
A fantasy adventure that will leave the player wanting more!
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[b]My playtime:[/b] 28.9h (based on Steam, finished everything) [h1]Intro[/h1] [b]Ashes of the Night[/b] looks like an interesting game when I was looking for an RPG Maker game to play. It has turn-based battles, a lot of playable characters, and offers a long playtime. The store page even said that you don't need to grind a lot to finish the game. The game doesn't give false promises, but some things are just not what I expected. More on the review. [b]Pros:[/b] - 17 playable characters with different roles and skills - Freedom to explore the area from any order that you want - Optional dungeon exploration reward you with great items [b]Cons:[/b] - Bland maps - No dash mechanic - Dialogues lack punctuation and capitalization - New party members joined the party at a level that makes them useless unless if you level them up [h1]Should you buy this game?[/h1] [b]No.[/b] [i]If you want to play long RPG Maker games, there are other games with better quality such as [url=https://store.steampowered.com/app/391260/Labyronia_RPG/]Labyronia RPG[/url] ([url=https://steamcommunity.com/profiles/76561198132503739/recommended/391260]my review[/url]).[/i] ------------------------------------------------------------------------------------------ [h1]In-Depth Review[/h1] [h1]Graphics[/h1] As an RPG Maker game that requires 2GB storage, it's surprising to see that most assets are using default RPG Maker assets. Custom assets that are used in some portraits feel unnecessary since they are used for NPCs with no importance. Furthermore, most custom assets use a different style from default RPG Maker assets, which are heavily used in this game. Some maps are only there for the sake of making you walk longer with empty-looking maps or weirdly-placed objects. These were improved near the end game, but it still looks empty with no decorations nor aesthetics in it - dungeons look like it was made from an automatic dungeon generator without any alteration while some part of the towns looks weird with houses that have no roof and cliffs that have nothing below it. Some maps also remind me of another RPG maker game, although I'm not sure whether both games are just following the same mapping tutorial or not. [h1]Story[/h1] Despite the mature content warning on the store page, I didn't expect the heavy use in the game. The unnecessary use of swear words makes the game feels as if it was made by a kid which thinks that they are cool. Luckily, it doesn't happen anymore after you reach a certain point in the game. The story is also unclear with the lack of punctuation, capitalization, and word usage. It's hard to understand what is happening at the beginning of the story because of it. The game will begin to focus more on the story from the second half of the game, but since I couldn't relate much to the characters nor having much knowledge about what's going on, the story doesn't feel any depth in it. Important moments are also not given much emphasis to make it more meaningful - every scene feels empty. [h1]The Game[/h1] [b]Gameplay[/b] To be honest, the game wasn't what I expected at first. You will be thrown in the middle of nowhere with some NPCs placed on an empty map. Luckily, an NPC will give you a "tutorial" on how to progress and other NPCs will tell you most places that you can explore. The game gives you a lot of freedom as you can choose which places you want to explore first. The game is designed to explore all areas with a certain order in mind by introducing stronger monsters in certain areas, but you can always grind to get strong enough to not follow the intended order. I didn't remember grinding a lot in the game, but I realized that if an area is too strong for me to beat, I can always explore other places and return to that place later. Some areas are also optional although you might want to explore everything since they give decent rewards. Strangely, you can't dash in this game. I think I spent most of my playtime to walk from one place to another since there's no way to fast travel to another area. Some areas also take a long time to backtrack and the slow walking speed tests my patience sometimes. [b]Party Members[/b] There are up to 17 playable party members that you can recruit. However, you can only bring 4 of them to your party. Since new party members start at a lower level than the rest of your party members, even in a state where they will mostly die from the enemies without proper leveling, it's hard to find an excuse to use them. Inactive party members also receive no experience points and the introduction of exp boosting items doesn't give enough incentive to level the new recruits - I'd rather use it for my existing party members instead. Unlike other RPG Maker games, this game