierend. Oder Fische: Bin wochenlang jeden Tag gucken gegangen, ob der Goliath Fisch da ist, nur um ihn dann in 1 Stern Qualität zu fangen (beim Museum kann man nur 0 Stern Fische abgeben...) Bei den Insekten und Fischen wäre es allgemein vielleicht toll, etwas mehr Hilfestellung vom Spiel zu erhalten. Z.B. mit Quests von Noel oder so, der einem sagt, dass es aktuell diesen *seltenen* Fisch zu fangen gibt? Fische gibts auch viel zu wenig, man fängt immer nur die gleichen 2, 3 Stück und hat recht wenig Motivation nach einiger Zeit überhaupt noch Angeln zu gehen. Mehr Infos vom Spiel wären allgemein manchmal schön. Man kauft sich Samen für Feldfrüchte, hat sie in einer Kiste, und dann steht immerhin noch dran in welcher Jahreszeit die wachsen. Aber irgendwelche anderen Informationen, wie lange die wachsen, usw. dafür muss man dann zum Verkaufsstand laufen. Das gleiche bei dem Kartenspiel, während man spielt gibt es keine Information, was die Karte denn überhaupt macht... Man muss die Karten scheinbar auswendig kennen. Die Charaktere sind meiner Meinung nach auch nicht so spannend. Die meisten Storys sind eher langweilig, oder drehen sich zu sehr um Orlock, der irgendwie allgegenwärtig ist. Aber das ist persönliche Präferenz. Die Idee mit den verschiedenen Formen, in die man sich verwandeln kann, fand ich anfangs richtig toll. Bis man mal die nächste Form freischaltet vergeht recht viel Zeit, nachdem ich Schwimmen konnte gabs auch einiges Neues zu entdecken und das hat Spaß gemacht. Beim Fliegen war es schnell langweilig, und das in die Löcher springen hat sich schnell gar nicht mehr gelohnt. Da hätte ich mir etwas mehr gewünscht. Und: Wieso kann man mit Viktor nichts machen? Ich verstehe nicht, wieso er den ganzen Tag nur in der Gruft ist und man ihm nicht diesen Umwandlungs-Trank geben kann. Es wäre doch toll, wenn er genau wie die anderen Bewohner dann rumläuft und mit denen interagiert. Ich hoffe, die Entwickler arbeiten an dem Spiel und verbessern es. Das Potenzial ist da :-)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Habe richtig lange auf das Spiel gewartet. Die Interaktion mit den Charakteren ist richtig lieb, wenn man sich intensiver mit den NPCs unterhält, kann man die Hintergrundgeschichte erfahren. Auf den ersten Blick wirkt es wie ein sehr kindliches Spiel, doch behandelt es intensivere Themen bspw. Alkoholismus, Verlust und Unsicherheiten/Ängste. Gameplay ist abwechslungsreich. Gibt während der unterschiedlichen Jahreszeiten diverse Events und saisonale Früchte, die man anbaut. Sehr süßes Farmspiel.
Love this, Everything about it is so cute, Hope we get more character customizations and clothing options added in the future.
i did not think I would enjoy this game as much as I do. I almost did not buy it because of the spooky vibes but it's really not that bad. I am really enjoying the story and I like how you unlock more things as the story progresses. It keeps me from getting bored quickly like with other farming games.
I really, really wanted to like this game but... hoo boy, here we go. (Review contains big spoilers about the main storyline!) I want to preface this by saying that the general idea is cute, just very undercooked, and had a lot of great ideas, just not... the time to properly realise them. I do really like the graphics and the sounds, though! And some gameplay features are also quite fun. So overall, the potential is definitely there. [hr][/hr] [h2]My main point[/h2] The biggest issue probably is that this game was put out as a full release, not as an Early Access game. I am very sorry to say, but at this state, this game should not be a full release. A full release game should not have multiple game-breaking bugs, or highly experimental patches, like we have seen in the current patch. Tampering with the price of many players’ reliable source of income is not something that should be a patch, but this is something that should be tested with beta testers/in Early Access, like I have said before. In my opinion, the current patch (Aug 20th 2026) made the gameplay more miserable than enjoyable. [hr][/hr] [h2]The story[/h2] [spoiler]At first, I was quite intrigued because the premise is interesting. It is not the wholesome “farmer moves to a new town” that you know from other games, but instead, you move to Moonlight Peaks after a fight with your father, who is no other than Dracula himself. So far, so good. But then... at least from a narrative perspective, things start going downhill. First of all, everyone and their grandma refers to you as “Dracula”, which... is super offensive considering that you are on bad terms with your father. Apart from that, the main storyline feels severely undercooked. There are plotholes here and there, starting from the fact that whenever you pass out, you fly back to your coffin as a bat, even though you only unlock the bat form at the end of the main storyline. Moreover, the whole Witching Hour Portal thing just came out of nowhere and also didn’t really make sense to me, because after Brook also goes through the portal, him and Yasmin can just chill on the mortal plane whenever they want. Which means that... Brook basically died for nothing because Yasmin easily could have visited him earlier? Same goes for Orlock and Malia, she could literally come back if she wanted to, but... chooses not to? And the whole thing about the Sun kidnapping the Moon... hello?! (Although I have to admit that I liked the vibes in the quest, the town finally had a spooky flair when the moon disappeared) Lastly, there