
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前不推荐: 先是一系列的小问题问题,例如敌人攻击范围的视觉提示不太清晰,人物移动速度缓慢,剧情让人提不起兴趣…… 接着是,游戏机制敌人有攻击范围的设定,但当你使用移动技能后,很多敌人会在没有任何提示下变招,也就是你消耗了手牌和费用,移动躲避之后,发现敌人变技能了,依旧能打到你;这种体验,是我第一次在卡牌游戏里体验到,有一种被愚弄的挫败感; 然后,说一下自己玩的法师职业,就基础职业而言,个人认为设计还可以;但之后的进阶职业元素法师的数值设计堪称灾难,当我一个一费基础魔法飞弹能打200,变元素法师后,我的2费法术的范围伤害打25,然后给一个禁锢敌人的负面状态,在敌人能随时变招的情况下,这张牌更加毫无价值。 再来就是游戏有一个一直在追杀你的暗影怪物,怪物越来越强,后面的数值膨胀地有些过于厉害,配合反向成长的进阶职业,彻底打消了我继续玩下去的欲望。 最后,是游戏崩溃的问题,前期还好,到了后面一些有火焰或者怪比较多的场景游戏经常崩溃。我接近12小时的流程里崩溃了五六次的样子。
《月之冕》是一部采用魂系复古画风的回合制卡牌构筑策略RPG,玩家将扮演在一座古老神殿醒来的男主作为提灯者在这片神恩与诅咒共存的莱恩哈特大陆上探险,在月的光辉与指引下探寻世界失落的真相,改写大家与这片被侵蚀的土地的命运,该作初始有五种职业流派可选择,通过升阶后还能解锁以五大初始职业为基础的共计四十种进阶职业,可以使用专有卡牌与转职功能体验不同的流派构筑最符合自身想法的牌组,具有不低的自由度与策略深度 角色养成有常规角色属性升级和一些装备强化与刻印的属性加成,升级所需的回响正常探索和打怪就能收集到辉光提灯里,还可以通过冒险获取职业升阶强化材料,升到满级后可以进阶为其他职业,然后除了战斗可以取得一些常规道具和进阶道具外,还可以从地图上散落的宝箱和地上可供拾取的小火团获得各种道具卡牌之类的,有时候也能拿到一些好东西,比如不赖的装备、卡牌和刻印之类的,当然也能从一些大世界文本里补充世界观和发生的事情帮助理解,所以探索地图其实也还是挺重要的(想回教堂外面的风景点打卡的往左走下楼梯一路往左就能回去了,当然也可以推进主线到放下梯子下去后直接向左,可惜没有整个经典的出生点后面放宝箱的操作www),推荐先弄上一身不错的装备和卡牌后再推进主线,不然遇到暗影侵袭的时候直接欢笑声中打出gg(不过更新后削弱了不少好像也不算很难打了),还有个比较重要的就是提灯的升级了(在阿莫莉丝那里),因为战斗后不会回复到满状态,所以得靠提灯来回血(虽然不多)和上降低死亡损失之类的,免得每次都要去找水晶回血 战斗时其实也有不少策略性的,除了常规的卡牌运营还有走位等操作可以规避攻击,因为不仅是角色的卡牌,敌方的卡牌也是有攻击范围的,可以观察到敌方头顶做出攻击表示后,直接使用可以位移的卡牌移动到非特效地块(即非敌方攻击范围的地块),这样敌方的攻击就会落空,而我方还可以用远距离攻击直接攻击敌方,当然也有位移攻击可以移动到敌方背后造成更高伤害的背击甚至地形杀之类的手段(有些是范围伤害注意别伤到自己了)可以使用,总之战斗时每回合都需要时刻注意敌方下回合的行动并对此做出对应的策略 然后就是不得不说的组卡环节了,由于本作有多达上百种卡牌,再加上数十种职业带来的专属职业卡,所以其实可以实现的流派多如牛毛,推荐可以自己看看卡牌效果慢慢组自己想要的,初期也不存在什么流派不流派的,什么卡好用就过渡一下先打着,中后期卡牌齐了就可以成型了,后期那基本就是各个职业升满了进阶拿到新的职业卡牌组更多流派玩了,组卡的时候需要注意除了卡牌总体数量上限(cost)外还有卡面颜色的数量限制,不同职业之间的卡面限制也有所不同,有些职业某类颜色卡牌的数量限制得很低甚至为零不让你使用某类卡牌(比如战士不让用魔法卡),卡牌多的时候可以用筛选功能筛出某类要选的卡牌或者直接搜卡牌名/效果,基本的组卡思路就是确立一张或几张契合目前职业的核心卡,然后围绕这几张核心卡的效果对牌组进行补充,可以是增强核心卡的效果,也可以是核心卡作为辅助,还可以作为补齐短板的对策卡来打造水桶牌组 总的来说是部不错的角色扮演回合制卡牌游戏,主线引导还行,主要是靠一些激活后能显示一段大致的主线前进方向的水晶造物,当然阿莫莉丝那里也有一些探索建议,就是告诉你先别往左上角的矿镇安沃那边走(被火焰挡住了去路/门不能从这一侧打开.jpg),先沿着右边小道从森林顺手救下猎人妹妹然后跟着线索去要塞就行,战斗策略性和可玩性尚可,可玩的流派不少,虽然稍微有点复杂不过熟练之后玩起来体验还不错(阿莫莉丝阔爱的捏 不过谁懂看到成就一堆要对应职业升到满阶才能拿的救赎感www),可惜目前还是EA阶段地图和职业还没有全开放,希望能早日更新到正式版吧 值得一提的是本作已经开通了创意工坊,提前预定一波未来可期,希望有大佬能做更多流派和支线剧情玩法 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
