
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.8Kreviews | 88% | — | $3.3M |
| $34.99 | — | — | #65 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I've rated this one down only because I'd like to see some improvements made. As a farming sim connoisseur, I think it has great potential and don't dislike playing it. A few areas I think can be improved on? - No mini map? I'm opening the map constantly to find where I am or where others are. - Teleporting me in cut scenes! I'm on my way to the job board, and enter the map. I trigger a cut scene in the bar, which teleports me all the way to the other side! Bruh, it'd be helpful if I wanted that, but painful when I'm not. I even got teleported into the top floor of the carpenters house, for a Ludo scene. I don't even like him. - When you do a job, it stays on the quest list, despite being completed. - Watercan, I feel like I'm wasting all the water with how it weirdly spreads. - Limited improvement on upgrading tools. I've upgraded mine twice, and can barely feel the difference of striking less times or yielding more. - Using tools takes a huge real chunk of stamina, especially the net. My stamina is gone from 4-5 trees on a twice upgraded axe? - Low stamina, short day issue. I've burnt through Spring, because I didn't have the stamina to continue. It feels like a big waste, the days are really short anyway. - Eating things for stamina. When you select the item in the bag, you leave the bag to consume it. So if I'm eating a stack of items for low energy, I'm there for ages. I've got 200 mushrooms, but I can't stand how long it takes to eat them and recover. I'd rather suffer/reset the day. - No skill levels? Everything seems based on your tool level, which means I'm about to hit a wall, as I've partially upgraded everything. - Lack of direction. There's no real main mission, so I'm kind of muddling around and trying to upgrade things on my land. But I don't know what I'm aiming for or the main goal of the game. Harvest Moon is reaching a monetary goal, Stardew is community centre, Rune Factory is your memory. Coral Island is environmental. Why am I here, and why does it matter? - Why am I building my cat a bed, when my house is too small to place it? - I'm playing on the Steam Deck, so this may be related to that, but load times between screens feels longer. - Too many cut scenes where the reading speed and text progression feels so slow, so the event feels longer. - Personal opinion: bachelor design models aren't as good as the female. Especially Ludo. Also they don't have as good personalities, and aside from Samael/Aras, are a bit unemployed feeling and rude. It's hard to find them appealing, whereas the women are all clever/witty entrepreneurs. I think as it's early development, improvements can be made. I'll adjust my review as and when that happens.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a big fan of vampires and farm games so it breaks my heart to give this a negative review, but the game in its current state is not worth the inflated asking price. It should have launched in early access and still has some basic features missing. To the developer's credit they are listening to the community and responding quickly when we get upset. Kudos on that truly. On the other hand, fence gates are still on the roadmap so... yeah. It's cute and if you're a superfan of vampires you will probably have a good time with it, but otherwise it may be worth waiting a while for updates
Not ready yet. I have been enjoying it but it just froze leaving a cavern and I lost everything I had done that night which was the most productive night I've ever had...and now its all gone. Very frustrating. Hopefully they will fix the bugs soon and make it more enjoyable.
Für alle die Stardew Valley, Story of Seasons lieben :)
I really want to love it because of the adorable graphics but the complete lack of interaction with the otherwise cute NPCs and the fact that Chars are just randomly sliding along the screen instead of walking is making me consider a refund.
I really wanted to like this game because it’s very cute and has so much potential, BUT it is also incredibly infuriating. I made it to Winter of Year 1, and unfortunately, I’m not a fan. There are almost no descriptions for anything, so you’re constantly left guessing how things work. You barely make any money, yet everything costs a ridiculous amount. I actually made more money selling the Pumpkin Beanies I collected than I did selling my crops. You can make decent money by selling cooked items, but you can’t cook multiple items at once, and you have to play a boring mini-game every single time you cook. It makes cooking feel more tedious than rewarding. Then there’s the mana system. You need mana for basic things like watering certain crops, and apparently even MOVING ONE BUILDING costs 3 mana. And if you cancel the building move, you don’t even get the mana back. Why?! The Evernight Festival was probably the most frustrating part. The game doesn’t clearly tell you what type of items you’re supposed to bring for judging, and the rewards for the mini-games are so minimal that it feels like a huge waste of time. I had to play the dash game over 20 times just to get enough for the mana upgrade. That is not fun gameplay — it’s tedious grinding. This game had SO much potential because the concept and aesthetic are incredibly unique. I really wanted to love it. Unfortunately, it falls short on some of the most basic farming-sim mechanics. The lack of information, tedious money-making, excessive resource costs, and repetitive mini-games made the experience more frustrating than enjoyable.
