
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暗影入侵秒人扣大分 玩的法师 一开始就一个怪的时候还好 走到要塞后突然变成俩怪 合起来攻击有的时候有200-400 没防御一套秒 每个血都有1200-1500 算上防御用的能量 没3回合杀不了一个 全靠三元素眩晕苟活 中间断了就凉 暗影入侵疑似和等级或到达过的地区挂勾 一开始到矿镇那时我记得就一个怪 到要塞后又回来再被入侵也是俩怪 也就是一旦打不过暗影入侵 不管你到哪都打不过暗影入侵 不存在A地区入侵打不过先推低等级的B地区就能打过的情况 暗影入侵吞魂 暗影入侵打不过死了后去被入侵的地方没有魂可以捡 死了的时候魂就永久丢了 以上三点结合起来 一旦发现暗影入侵能一套秒你的情况探图/刷魂兴趣大减 boss眩晕免疫 元素法师可以删了 试玩的时候我记得boss没有眩晕免疫 玩元素法还能用三元素眩晕boss 现在boss都有眩晕免疫 元素法三元素共鸣技能没用了 我记得大多共鸣技能打boss同费用下数值不如自己带的卡 所以元素法除了机制boss走机制可能能打过外 打无机制的boss建议换职业 矿镇boss疑似失踪 初见矿镇boss没打过 就去探要塞了 打过要塞的厨师 圣父(数值极度不合理 自回血+高频攻击回合结束直接满血)后 再回矿镇发现boss不见了可以直接拉拉杆 不知道少了什么掉落物 兴趣大减
很多游戏都喜欢玩弓箭这种类型的流派,这游戏做的还是很不错的,能够拉扯敌人,还可以躲进黑暗之中,一开始面对近战敌人只想试试能不能通过拉远距离然后敌人因为距离不够攻击不到,确实如此,后面试着对能够远程攻击的敌人还可以拉很远的距离让他们看不见而达到未命中的效果,这机制很不错啊,对于猎人这个职业是一种很好的流派。
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Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整體還蠻好玩的 地圖設計、職業、卡牌、遺物、npc都設計得很用心 雖然官方有做了一次下修 但目前最大缺點還是暗影侵襲 頻率太高且敵人稍強 暗影敵人的素質感覺是跟隨你的等級而提升 後期敵人塞得有點過多 5~7隻擋在必經的路上 打單體的職業雖然還是能過 但體驗非常難受 可能官方要我們切換職業做應對吧
本来以为只是普通的卡牌游戏,结果玩起来居然是魂系探索那味,走位不对真的会被秒啊
不錯
玩法结合的思路很好,数值也在不断完善,值得肯定,但26年9月1日为止的版本依然不值得推荐,除了其他朋友说的王城门口贴图bug导致模糊得啥都看不清、雷霆优化导致掉帧以外,坠落地点往棺材街走的最后一个下楼阶梯居然出现了爬到一半下不去这样恶性的bug,麻烦开发者更新版本前自己先玩一遍游戏。后续如果有改善会考虑更改评价。
你缝给我缝好了呀!一开始我是这么觉得的,怎么魂like能跟卡牌缝一起的,玩了才发现制作这脑洞还挺大,玩法真的很有新意。
死了还掉东西?还可以这么玩,这失败的惩罚还挺大的,让我看到了魂类的影子
Do you like souls games? Do you like Slay the Spire? Then you should play this game. I started playing, and haven't been able to put it down. I hardly ever buy early access games but for this game I made an exception. Can't wait for this game to be fully realized, but I'm still having way too much fun playing a $12 game. This is why I own a steam deck. Amazing accomplishment for these devs.
说实话感觉买的有点后悔 ai画风我忍了 一个打着多职业的游戏 却要卡你重置属性的道具 武器更是无法重置 开局还要选初始职业 初始职业甚至还有属性偏重 然后这部分属性还没法重置 还有初始职业送的道具 也是物理属性特供装备 换了职业也没法获得魔法职业的装备(开局选的战士,不清楚是否法师送的是否也是物理属性特供装备,是的话那更蠢了) 属实没搞懂制作组在想什么 还有那比初始村庄 角色走的吊慢 几个职业的技能导师还搁这东南西北各站一个 神经吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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