
Start a virtual indie band in this behind-the-music comedy. Date, dance, skate, and run for your life across 5 episodes and interactive music videos, in a heartfelt story of what you risk to chase your dreams. All episodes out now!
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About
Start a band in this dreamy, musical journey from indiepop band OFK. Cry, skate, date, and run for your life in 5 interactive music videos, across a heartfelt story of what you risk to chase your dreams.
You play as Itsumi Saito, hustling pianist who just moved Downtown and broke up with her long-term girlfriend to lean into her dream of making it in music. But juggling practice, friends, a brutal commute to the west side, and a full-time job... Itsu is struggling to establish herself in the cutthroat music scene of LA. When she talks her way into a shmoozy Hollywood party and makes friends with a rising music producer, she sees a chance to bring her dreams a little closer.
We Are OFK is an interactive tv show of arguing over lyrics, sending sad texts, and playing Interactive Music Videos, including OFK’s debut single “Follow/Unfollow” and more!
5 Interactive Music Videos: with debut tracks performed by OFK
Fully-voiced interactive dialogue from an all-star cast
Emotional texting, thirst texting, meme texting, emoji spamming
Original Los Angeles locations, and a one-of-a-kind boba spot

songs written & produced by The Naked and Famous members Luna Shadows & Thomas Powers
Ally Maki (Toy Story 4, Dear White People)
Fiona Rene (CBS's Tracker, I Know What You Did Last Summer)
Syhaya Aviel (Vinyl, The Circle)
Erika Ishii (Ghost of Yotei, Apex Legends, Deathloop)
Teddy Dief (Hyper Light Drifter)
Deedee Magno Hall (Steven Universe)
Greg Chun (Squid Game, Demon Slayer, Super Smash Bros Ultimate)
Yuri Lowenthal (Marvel’s Spider-Man, Bugsnax)
Sara Amini (Ratchet & Clank: Rift Apart, The Twilight Zone)
Kimberly D Brooks (South Park, Psychonauts 2)
Kaiji Tang (Jujutsu Kaisen, Yakuza: Like a Dragon)
Miguel Caballero (Killer 7)
Krizia Bajos (Far Cry 6, Gotham Knights)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
why is half of the gameplay cringe text messages...
Go into this as an interactive story and you'll love it. Mostly you are just watching the story unfold and you'll get options to pick thoughts and texts as you go. Good music, quirky and intersting charcters that feel well rounded. Be clear on what you are getting into though. From the discription I got the idea that i'd be a lot more involved in the story, which isn't really the case at all. It's more like watching a series where I get to be involved in a small way that doesn't have any real consquenses for the story.
I ADORE this game, I played through it when i was at a low point and it really helped me think about what it means to create and just how our experinces with other humans impact and change us as we live life. I then bought it for someone and they played it in one setting. all of their songs are in my playlist. buy this at full price tbh.
After reading the description, We Are OFK sounded like something I'd really enjoy, but after about 2 hours of playtime, I just couldn't with this game anymore. I found it boring and lacking (in everything). Essentially, you're reading conversations or texts between friends, and occasionally providing some input, but I found most of the conversations to be dull and uninteresting. I couldn't get into it. I usually try to go for 100%ing games I play, even when I'm not that into them, but after seeing that it generally takes 9 to 11 hours to complete this game, I had to give up on it. I couldn't see investing another 7 to 8 hours in it. It's a bummer because I really want to support games with LGBTQ+ themes, and I don't take pleasure in leaving a negative review. Some people might enjoy We Are OFK, but for those who prefer more interaction and engagement, you might want to look elsewhere.
We Are OFK is a deeply intimate, stylistically bold narrative experience developed and published by OFK that sits at the intersection of interactive fiction, episodic drama, and musical storytelling. Rather than approaching games as systems to be mastered, it treats the medium as a vessel for empathy, mood, and personal expression. Structured as a five-episode series, the game chronicles the formation of a fictional indie pop band in Los Angeles, focusing less on success or fame and more on the emotional labor of creating art, maintaining relationships, and surviving the uncertainty of early adulthood. The story unfolds through the perspectives of four central characters, each of whom feels grounded, vulnerable, and distinctly human. Their lives revolve around creative ambition, but the game is equally concerned with their insecurities, emotional baggage, and everyday struggles. Conversations unfold naturally through face-to-face dialogue and text message exchanges, capturing the rhythms of modern communication with surprising authenticity. These interactions are not framed as puzzles to solve or branches to optimize, but as moments to inhabit, inviting players to sit with awkward silences, half-finished thoughts, and emotionally loaded choices that reflect tone rather than outcome. Gameplay in We Are OFK is deliberately minimal, placing narrative immersion above mechanical complexity. Player input largely consists of selecting dialogue responses, responding to texts, and engaging with lightly interactive sequences embedded in the story. These choices rarely alter the overall plot in dramatic ways, but they subtly shape how scenes feel, how characters express themselves, and how relationships are perceived. This design reinforces the game’s thematic focus: life is not about making the “right” choices, but about navigating emotional nuance and living with uncertainty. One of the game’s most distinctive elements is its integration of music as a narrative force rather than a background feature. Original songs appear as fully realized, playable music video sequences that mark major emotional