From initial play, I thought the game needed several QoL changes. I'll put those first and then add positives: 1. Too much story railroading without player input. I don't mind my character parent's not matching the appearance of my character - except that I have no other truly intentional choices in the main story?? Let me have SOMETHING! 2. Field drop rates need to adapt to tool quality. Rusty Axe, sure, it takes more chops and drops less. By the time I'm using Iron, I expect to be yielding more and using less energy. 3. The economy is crooked. I suggest making the first time purchase of a building cheaper, then take it up to the current in-game price. 4. I see where unlocks are, which is cool. But there's not even been a hint of when or how those will happen. I see what I need for future upgrades but have no idea when I'll have access. The quest page should maybe have a story tracker with silhouette unlocks that become the full image as things are unlocked. 5. No item descriptions in item unlock tracking. In fact, the whole game should use some more flavor text. 6. I don't feel the social system is balanced, but I have yet to fully gather my thoughts on this. 7. Toggleable eyebrows and moon sigil. Optional caterpillars on the face, or something shapely, or something thin, or nothing at all. 8. Options to move semi-permanent crops (grapes.) 9. I do not see a move building option, am I missing it? 10. Per the economy comment, 1 free house flip would be super. 11. OH, and per the tool comment - flexible energy usage. I should not lose energy for cancelling a fishing cast BECAUSE it is NOT my fault that the fish, not even scared, simply swim in the opposite direction. Positives: 1. Fishing mini-game is simple. In fact, it might deserve a super minor increase in complexity. But it's not so complicated that you have to watch videos to figure it out. 2. Cute. Veeerrrrrry cute. 3. I like the maps, even if some of the field gathering is not intuitive. 4. I, for the most part, really enjoy the character designs, especially for the occasional NPCs. I would like a toggle in settings to give werewolves shoes. They're not romanceable for me because they're not wearing shoes. Weird take, but valid. 5. I do like my little farm!
I really wanted to love this game. Unfortunately, it's just too little. It falls short in so many ways. 1.) The NPC dialogue is super generic. Probably about as generic as Animal Crossing tbh. In a game with supposed romance and a story, that's... really not good. You have to talk to NPCs and gift them stuff every day to raise friendship, but they only ever say like 1 or 2 lines of dialogue to you. You're gonna talk to them a lot, but you won't feel like you really "know" them. 2.) The map is pretty small. I think it feels small because there's not much to do, the world isn't packed with little things. 3.) There's *really* not much to do. I only played for 3 weeks in game, the quest board never got a single quest on it. Despite starving for goals, or anything to actually do, the game couldn't throw me that single bone. This isn't nearly every problem with the game, but there's just not much to talk about here. There really is just that little going on. There's no fishing minigame, in fact I haven't seen a single minigame or puzzle at all yet. All you do is water crops, run around a small map, talk to the same NPCs who say a single line of shallow dialogue, and I guess go fishing, woodcutting, or flower picking. You might be thinking, oh well there must be something cool to do with the fish, wood, and flowers! No not really. Flowers give the same amount of friendship if you put them in a pot, or if you hand them over directly. Most flowers and fish get sold. Wood is used for upgrades, which... ok? That's the bare minimum zzzz
i love being a vampire, love that things are done similiar to stardew valley, awesome u get to chase lil skull souls. sooo addicted love it!!!!!!!!!!!!
Buen juego, muy entretenido. Es una mezcla entre Animal Crossing y Stardew Valley, pero con vampiros, hombres lobo y brujas. Lo único malo que no lo han sacado en español.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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