
Almost extinct and slowly dying, mankind's only hope is to reach the Valley where the broken fragments of the Moon once fell. Manage your squad of travellers through dangerous wastelands in this turn-based Tactical Roguelite.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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With a story reminiscent of a post-apocalyptic Banner Saga, Moonfall's deceptively simple mechanics make for a fun, evolving challenge. Unfortunately, my kids have hijacked this game from me. They love it, and they don't give me a turn. Their reviews are below: Thing 1 - I like how you can craft stuff to help you on the rough terrains. Thing 2- I like the challenge but if you do like 20 levels and your whole party dies you have to start all over.
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ Tactial turn-based rogulite + mechanics + cool art = Travel through each hazardous area by managing your squad in a 3x3 grid. Setup camp, scout, heal, and craft to aid in your survival to the Valley.
Delightful to play, beautiful, simple although high-stakes gameplay. A laid back puzzler with easy to learn mechanics, very intuitive so far. Will update as It probably gets harder later :)
Moonfall is a turn based exploration game. The exploration mechanics are very interesting. It is almost like a cross between a puzzle and combat. You have to position your people in the right way to avoid getting hit by tornadoes, blizzards and wind. Gameplay for those curious: https://www.youtube.com/watch?v=sRXjE-6e3ko
[h1]"It kinda reminds me a book or two (« Wuthering Heights » and another one (french))...where your team is not fighting against foes and such but simply, mother earth elements..."[/h1] You have 4 teamates at the start of your adventure (given randomly at the very beginning... then after unlocking some specific areas you could start with a team you exactly know and choose)... A list of them [list] [*] Shield (block fire) [*] Acrobat (they could jump 2 square instead of 1, very useful, especially at the end of the game) [*] Scout (they search stuffs when you are at the camp (when you built the scout bench)) [*] Medic (heal your companions if you move them just next to another one (not diagonaly, only horizontaly) [*] Gatherer (probably the most important teamate, gather wood and other stuffs in the adventure) [/list] And another list for what you could do at the campfire (each have 3 levels/spots (at max, start from 1 spot, of course)) [list] [*] Workbench (you could create new items (like woodshield (protect you once from fire)) etc...) [*] Infirmary (heal one point for one spot (3 max partners when unlocking every level)) [*] Scouting (only scout can gather stuffs (still not really sure if it works properly)) [/list] I have just encounter one little bug...when you are at the camp, sometimes it's very tricky to put more than 1 people at Workbench (but especially Infirmary and Scouting spots). Not really sure why. Also that would have been nice to be able to put more than item per adenturer...because using only once time an item per round is quite bad...especially when you don't have shield people (but at one point they feel a bit useless). Another thing that could have been neat is to start with more health point (3 for each people is soooo low!)...or I don't know, maybe doing easy/normal/hard option at the start (or for the next iteration maybe?). My rating → 6,5/10 (because of the difficulty setting a bit too high...sad because the game is quite nice (also nice music ! (sad there is no more songs)) [code] [u]Steam achievements corner :[/u]Hard (in my opinion). Even finishing the game is hard (last spots are quite tedious to say the least ! Especially if you don't have enough ressource to create items at the end)...[/code]
I rarely refund games, but after about 30 minutes of Moonfall, I felt compelled to catch up on my chores, go for a run or do anything that is even remotely exciting compared to playing it. The "gameplay" is extremely simple and consists of simply moving your character portraits around on a forward-moving board. Every turn you can only move one character to a different space, and then everyone moves one space forward onto whatever danger or benefit is on the space in front of them. The strategy and appeal of the game, I suppose, would come from strategically moving your characters to avoid incoming danger. As a roguelike, when all characters are dead, your journey is over, but all found recipes and upgrades stay for your next run. The problem is, then, that this game has nothing to offer. The artstyle is somewhat appealing and the world seems interesting, but there is nothing to do. There are a total of 8 or 9 item recipes, of which I found half after one run already. The 3 building types that you can upgrade over time only offer marginal benefits - the infirmary heals one more health point per upgrade for example. There is no way to upgrade characters or character classes, nothing to really *work* towards. Its just, pick one of 6 starting formations and then go. After two runs, the artstyle wore off on me and there was no appeal left. I rarely find games just boring to play, but in this case, that is what happened. A visually interesting, but very boring game with absolutely no content or excitement to speak of, nothing to work towards. I know the game is not necessarily designed to have dozens of hours of content, but even what little is there, is not very entertaining. It is perhaps the most hollow roguelike I have ever seen - fitting that it is set in a deserted wasteland.
Un jeu très court mais au concept extrêmement intéressant. Le jeu mériterait vraiment que le concept soit pousser plus loin avec plus de mécanisme.
Short but interesting tactical game. Depending on the settlement you start, you begin the game with 4 companions and 3 to 4 professions ( 1 per member ). There are 6 professions that can heal, gather, protect, scout, craft or jump, 3 resources to gather and 6 items to create from that can help yo to negate the hazards you come across. Each companion can carry but 1 item to protect him/her from health loss (3/3). Target is to reach The Valley after crossing some X zones. Between each zone you can select which path to take through ruins (more resources), towards a settlement (recruiting) or towards a trading post. You then also setup your camp and expand it for healing your companions, crafting items & equip them or scouting ahead to where each path leads to. The game is turn based and only 1 member can move with each step you cross the hazardous terrain. So choose well how your companions tread the terrain and who risks the unavoidable hazard(s). Graphics are clear and simple, accompanied by some good but a bit sad music. 8 / 10. Recommended.
An indie gem with simple and yet challenging gameplay, mixing turn-based action and exploration in a very smart way. The universe is unique with a beautiful art style - it really makes you want to see more of it! Worth trying!
Really enjoyed it! Nice atmosphere and the core gameplay is catchy :) Worth trying it !
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