
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本人键盘游玩,在按E攻击敌人时遭到暗影突袭被打断交互,而在战胜暗影后按E无法进行任何交互
法师暗影商人武器3秒结束战斗
看老菊视频买的游戏,一句话评价为:简陋但好玩。 游戏处处透露出一种劣质感,包括但不限于:优化很差。箱庭探索类型游戏,加载新区域新场景卡一下可以理解,nmd开场动画卡住了我真没绷住。仿照魂游做了boss的高清精美入场动画,然后只有3帧。代码不用看,包是一坨。 室内探索卡视野。体感上是固定距离的第三人称视角,所以人物一旦进屋,有时视角会卡在墙里,有时视角会在墙内墙外反复横跳,看的人很难受。本来游戏的隐藏宝箱隐藏道路算是比较明显的,但视角这么一卡,很多时候就找不到了。然后找不到关键物品无法推进剧情,满怀怨气又回去找。 其他林林总总的小毛病还有很多,比如主角跑的有点慢,而且跑两步加速就莫名消失了(累了歇会)。地图只能在篝火处查看,岔路又多,走着走着就不知道在哪了。而篝火又很少,经常几个区域共用一个篝火,于是瞎走一气,于是漏重要道具,于是各种剧情卡住,于是回去找。完美的循环。 尽管如此如此,游戏的确很好玩,而游戏好玩就够了。探索环节虽然卡的批爆,进入战斗之后还是很流畅的,打牌的手感也不错。构筑聊胜于无,但游戏主要是RPG,数值是主要因素。职业很多,意外的各有特点,而且游戏中转职基本零成本,想玩啥玩啥,所以职业之间平衡性问题固然很大,但也不是很大。妹妹们画的不赖,加个补丁可以往黄油方向发展。 具体体验上,单就刺客职业来说(只玩了这个),很爽。有种界徐盛的美感,两张杀死一个。组卡只需要全带输出,进战斗哪张牌是红色就用哪张。后期有张职业卡是造成伤害时概率获得一张零费打击,因为我出了一张杀,所以我需要摸一张杀。打小怪一回合秒了,打boss一回合秒了。防御牌删干净,谁意图是攻击就打死谁,莫名还挺合理。道理上这样会腻,但游戏总时长不太长,加上打击音效比较带感,所以不会腻,只感觉爽。跑图很折磨,但作者在地图中塞满了时尚小垃圾(并非小垃圾),所以也不是很折磨。 总的来说,游戏的当务之急还是把优化做好吧,boss入场动画按帧播放啥动画也不好使啊。别学安东尼大改平衡性,找到最轮椅最强的职业也是游戏的一部分。剧情做做完,地图做做完,感觉是有说法的。
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Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然画面质量有待提高,但玩法设计的非常好,很好玩!如果之后能够升级画面那这游戏就神了!支持!
只玩了法师体系,基础法师突出一个OTK,防御体系很薄弱,但是一轮奥术轰击全秒了也很爽。可惜没有看到进阶的奥术体系,一轮秒不掉怪是真的很伤。 元素法拉完了,也就靠冰盾和雷鳞防御不错苟着,输出还是奥术,辅助靠冰火雷的全体晕(大部分精英免疫),雷雷冰过牌,冰冰冰存费过牌,其他元素融合完全没用,尤其是aoe融合。 血魔配合黑夜装备一套很爽,在目前的终盘地图配合环月武器可以无伤otk所有小怪群。 瘟疫没看懂,在目前人均超雄小怪的情况下,叠dot不知道怎么活下来,而且扫图很慢。
没有地图和任务指引说实话经常绕的头晕,很多任务道具可以标注下怪物在哪个地图。而且视野经常被建筑物挡住,也有很多小BUG,不是黑屏就是E键失效。
喜欢这种设计。
我个人觉得内容量是够的,目前玩了10个小时内容量已经很多了,对于RPG来说,对得起这个价格。 而且这是EA版本,后面还有内容更新。 当然EA游戏最大的风险就是未来能不能真的持续更新,所以建议想买的人自己判断。 但如果只是问现在能不能玩,我觉得已经不是那种半成品Demo水平了。
优化有点问题,这游戏需求的性能比他展现出来的画面要更高一点,不过整体玩法和游戏性都挺好的。rpg打牌是最好玩的。 -------------- 你这游戏是不是有病?侵蚀入侵敌人越来越猛,敌人血量越来越肉,每次侵蚀都变得更难打,合着我要是慢慢玩满地图逛当刷刷乐玩,最后还能给自己玩死档了呗?魂游探索箱庭的乐趣都不给了?你们到底在想什么?无限成长的强制敌人,这在一个rpg里是多危险有病的设计?
谁懂遇到劣势作战的感觉,吓哭了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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