did a good job of balancing its party members. Each party member has unique skills and fill a certain role in the party. However, the lack of MP regen gears and skills in the early game makes it hard for MP-based characters to shine, especially since you'll most likely have decided on a party once the character that can regen your MP is introduced. [b]Combat[/b] The game mostly uses random encounters with the use of touch-based encounters and a combination of both in some maps. Encounter rate varies based on each area; some areas will force you to battle within a few steps, some will hardly give you any. Enemies take a few hits to beat, often requiring the use of skills. Your party members can also die from normal encounters, especially healers which tend to die in 2-3 hits. Luckily, most healers have a resurrection skill in their arsenal so you can always use other healers to revive them. Bosses feel like a tougher normal encounter with more attack variety. Some bosses will barely give you a scratch each turn although a few will require you to beat with proper gearing and strategy. [b]Problems[/b] There are some collision errors for some areas and the game has a "Your profile can not be used because it is from a newer version of NW.js." popup every time you start the game. [h1]Specs[/h1] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Conclusion[/h1] It was a tough choice not to recommend this game. I decided not to recommend it since it has a lot of flaws and feels too early to be commercial work. Some of them might have been improved in the latter half of the game, but the unpolished first half will make most people drop the game before they reach that point. Also, even though I said that the latter half is better, it doesn’t mean that it was perfect - the game still needs a lot of improvements in general. Don't get me wrong though. I enjoyed the game, especially in the latter half. It has solid battles and freedom in exploration so if that's the only thing you care about, feel free to check the game out to support the developer, especially since the game is very cheap on discount. Be warned though, you can play a lot of better quality games for free on most RPG Maker sites. [quote]This game was reviewed with a key provided by the developer for free through [url=https://discord.gg/xc22zZP]Reviewers' Paradise[/url], a group that connects both developers and reviewers in one place[/quote] [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
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Hours played at review time, across 40 reviews with recorded playtime.
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I finished this game in 43 hours and every minute was fun, challenging, with many areas to explore. A huge amount of characters to choose to form a party of 4, each with their own set of skills and classes. The execution of battles were quick and a whole lot of of enemies provided a lot of items and weapons and armors. There were quests also that if completed gave damn good rewards. Ashes of the Night is an rpg that all rpgers will find has something that they will enjoy for many hours. It is a most fantastic rpg. Also, just released is Wormskull, which is a prequel to Ashes and already I am hooked bigtime on this game.
Even if this game was made to be intentionally bad, there's a line between farce and just poor design. This game is FULL of poor design choices. The combat, the writing, the plot...it's all a mess and barely cohesive as a full product, let alone something one would pay for on Steam. Unintentionally amusing, sure, but never for full price. Only buy on an extreme sale.
I love RPG Maker games and I've played a lot of them but this has got to be one of the worst designs I ever saw. The maps are empty, there is hardly a story 40 mins in the game and the worst part is that the 'developer' doesn't know how to design a building in RPG Maker, absolutely dreadful visually and I know very well that you can make a gorgeous game with this engine, you need at least some creativity and talent for that of course. It's a disgrace that the maker of this game dares to sell such junk. 1/10
