
Raging Blasters is a vertical scroll shmup featuring high speed scrolling and the exhilaration of destruction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev is using Steam as a paid beta testing platform for vastly improved Switch versions of his games with improvements that'll never make their way back to the Steam version. Game's nothing special either so you really shouldn't buy this.
[h1]遊び心地が良好な保守的STG[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> レトロ作品を意識した縦STGとなっているが、快適性は現代のSTGで古臭さを感じない。 STG自体はド定番で癖のなさと遊びやすさが追求されていて、適度な難易度の低さは「繰り返し遊ばせる」ことを重視したアーケードとも家庭用とも違い、1回のプレイでちゃんとした満足感を与えるゲームデザインになっていたのがレトロなだけとは違うポイントだ。 問題があるとすれば、1回のプレイで満足でき過ぎて数回プレイすればお腹いっぱいになることだろうか。 とはいえ、別に悪い意味ではなく、プレイに対して望んでいた満足感を正しく提供できているとも言えるので短いプレイ体験ながらも値段分の満足度はしっかり得られたのでサムズアップ。
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shmups might actually be the best gaming genre
RagingBlasters é um dos jogos do conhecido Terarin, no gênero shmup, um verdadeiro entusiasta e desenvolvedor. Trata-se de um jogo simples, básico até, com 8 fases, 6 normais, 1 boss rush e a fase final, o jogo consiste em músicas excelentes, gameplay acelerada sem ser frustrante, com desafio alto e preço decente. Possui linda pixel art, e pra quem quiser, tem a opção de jogar cooperativo com 2 jogadores, deixando até mesmo um Dual Mode, do qual um jogador controla duas naves. É bem difícil e sem dúvidas deve ficar melhor, porque eu sozinho já achei o jogo divertido ao extremo. Possui também um modo chamado Caravan, uma nítida homenagem ao Soldier Blade do PC Engine. Normalmente figurando na casa dos 15 reais em promoções, RagingBlasters é um baita título pra qualquer fã e novato do gênero. Dá pra desfrutar bastante sendo novato ou veterano do gênero em jogos do tipo. Recomendadíssimo. Nota 9/10.
Probably the best shmup for beginners, just as "Shmup Junkie" said. It's a bit hard even on "normal" but once you understand the pattern of the bosses, you'll rule the galaxy! Grab this and when you feel comfortable enough, continue with BlueRevolver.
Raging Blasters é um shoot ’em up (shmup) de estilo clássico que aposta forte na nostalgia dos arcades dos anos 80/90. Desenvolvido pela TERARIN GAMES e publicado pela LLC Shinyuden, o jogo traz ação intensa com rolagem vertical e foco total em reflexos rápidos. A jogabilidade é direta e viciante: você pilota uma nave enfrentando ondas de inimigos e chefes desafiadores, com padrões de ataque bem definidos — algo típico do gênero. O visual aposta em pixel art colorido e efeitos simples, mas eficientes, enquanto a trilha sonora eletrônica mantém o ritmo acelerado. Um destaque é a acessibilidade: mesmo sendo desafiador, o jogo oferece mecânicas que ajudam iniciantes, sem perder a essência hardcore para veteranos. A variedade de armas e melhorias adiciona estratégia ao combate. Por outro lado, pode parecer repetitivo para quem não é fã de shmups, já que não há grande inovação na fórmula. No geral, Raging Blasters é uma homenagem competente aos clássicos, ideal para quem curte ação arcade rápida e desafiadora. ....... \_☠_ ▄▂_ .........[█|||███████]▄▄▄▄▄▄▄▃▂ ..__▂▅█ Mafia do Retrogame █▅▄▃▂ I████████████████████████████] ...◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲◤ MAFIA DO RETROGAME - YOUTUBE @mafiadoretrogame https://www.youtube.com/@mafiadoretrogame MAFIA DA GAMEPLAY https://www.youtube.com/@mafiadagameplay GAMEPLAY ATÉ ZERAR! https://youtu.be/G3YpnInVet8
As someone who sucks at shmups and finds the genre a bit intimidating, this was an awesome, beginner-friendly game! Mechanics are simple and intuitive with no bombs and just two attack buttons. Most of the gameplay revolves around using the wide or standard shot based on the current enemy patterns. Powerups are abundant and do not level, so you can switch almost at-will and aren't super penalized for deaths. The game is also pretty generous with 1ups, so I was able to 1cc normal and hard on my first attempts. The chain system is pretty addictive and gives you a lot of incentive to memorize enemy spawns and optimize runs. The visuals, music, and gameplay mechanics are a nice throwback to PC Engine/other early 90s shmups. TL;DR play this ♥♥♥♥, it's solid and a great entry point to the shmup genre
Easy game on default settings, but very fun. Harder levels give you a pretty decent challenge. Graphics are simple but do the job. Gameplay is very solid.
É um shmup bem gostosinho de jogar. Amei!!! ^^
Raging Blasters is one of the easier vertical scrolling shmups I've played. But still offers some challenge and something I recommend to casual or novice shooter players. Especially if they can play it co-op. The game has two shooting options to start: a front focus shot and a weaker front with 'X' pattern diffused shot. Each having their uses depending on the type and pattern of the enemies. Though, I overly rely on the focused front shot. Raging Blasters also gives the player to toggle through their ship's movement speed with a slow, medium and fast. I don't know if I like this mechanic. At least not as much as I did with AngerForce: Reloaded. However, it's greatly preferred to those old 80s/90s shmups that doled out speed as a buffs where none was far too slow and collecting too many was much too fast. The game also offers the usual array of secondary weapon upgrades: homing, wave, penetrating shot, circling, and slow moving Area of Effect shot. I lean on homing shot which works well through most of the game with the exception of the very end boss. RagingBlasters is not without its faults. Once I have the secondary weapon power up I want, it can become difficult to avoid picking up another one. The ship that drops them pretty much goes back-and-forth across the whole screen and the power up itself takes its sweet time to leave the play area. Good with you want to grab any kind of weapon. Bad if you got the one you want. Additionally, this is a little nit-picky, but the homing missiles are pretty large and ship like in shape. So, they can often conceal enemies or at least confuse the player enough to sometimes get hit. I also found the enemy bullets to actually be too slow for me, and would sometime crash into them well after dodging them initially. But that's more of a me thing. The last critique I have is the boss fights are on the easier side save the last one which either requires the penetrating shot or going back and forth beating the timer more than worrying about being hit. And this leaves a sour after taste to an otherwise fun, simple and straight forward shooter.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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