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Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
demo就开始玩了,EA上来新加的内容还蛮多的,成就系统也来了,成就党狂喜
被游戏封面吸引进来的,到老家月见村才发现封面的女同志,看起来似乎跟封面那位有点出入,可能是我脸盲吧
玩着挺不错的,好像后面会开创意工坊,想想就兴奋了
遊戲是很好的遊戲,但還有很多區域並沒有開放,我現在已在第二章的西區治安所前BOSS的位置,仍然顯示是還未開放的區域,那是否連主線都已經不能繼續推進?
[h1]《月之冕》:卡牌和魂系这两个词是怎么组合在一起的?[/h1] [h2]前言[/h2] 本作是一款融合了卡牌构筑和魂系的jrpg游戏,目前处于ea阶段。正如标题所说,一开始看见商店页面如此震撼的介绍,我还颇有难以置信。直到玩了一会,才发现确实另有玄机。 [h3]核心玩法[/h3] 游戏战斗方式是经典的回合制卡牌加位移走位的混合体。每张卡牌有固定的攻击范围,敌人在网格地图上站位,可以绕后背刺,打出双倍伤害;也可以利用位移技能拉扯,规避攻击。先手攻击敌人会直接进战,进入优势状态,对局中能获得额外抽卡和费用;若是被敌人偷袭那就完全反过来了。这种设定让枯燥的卡牌战斗不局限于比数值,而是需要时刻关注敌人的动向并做出对应策略。 探索采用类魂的箱庭地图设计,同样的没有小地图,同样的弱引导,同样的火堆传送。地图设计还算优秀,分布有层次感。地图上散落着宝箱等各种道具,捡到了很有成就感。 整体体验下来,魂味不能说原汁原味,也能算的上大同小异。 [h3]卡牌构筑[/h3] 上百张效果各异的卡牌分布在游戏内,需要玩家去探索发现。不同职业有专属卡牌池,加上通用的组合卡可以弥补短板,构筑自由度相当高。职业进阶需要收集特定材料,进阶后解锁新的职业卡牌和被动,各种奇特的技能搭配能玩出花来。 但目前版本职业明显不太平衡,野蛮人这玩意前期属于是阴完了,拿到关键卡牌和道具就能一路平推。这也很符合角色定义,我都玩野蛮人了还管你那多?后期成型后大部分职业都能闭眼乱杀,但怎么到后期你别管。 [h3]技术表现[/h3] 游戏的部分动画与cg是ai生成的,虽然经过人工重绘,但还是看着不太顺眼。好在整体风格还算统一,氛围方面渲染到位了。战斗中动作流畅度和打击反馈做得不错,卡牌打出时有一定爽感。 [h2]总结[/h2] 非常有趣的卡牌构筑作品。新颖的创意、有深度的构筑,在EA阶段已经能看到不错的底子。推荐给喜欢魂式探索和卡牌构筑的玩家。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Do you like souls games? Do you like Slay the Spire? Then you should play this game. I started playing, and haven't been able to put it down. I hardly ever buy early access games but for this game I made an exception. Can't wait for this game to be fully realized, but I'm still having way too much fun playing a $12 game. This is why I own a steam deck. Amazing accomplishment for these devs.
死了还掉东西?还可以这么玩,这失败的惩罚还挺大的,让我看到了魂类的影子
游戏内容还真挺多的,在森林都逛了好久,每个地方都得走一遍,路上的怪出招都给我背板了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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