Questo titolo mi è capitato tra le mani quasi per caso, avendo notato in sconto il bundle di Wolfs Moon Studios costituito da sei titoli RPGMaker, a cui da poco se ne è aggiunto un altro (il 24 dicembre 2022). Del pacchetto mi hanno colpito due cose: i pareri molto positivi e molto ben argomentati di chi li ha giocati e i tempi di gioco spesso di molto superiori alle 20 ore. Quando questo accade in genere si tratta di serie molto apprezzate che continuano nel tempo e che trovano una fan base importante, almeno dal punto di vista dell’apprezzamento. E questo mi incuriosisce, visto che ho giocato parecchi titoli realizzati con questo motore di gioco e ne ho apprezzati anche molti. A proposito, spero ancora che arrivino i primi due Aveyond su Steam da parte di Amaranth Games per tramite di Aldorlea… insieme a The Witch Hunt, quest’ultimo al momento acquistabile solo sul loro sito o su Humble Store in formato DRM Free. Tutto questo preambolo per dire che mi sono buttato sul primo titolo della lista del pacchetto di Wolfs Moon Studios curioso di capire di cosa si trattasse. Inizio subito con il dire che a riguardo di questa tipologia di giochi reputo che il difetto di uno sviluppatore sia quello di cannare completamente l’aspetto dei combattimenti. Spesso e volentieri sembra che si divertano a inserire nemici con una quantità di HP fastidiosa e con una frequenza di apparizione (quando gli scontri sono casuali, perché non sempre è così) degli stessi al limite del frustrante (quello che accade ad esempio anche nei primi Final Fantasy), rovinando del tutto quel poco di buono che sembrava trasparire dalla storia imbastita o addirittura la costruzione di un mondo di gioco interessante. Personalmente la sfida non dispiace, ma non riuscirò mai a comprendere (e questo l’ho ripetuto spesso nelle mie valutazioni) perché tanta gente (tra cui gli sviluppatori) siano così innamorati dei nemici spugnosi: io mi diverto quando capisco cosa devo fare per sconfiggerli, non quando devo starci mezz’ora o ripetere per decine di volte la solita sequenza di comandi per porre fine a una battaglia, una volta capito come si fa. Ecco, Ashes of the Night mi ha trasmesso la sensazione opposta: i combattimenti mi hanno intrattenuto e divertito (tranne quella spugna di Omega, ma posso perdonarlo visto che era un boss opzionale, chiaro omaggio a Square), tanto che mi sono soffermato spesso a grindare per il solo gusto di accumulare denaro e oggetti da rivendere, per acquistare armi, armature e amuleti di migliore fattura all’interno dei molti negozi del gioco. Combattimenti che mi hanno anche permesso di fare tante sperimentazioni, alternando i tantissimi personaggi, per capire quali potessero essere le migliori combinazioni di classe per avere la meglio contro certi tipi di nemici. Questo mi è piaciuto molto e la soddisfazione di arrivare a trapanare un mostro senza subire un graffio a fine combattimento è stata piacevole. C’è da dire che livellando si sbloccano anche varie abilità e scoprire quali siano potrebbe valere il tempo speso a grindare (perché se non lo si fa non si accumula esperienza e non si sale di livello). Dall’altra parte ci sono la costruzione del mondo con la sua lore, la storia raccontata, la qualità dei personaggi del party (più di una decina si accompagneranno al nostro viaggio) e il level design. In tutti questi aspetti quello che ho notato è la possibile inesperienza dello sviluppatore, che penso sia stata annullata nei titoli a seguire. I personaggi, le cui rappresentazioni sono molto belle, anche se mi pare che i loro ritratti siano presi dal database del software di sviluppo (ma non voglio mettere le mani sul fuoco), osano e non osano. Nel senso che c’è del potenziale in essi, ma il gioco non approfondisce abbastanza. Idem per la storia, che di base ci parla del solito male che imperversa nel mondo e che avvelena la mente di un reggente: si tratta di una banalità, ma viene raccontata inserendo elementi molto interessanti (non voglio spoilerare nulla) che però nel gioco sono poco approfonditi. Fino alla fine del gioco. Come scrissi in una didascalia di uno screen, mi ricorda la semplicità della trama dei primi tre Final Fantasy con in più elementi che lasciano sbocchi di discussione. Questo anche perché la lore è sottesa ma praticamente sempre irraggiungibile: dove siamo, che mondo è questo e qual è la sua storia, gli esseri viventi con quali forze sovrannaturali o credo devono raffrontarsi … Anche qui: probabilmente i titoli successivi affronteranno questi argomenti. Ma non so come. Questione level design: è il punto più debole del lotto, tanto da non sapere come definirlo. Probabilmente la parola più vicina è “inesistente”. Addirittura per ¾ di gioco non esiste praticamente una mappa, se non uno sfondo. Il party si muove sullo schermo addirittura passando sopra alberi e ostacoli andando dove vuole, in schermate praticamente vuote in cui stanno fermi gli NPC, molti dei quali ci danno flash di informazioni sul mondo che ci circonda, che come detto sopra, rimangono superficiali. Desolante. È stato l’aspetto che inizialmente mi ha dato maggiore sconforto: passare da una zona boscosa a una desertica con il solo terreno che cambia colore, non entra nelle mie corde di esplorazione. Verso la fine o in casi particolari ci si trova a esplorare mappe più complesse, ma che si prefigurano solo come labirinti atti ad allungare il percorso e aumentare la probabilità degli scontri casuali… A proposito degli scontri, essi non sono sempre casuali, in alcune mappe i nemici sono presenti sul terreno e sono evitabili e in altri le due modalità si presentano contemporaneamente, il che dona una ulteriore varietà al titolo. Tralasciando l’aspetto musicale, che non mi ha impressionato, per finire aggiungo che il titolo non è propriamente corto, richiedendo una ventina di ore di gioco se si vuole arrivare ai boss finali con una buona speranza di vittoria con la giusta fatica. Lo consiglio? Per meno di 2 euro, non scontati, direi che ne vale la pena, anche solo per essere introdotti ai titoli che lo seguono. Chiaramente il consiglio è riferito a chi gioca titoli RPGMaker o derivati. 6/10
