
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
Modeled estimate, not a reported figure. How we estimate →
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About
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
The world is collapsing. Chaotic evil shrouds the land like thick purple mist. In this catastrophe, countless innocent beings have become cursed monsters. There is no savior here. Ancient incantations are awakening, bestowing power upon the 'Spirit Mediums'.
Use the power of seals to cleanse the evils of the apocalypse.
Items can link together to form chain reactions
Items can enchant each other to enhance attributes
Items can resonate with each other for additional effects
Items can be arranged into specific formations to create seals, granting special effects
Multiple playable characters, each with unique builds, skills, armor, and weapons
Event system: obtain various items through randomly triggered events
Rich variety of items, rewards, builds, monsters, and events
Receive different rewards from a variety of NPCs
Items can be stacked infinitely
Unlimited combat power, exponential thrill
Talent tree system
Endless mode
Easy modding: create mods without programming — edit simple .txt files to customize items, monsters, characters, and events
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Korean, Portuguese - Portugal
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
买回来玩了一会感觉差点意思放在库里等更新优化,发现作者疑似跑路,所以差评,别买
玩来玩去还是数值缺少质变的东西,每局在链接里花费的时间过多,在实际刷怪的时间反而很少,连线填充格子很多时候也只是数值上的提升,缺少那种完全改变玩法机制扭转困境的内容。现在单纯的改变游戏难度,改数值本质上也不过是延长一些玩家的游玩时间,作为肉鸽的可重复游玩价值还是缺乏的。而且作为作者所有游戏都买过的玩家,依旧可以推断这个游戏目前大概率继续烂尾,独立游戏开发确实很难,但是已经连续吃了3口,给个差评不过分了。
像素风的类幸存者收割游戏,blibli上的宣传算是成功的,但游戏本身玩法上并不吸引人,一切都是中规中矩,但这个游戏大幅度降低了玩家制作mod的门槛,游戏目前也就这一个独特点。 这个项目如果是一个启蒙别人mod制作的DEV,我会强烈推荐并且附上好评,但这是作为一个游戏发售,那就很遗憾了,这个作品达不到一个好评的结局
作为一个肉鸽游戏,玩起来并不是很爽。数值给太低了,并且回血的物品太少,甚至还有一个稀有品质的祭品每秒扣1%血,才能吸1的血,导致血根本回不起来。目前并不建议购买,不爽是原罪
5.5/10, steam真的需要中评. 平心而论, 如果不是被像素擦边吸引, 我会不会买这个游戏, 答案是不会. 玩法是烂大街的类幸存者, 融合了背包管理的玩法. 我对类幸存者的基本定位是下限高上限低, 很遗憾这款游戏就是摸到了下限, 三选一拯救了太多辣鸡游戏(). 背包管理有点特色但是完全影响了战斗节奏, 三选一加个属性, 还得在背包里长考半天才能获得加成. 用背包管理拖时长也无法掩饰战斗系统的缺陷, 闪避手感差, 受伤看不到伤害值, 奖励时间完全没有引导, 是希望玩家自行摸索, 还是完全忘了做这方面的教程? 内容偏少, 依旧要用局外成长拖时长, 看到局外成长也是直接ce了. 试图做出自己的特色, 缺点也很多很明显, 算你努力尝试过了. 又看了一眼价格, 还是狠心打下差评. 等一下试试创意工坊, 应该能挽回一些游戏体验.
不是哥们,你还活着吗,活着就把游戏改爽点
作者跑路了 大家别买
不爽是原罪
垃圾,别玩
首先说一点,明显的缝合了很多游戏。开头新手教程是不是太长了,第一次在肉鸽构筑里遇到这么长的重复的教程。你这个构筑玩法就是一坨,还不如做成纯肉鸽给我们爽,我花在折腾构筑上的时间比战斗时间长一倍,根本爽不起来。对局强度有点高了,除非花心思花时间构筑,要不然根本打不过。新手教程那么长也没把机制讲清楚。还有那个扭蛋机,不是50%概率?我砸了十几万进去一次都没赚。总之,你唯一吸引我的是美术,除此之外这游戏就是一坨
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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