
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1、出牌没有快捷键只能纯拖判定范围还小 2、SB距离系统纯拿来卡玩家的,怪物各个无视距离超雄锁头,游侠被迫转步弓,我120血,怪物能起手锁头50伤,很多特殊移动也需要选择目标,我要摸得到人我才能移动,但我不移动我摸不到人(定点瞄准、稳步推进),到头来初始的移动卡还是得带,但是用了就塞伤口,对就是不能自烧的那种伤口。 3、作为一个打牌游戏,怪物的意图是会变的,不可信的,上一秒还是打面前一个格子,你费用完之后发现变成了超雄锁头24*3。哪个打牌游戏敢这么玩的?安东尼尖塔不说了,虚空穹牢,骰子漫游者这些打牌游戏都没见过敢这么干的,超时空方舟是随机意图但是人家也有体力极限的设定相配合,这B游戏是头一个 4、AOE不能空放要指定目标我也懒得说了,卡牌描述也不完全,步弓手的巨力射击能把轻型敌人推开2格是没写在卡面上的 ------------------------------------------------- 挂加速器也没法直接回复,算了直接编辑回复了 1、4都只是舒适度问题,操作别扭不舒服的,有隐藏东西不说的游戏也不是没玩过。给差评的核心还是2、3,超绝锁头攻击让距离在游戏里面变成了纯限制玩家的,缺少交互,意图会变导致玩家无法决策,最优解就是数值碾压攻杀不跟你博弈了
《月之冕》说是一款卡牌类暗黑风格的回合制游戏,不过游戏里的卡牌就相当于RPG游戏里的技能,配合各种装备,饰品,增益道具,本质上还是一款JRPG游戏。 中间发生一个小插曲:存档损坏了 ——我在准备进入丰饶洞窟前,遇到了会让人中毒的红雾,当我碰到这个毒雾,身上开始掉血时,我带着这个debuff立马往回走,想回到存档点进行恢复。此时好巧不巧,刚好家里跳闸了,停电了大概1秒左右。之后我立马重启电脑,但是游戏卡在加载界面,怎么都进不去。随后我不管是验证游戏文件完整性或者重新安装,还是再次重启电脑,重进游戏都不行,甚至还试过吧游戏安装在另外的一个本地磁盘下,进游戏还是卡在加载界面。 (把老存档删了,云存档关了,虽然可以正常进入游戏,但是现在只能新建存档了重头再来了......) 本作当前处于EA阶段,但在游玩过程中,遇到的BUG也不在少数。 游戏中,大大小小的BUG还有很多,就我所知的: 1.战斗中回合时限类熏香“燃火香”、“火焰香粉”、“青草香粉”的buff会提前消失。 2.“蓝晶果香氛”说明是3回合,但实际只有2回合。 3.某次更新完,先打了治安官,然后之前的npc,全没了,下水道也封掉,进不去了。 4.元帅后面那个电梯下来把角色压死了,之后魂就找不回来了,人也直接被砸进地下。 5.萃取属性道具无法正常获得该属性带来的其他增益(提升耐力属性不增加HP?)。 6.同样是某次更新完,旧存档的地图传送点会全部消失。 最后只希望开发者能够尽快修复这些BUG,本作先上EA确实是比较明智的选择——虽然底子还行,但是仍需打磨。 [code] 点击关注[url= https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
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Hours played at review time, across 248 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评论刷的吧?到底是什么人会喜欢玩这种缝了一堆类型,却又啥也一塌糊涂的游戏?你们这狗屎一样的箱庭地图,别扭的操作手感,毫无逻辑的卡牌设计,玩笑一样的数值,甚至就连剧情都是一坨,还是坨稀的,还学人家碎片化叙事?
本来想给差评的,不过既然是ea还是等等吧 15个小时,已经干到雾门封锁测试区域了 玩了个法师,评价为拉完了,byd职业的存在意义完全不明,费劲巴拉的升级价值到底是什么根本就看不懂,玩到最后到是把那3个最高阶法术职业解锁了,但是打起来只有魔法学徒 为什么打到坠落点还用初始职业?那tm纯粹是作者逼的,元素那点垃圾伤害还不如个3费爆破,到后面就是卖血杖刷脸,带俩回血卡局内顶一下血,弄个超频暴发一下,最多再带个雷盾,抗点伤害拉倒了。 目前的评价就是纯粹服务于宣传所说的职业多,但本质上职业的存在意义不明,难道高阶职业最大的价值就是多个装饰孔? 另:这是最近玩的第三款,比gta5增强版的4k光追拉满占用还恐怖的小体量游戏了,王城里部分区域几乎卡死一会才能切换过来
任务说不明白 法师职业纯废物转职元素还不如法师 你要没研究好其他职业你可以不开没必要拿出来恶心人 地图地图也没有 找啥都找不到 学魂也没学明白 取其糟粕 弃其精华 玩的很不错
这sb游戏给我气笑了,看老菊玩的挺有意思,自己搁着搞了个玩玩,刚开始2h还不错,玩过了退款时间游戏就一坨,但是游戏也不便宜,只能说沉没成本坚持吃💩,直到刚刚,在电梯上下行时进入战斗,一开始怪都看不到,重新战斗几次才好,打完后从空中摔下去,您猜怎么着,这b回合制游戏还有坠落伤害,给我气笑了
选择法师等于选择失败,选择战士等于选择成功。 当我在倒背如流的咒语切技能的时候,战士哥冲上去一刀秒了怪。 优化做的也比较差,画面撕裂卡顿家常便饭。 只剩下游戏框架还算可以,建议另起炉灶,完全重构这个游戏。
Dark Souls Slay the Spire. I had no idea it will as good as it is. Tons of cards, equipment, builds. World also feels alive, a lot of NPCs and lore. This game truly is a hidden gem
非常卡,各种掉帧,自动保存的时候更是卡顿明显。 教程BOSS本身强度不高,几下就差不多打死了,然后脸都不要了,直接给自己上个减伤100%。 非常不爽,感觉被制作组当傻子耍,还不如直接上剧情杀得了,操作半天成了小丑。 UI也不到位,部分过场有上下黑边,结果左上角的血条没挡住,直接出戏。 打怪时候能量点的显示位置正好和血量一样高,走位不慎血量会被盖住,很无语。 果断退款了,也就不差评了,做人留一线吧。
选择野蛮人,选择成功!卡牌游戏玩多了其实有些要点都是共通的,目前这个版本的问题是在大家都不容易无限的情况下(至少目前没看到哪些牌能组合在一起循环无限),精简卡牌(提高牌伤比)就比较重要,然后就会发现最合适的只剩下野蛮人,一路公式化加点堆属性砍到后面,目前的版本多样性其实没体现出来,而且因为视线死角和地图指引的关系,体验其实有不舒服的地方
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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