beats in the story. These moments blur the line between game and animated short film, using rhythm, visuals, and interactivity to express feelings that dialogue alone could not convey. The music does not interrupt the story; it is the story, capturing the emotional core of the characters’ experiences in a way that feels personal and expressive. Visually, the game adopts a soft, pastel-heavy aesthetic that mirrors its emotional tone. Los Angeles is depicted not as a glamorous backdrop, but as a lived-in space filled with apartments, coffee shops, studios, and quiet streets that feel transient and intimate. The interface itself becomes part of the storytelling, especially in text conversations that mimic real messaging apps, reinforcing the sense that you are peeking into the private lives of the characters rather than controlling them. This cohesive art direction gives the game a strong identity that feels more like an interactive album than a conventional video game. Thematically, We Are OFK is grounded in the realities of creative collaboration and personal growth. It explores burnout, creative paralysis, grief, financial anxiety, and the fragile balance between ambition and self-care. Importantly, it resists the urge to provide neat resolutions or triumphant payoffs. Conflicts linger, emotions remain complicated, and not every struggle is neatly overcome. This restraint gives the story weight, portraying artistic life as something ongoing and imperfect rather than a montage toward success. The episodic structure allows the narrative to breathe, giving each chapter space to focus on different emotional arcs while contributing to a broader sense of progression. Over time, relationships deepen and fray, creative momentum ebbs and flows, and the band slowly takes shape not as a brand, but as a fragile collaboration between people still figuring themselves out. This pacing mirrors real creative journeys, where breakthroughs are rare and progress often feels invisible until reflected upon in hindsight. That said, We Are OFK is unapologetically niche in its design. Players expecting traditional gameplay systems, branching narratives with vastly different endings, or challenge-driven progression may find the experience limited or even passive. The game asks players to engage emotionally rather than strategically, and its success depends heavily on a willingness to slow down, listen, and empathize. For some, this will feel refreshing and meaningful; for others, it may feel closer to an interactive series than a game in the conventional sense. Taken as a whole, We Are OFK is a heartfelt and confident exploration of art, friendship, and vulnerability that uses interactivity not to empower control, but to foster connection. It demonstrates how games can function as deeply personal storytelling tools, capable of expressing nuance and emotional truth without relying on spectacle or mechanical depth. For players drawn to narrative-driven experiences, modern slice-of-life storytelling, and music-infused worlds, it offers a rare and resonant journey that lingers long after the final episode ends. Rating: 8/10
Low stakes personal story. It's so great and easy to be invested in.
Гра у форматі інтерактивного кіно, з невеличкими вставками геймлею раз два на епізод. Дуже приємний візуал і музикальне супроводження. Сюжетик цікавий, бо в кожного з персонажів є якийсь страгл, який розкривається в тому чи іншому епізоді. Було б класно додати українську локалізацію.
We Are OFK feels more like watching a TV series. Most of the gameplay revolves around dialogue and conversations. The story is divided into 5 episodes, with 4 of them focusing on each character life. It starts with Itsumi, who is struggling with her life, followed by Luca dealing with anxiety, Carter coping with grief, and Jey facing uncertainty about her career choices. Because of this, it mostly centers on life stuff like self-doubt, relationships, and personal struggles, which may feel relatable for some players. Also, the pacing is so slow throughout the game. One aspect I really enjoyed is EP tracks. Each song plays near the end of an episode, and they are more than just background music. I liked all of them, Fool's Gold and Thanks, are my personal favorites — not only because of the songs themselves, but also because of their lyrics.[hr]There is one dialogue from the first episode where Jey and Itsumi are talking on the bridge. Jey says, "[i]I come here, and I take the piece of me that hurts, and I throw it away. Because I can't fix it. But I can decide that it has to go.[/i]" Funny ♥♥♥♥, happened to me several times. When something feels wrong, painful, or not good for me, I feel more comfortable throwing it away somewhere far away. By doing that, it feels like I’m closing a chapter of my life. Maybe it can look harsh or even rude. But what if that’s the only decision that allows me to move on? [i]Thanks for letting me know Best be letting this go.[/i] https://steamcommunity.com/sharedfiles/filedetails?id=3692252859 https://steamcommunity.com/sharedfiles/filedetails?id=3692253042 https://steamcommunity.com/sharedfiles/filedetails?id=3677770971
前两章挺好,第三章太多男NPC,而且还有辱女词,非常影响心情。本来是为了wlw来的,但她们戏份很少,没什么刻画和剧情,游戏性方面也是偏无聊的。很好的画风和氛围也难弥补剧情的平淡,可能我期望的是组乐队过程中主角团一起解决经济、技术、情感等问题,并能在过程中发生有趣的解决矛盾的剧情,但这个游戏里的仅仅是展现了表层上主角找不到心仪的工作or伴侣,或者创作遇到瓶颈,没有更进一步描绘主角失业或是瓶颈期带来的资金不足、练习不顺等等后果,这是否太理想化了,还是说主角都是有钱有特权的人,毕竟卢卡轻而易举地就能通过约会软件和知名音乐业内人士约会。。。我们真的生活在同一个世界吗? 每章结尾的音乐挺突兀的,游戏中更多是日常琐事和文字聊天,没多少音乐制作过程,莫名其妙在结尾突然有了成品。总之游戏内容不够丰富,缺乏代入感,电影式玩法又没有吸引人的剧情支撑,只能听听歌。(时长是打开之后忘关了 另外,对于我这种没钱没天赋没后台没家族音乐熏陶的,处在对女性和性少数不友好环境的低精力人来说,似乎永远过不上主角们的松弛生活了,我哭
A very personal story about making art, sometimes painfully so. I loved getting to know OFK over the the episodes (still have two to go) and love the art style and music. I guess if this game will resonate with you depends on if they they know the struggles. But I think it is well worth to find out so give this game a chance.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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