Ashes of the Night is the first game of Shane Crawford (Wolf Moon Studios). I'll keep this short, since the other reviews mention all relevant aspects, and this review is mainly supposed to be "just review number 50 and nothing else" (and yet I still ended up with another three paragraphs *sigh*). As the first game (out of 9 at this point), Ashes of the Night can't compare to this developer's later titles, especially when it comes to the implemented mechanics and such, but it still serves as an early showcase of the characteristics the games of this developer tend to embody. Story and dialogues are sufficient (just enough to provide a purpose), mapping is average. Where this game shines - like its successors - is the enjoyable process of getting stronger, supported by a multitude of fantastic loot. With lots of places to explore and so many equipment pieces to loot, there's rarely a dull moment gameplay-wise - provided that you like grindy old-school JRPGs, because this game is exactly this. Difficulty-wise, Ashes of the Night is a bit more difficult than its successors, mainly because the successors' "Veteran Experience" system hasn't made its debut here yet, but all fights are manageable, especially when reaching for the "ceiling" (level cap of 99). Sometimes, directions/navigation and objectives are a bit obscure, but this "issue" only adds to the old-school charm. If you like this developer's other games or epic old-school JRPGs in general, I can fully recommend this game, even though it isn't as polished and feature-extensive as its successors.
I found it a little boring to be honest. The maps are pretty bare bones. I thought it was going to be better than it turned out to be. So maybe I was hyped about it. I don't know. I don't normally post negative reviews because I figure that if I don't enjoy a game than I am probably not part of the target demographic but this time I can say that I am. I love playing RGPs. RPGs are my favourite games especially ones with this sort of setting. This game has potential but the way it is now, it leaves a lot to be desired. It might be best to check out gameplay and watch others play before deciding to purchase it.
A classic, turn-based RPG that will remind you of what you loved about the earlier RPGs you've played. The biggest plus by far is the story, and the amount of characters there are. While the story wasn't terribly involved, the characters are very engaging, each with their own personalities, attributes, strengths and weaknesses....and some of them have some very funny dialogue, especially as they interact, and sometimes clash. Gameplay is very balanced. I really didn't have to grind - only once towards the end, b/c of a secret boss I wanted to beat. I will say that early on I did run out of mana too easily, but at the end, my characters had ways of replenishing HP/MP, so I didn't have to worry about running out of potions. The music works really well with the scenes, and isn't the same old stuff you're used to hearing, which is refreshing. I would say that the mapping needs a little work, especially in earlier parts of the game, but that really didn't take away anything from the game. It just didn't add to it. Overall, this is a fun game, and it took me just over 40 hrs to complete (I'm a completionist, and I wanted to finish all side quests/optional bosses first). For a first game (by the developer), it really shines, and I'm looking forward to the next one!
Another brilliant little old school RPG. Love old style better than most. Alot of the conversations have me giggle whilst reading. The comedy injected is quite great I think. Would recommend for anyone whom likes old school rpgs old school graphics and fight styles. Great game overall. I am enjoying quite well.
I thought this game was a lot of fun. I wasn't too sure about it at first but the guide definitely guided but didn't tell too much and kept me going in the right direction. The towns were simple and the battles were hard but not too hard. The story was just enough to keep you interested. Just be sure to level up your whole party as you get them and keep trading them around. You'll need that strength later in the game. Off to the next game of this developer's. Thumbs up!
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