
Moon Dancer is a vertically scrolling shmup featuring an exhilarating lock-on laser.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 40reviews | 95% | — | $13.1K |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Its fun and I like the design, as with the previous game Raging Blasters. Both have a intentionally simple design that makes it a good entry point for new players. Moon Dancer has an additional shot system using a target lock that really distinguishes it from Raging Blasters.
Shmup divertido, rápido y accesible. Muy recomendable para quienes quieren iniciarse en el género, y para quienes disfruten de buscar la máxima puntuación.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
クラシックな感じの見た目とレイフォースのようなロックオンシステムがあるのが特徴で、基本的には難易度自体は高くはない、ただしボムやシールドの類は存在しないのでちゃんと攻略しなければならない、ここは面倒な所でもあるが良い所でもあるという印象。 ボリュームも8面で約30分程度とボリュームもあり、残機がかなり増えやすいのでリトライ可能回数も比較的多め、またショットは2種類あるがボタンは1つしか使わないという特徴的な操作系はかなり考えられている感じ。 30分だと繰り返しプレイするにはちょっと長いな、と思う場合は3分間のスコアアタックであるキャラバンモードも存在しているのはポイントが高い。 ちょっと不満なのがロックオンレーザーの威力で、通常弾の威力が高いせいでレーザーの方の威力が低く感じるので、ロックオン可能な数を増やしてほしかった感はある。
Another solid release from terarin. The game is fun. The game in terms of mechanics has a minimalistic aproach. you have the directional inputs and a button. It may sound too basic even for retro game lovers but it works has the mechanics are elegant and the button has two functions that work pretty well. First functions is a multishoot (forward and diagonbals), second function is a lock on system like rayforce. there are weapon pickups for the lock on system and powerup pickups that increase the power of your shots(bot normal shoot and lockon). the lock on range depends on pick up. it may have a form of a small circular area around you ship or a square in front of your ship with sligtly more range. On rayforce you had a 2 level dimensional areas for the enemyes (one for normal shoot, other for lockon). In moon dancer you only have 1 area for both shoots. At first glance and by this description you will ask why you have the need of lock on system since a normal shoot has more range and always hits the enemy and here lays the elegant design that i spoke in the beggining of the review and i am going to explain now. to avoid this problem the designer made the elegant choice to have the normal shoot weak and the lock on shoot powerful. In fact normal shoot on is almost useless in bosses and stronger enemyes as it will take a long time to kill them. It is only useful on popcorn enemyes as you will be almost forced to use lock on. That game mechanic also increases the risk of attacking enemyes, as you will have to attack at close range often. In that sense is a shmup that relies a bit on memorization. To reward this risk you have a score system that will give points and cristal if you do multiple combo shoots with the lock on system. crystal will give you score at the end of the stage.The difficulty is low, but don´t expect the lower difficulty of other terarin games. The fact that you have to kill enemyes at close tange and you have to restart a area (fortunaly not a level) when you die increases the difficulty a lot compared to other terarin releases altough is still accessible game, don´t expect to 1cc so easily. The graphics may look primitive but they work well, because they are well animated and have a excelent bullet visibility (a trademark from terarin). i whished more games used this style. The music is good. The price is a bit high compared to other ofers in the market but ok. since it has quality. I reccomend with a slight discount. Sometimes less is more and that is the case with terarin games. They are easy, they don´t have nothing mindblowing (but always good),but they have a fun, cohesive and unique aprroach to retro shmups without the problems of that era (big hitboxes, gradius syndrome, no autofire, etc). I strongly recomend this game.
Terarin is the man
They shoulda called it Star Force or Ray Soldier or something
A small but endearing homage to the RayForce system. I like the chaining system during boss fights, but the level design could be more involved.
My favourite release by Terarin so far , but all his releases combine that retro ethic and prersentation with absurdly fun play. The guy knows the genre inside out and knows what he wants to create-fun,addictive, fast paced shooters that keep u coming back for more. At time of writing his game Gemini Arms is on sale on Steam and is well worth a purchase,as is the well known Raging Blasters. One of my favourite doujin develepors at the moment.
Sim, esse game é uma ''carta de amor'' para os amantes de Shmup, jogo que lembra bastante ''Layer Section'' de Sega saturn, pelo fato de mirar e soltar concentrados nos inimigos, fora a ótima jogabilidade e fase final estonteante!!! recomendadíssimo, vc sempre o achará em ótimas promoções.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6K | 70 | 100% | $8.99 | |
| $2.2K | 23 | 57% | $4.99 | |
| $1.6M | 4.5K | 91% | $9.99 | |
| $67.9K | 386 | 97% | $9.99 | |
| $53.8K | 278 | 90% | $9.99 | |
| $40.3K | 126 | 99% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1K | 55 | 91% | $9.99 | |
| $13.1K | 256 | 64% | $1.99 | |
| $13.1K | 187 | 62% | $3.99 | |
| $13.1K | 101 | 65% | $6.99 | |
| $13.1K | 50 | 94% | $10.99 | |
| $13.1K | 69 | 91% | $7.99 |