are some huge discrepancies between the “storyline behaviour” of the dateable characters, and the “free-time behaviour” if you can refer to it as such. For example, I romanced Orlock in my playthrough, and during the dates, daily dialogues & cutscenes with him he was sweet, but once I progressed the main storyline, he reverted back to his usual self, referring to me as “his apprentice”. There were only two story cutscenes that acknowledged that my character was married to Orlock, namely the one with Orlock and Samael, and the one after the crests disappear. Three, if you include the very last story cutscene. So the devs seem to know about this discrepancy, but didn’t provide alternative dialogue for _all_ cutscenes, just some, it seems. And one more thing, speaking of cutscenes. The dialogue in cutscenes always seems to be steered towards a certain outcome/attitude of the player. For instance, the player is always supposed to see Noel as disgusting in his cutscenes, there are no ways to flirt back to him. The player is always supposed to see Ludo as cute, there are no ways to tell him to get lost and do his stuff himself. The player is always supposed to see Orlock as annoying/irresponsible. The player has no opportunity to be a jerk and refuse to help anyone in a cutscene. I could go on and on. So, in a nutshell, even though this game is big on personalisation, the player character is literally always pre-determined, and apart from very minor decisions in the storyline, like whether or not to go to Orlock’s afterparty at the Henderson Crest Ceremony, there are no ways to really “roleplay” the character of your character. And this game is tagged as an RPG, so... isn’t that the point?[/spoiler] [hr][/hr] [h2]The characters[/h2] So, I have two main problems with the characters, with 1) being that most of the characters already feel familiar from some other game/media, and 2) being that the characters feel pretty... flat/stereotypical. Some examples for 1): Mina feels like Draculaura from Monster High, Evan like Sebastian from Stardew Valley, Samael like Lucifer Morningstar from the TV series Lucifer, Noel feels like someone ordered BG3 Astarion off Temu, and so on. All those characters I’ve mentioned borrow from their “role model” both in terms of appearance/design, and in terms of character. Moving on to 2): There are multiple characters in the game whose main character trait is being sweet and bubbly, like Mina and Kim, and characters whose main character trait is being... friendly, like Luna, Elvira, and Rei. Noel and Tae are alike, too. Most of the characters feel quite flat, only very few ones are more fleshed out. And even those that are more fleshed out, like Orlock, are not necessarily well-written. His backstory has potential, but the way it is executed in the game is poor at best, offensive at worst. He is constantly depicted as a caricature in the game, rather than genuinely tackling his issues, like Stardew Valley did with Shane. [hr][/hr] [h2]Gameplay[/h2] I’ve already talked about my main issue with the gameplay, namely that wine, honey and other products got nerfed into the ground, making the gameplay feel like a grind rather than enjoyable. Another issue that I have are the collections. With three big collections (the museum, the Soul Blobs, and the Vampsters), it feels like... too much, honestly. The Soul Blobs are very fun, but I struggled with the spawn rates of many critters and fish. And don’t get me started on the Vampsters. It’s annoying as hell that you have to carry 100(!) of them back to their cave. Searching for them can be quite fun, but the carrying? Hell nah. I don’t know who thought it was a great idea to carry those creatures from Luna Bay all the way back to the Cave of Echoes. And you don’t even get any rewards from doing this, at least not until the very end. [hr][/hr] I will wrap up the current season before I forget to pick up the last Vampster, and then I will set the game down until the next patch. I will probably keep playing it, then, if only to get 100% Steam achievements, but honestly, at the current state, I cannot wholeheartedly recommend it to anyone.
As a Haitian black woman, this game makes me feel so seen !!! Now gameplay is absolutely immaculate, from the time fluctuation in settings (so cutely gifted by Death), to the use of storage being farm wide (love not having to make extra storage necessity rather than scratching my organization itch), its storyline & characters so human (lol) so sweet with the redemptions and ahhh the mini games, the nocturna card game art is stunning. Im super excited to see how far this all goes
i do recommend this game, but it just feels... unfinished. every time i get on, i stare blankly with the lack of direction, its like stardew but arguably worse in the sense that progression is extremely slow, money is super hard to get, and everything you earn really doesnt feel that rewarding when you get it. this game has so much potential, and i love the style, but its just in a weird stage right now for me where it feels very lackluster, and im not playing it as much as i had hoped.
Turkish language please
Absolutely loving it so far. Cozy, cute, and so relaxing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103K | 190 | 62% | $14.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $4.9M | 3.2K | 81% | $20.99 | |
| $49.8K | 94 | 31% | $9.74 | |
| $40.3K | 68 | 82% | $14.99 | |
| $24.6K | 82 | 85% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 7.3K | 95% | $9.99 |