
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特别喜欢这种无套路的构筑玩法!不用照搬网上的主流卡组,根据自己的操作习惯调整搭配,反正怎么爽怎么来了
방밀 너무 강하고
游戏内容还真挺多的,在森林都逛了好久,每个地方都得走一遍,路上的怪出招都给我背板了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏的机制挺不错的,横板位移提供了很丰富的战斗性,像猎人这种脆皮角色可以规避很多伤害
demo就开始玩了,EA上来新加的内容还蛮多的,成就系统也来了,成就党狂喜
职业系统很惊喜啊,初始的5个职业只是开始,后面还有很多转职可以玩,不好!我的肝
整體還蠻好玩的 地圖設計、職業、卡牌、遺物、npc都設計得很用心 雖然官方有做了一次下修 但目前最大缺點還是暗影侵襲 頻率太高且敵人稍強 暗影敵人的素質感覺是跟隨你的等級而提升 後期敵人塞得有點過多 5~7隻擋在必經的路上 打單體的職業雖然還是能過 但體驗非常難受 可能官方要我們切換職業做應對吧
死了还掉东西?还可以这么玩,这失败的惩罚还挺大的,让我看到了魂类的影子
杀戮尖塔喜欢玩肚皮的哥们可以试试士兵,这才是真正的盾狗
遊戲是很好的遊戲,但還有很多區域並沒有開放,我現在已在第二章的西區治安所前BOSS的位置,仍然顯示是還未開放的區域,那是否連主線都已經不能繼續推進?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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