
In mysterious Silvermoon Castle, brave adventurers explore levels, fight monsters, collect items/keys, level up, uncover secrets, and challenge the final boss in a strategic, thrilling fantasy adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Overview
A castle adventure-themed game where players battle various monsters and collect items in meticulously designed levels. Through exploration and progression, players experience the thrill of growth, with the ultimate goal of breaking free from the castle's confines.
Game Background & Worldview
Once a prosperous castle, it has fallen into chaos and darkness due to the invasion of a mysterious force. Brave adventurers step into this castle full of unknowns, uncovering its secrets and restoring order to the castle.
Core Gameplay
Room Exploration: The level map consists of multiple fixed-generated rooms, each with unique layouts, events, and rewards. Some rooms may hide valuable items, while others are filled with traps or monsters.
Character Growth: Enhance character attributes and unlock new skills through battles and exploration. Players can customize their progression based on personal preferences and game strategies.
Combat System: Features turn-based auto-battles where players must strategically utilize character skills and items to defeat enemies. Emphasizes tactical depth in combat.
Level Design
Map Rooms: Each floor is meticulously designed, including room layouts, pathway connections, monster placements, and item locations.
Varied Level Types: Includes normal levels, elite levels, BOSS levels, and more. Different level types offer unique challenges and rewards.
BOSS Battles: Each BOSS has unique skills and combat mechanics, requiring players to observe and analyze to devise strategies for victory. Defeating BOSSes yields generous rewards.
Progressive Difficulty: As the game progresses, levels become increasingly challenging with stronger monsters, more traps, and more complex terrain.
System Design
Shop System: Players can use in-game resources to purchase items, equipment, and skills.
Quest System: Main quests guide players through the game's storyline and core gameplay, while side quests provide additional challenges and rewards.
Art & Sound Effects
Art Style: Retro pixel art with a low-saturation purple-blue palette. Simple pixel compositions and light-shadow contrasts create a mysterious and nostalgic atmosphere. Purple hues evoke an ancient, mystical vibe, while cool blue tones enhance the fantastical and cold spatial feel. The low-saturation color scheme aligns with the visual characteristics of classic pixel games, using a unified color language to support the core experience of dungeon exploration, making every adventure feel both unknown and nostalgic.
Sound Design: Background music adapts to different scenes and combat states to enhance the game's atmosphere.
NPCs & Merchants
Dialogue NPCs: Non-player characters that provide quests, equipment, teleportation, and other functions.
Riddle NPCs: Characters that advance the game's storyline, offering background stories and clues.
Merchants: Appear in levels to sell various items and equipment. Their inventory and prices may vary based on game progress and random factors.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
既然免费送就别收回 现在送出去了还把免费sub的depot全部清空 妥妥的玩不起 小家子气 开发商绝对是妥妥的日本人
通过官方提供的免费手段添加进库存,目前没有遇到评论区网友反映的送了之后收回的表现。但是就算你收回我也不在乎。本来是因为以前接触的一些xxx学习机里面附带的魔塔,玩了很久,因为情怀,而入库的。本作把魔塔复杂化之后,我感觉乐趣反而被削弱了一些,有些累。不知道什么人会用PC长时间玩这个。 一看商店,国区四十多、港区六十多块钱,这价格我能买个装载魔塔的二手学习机。如果你告诉我只能买你魔改水平可以说是劣质的、并且它本身在没有魔改的情况下,算是有趣的魔塔,我会觉得你疯了。
魔塔like,玩法就是最基础的爬塔,纯攻防数值加减,几乎没策略深度。数值平衡做得很差,加属性道具少,难度很高。地图设计敷衍,基本单行道,后期像乱走迷宫;19、20关直接没怪,10秒跑完全程,明显没做完。 操作反人类,方向键移动、Z确认、X取消、C背包、鼠标用道具、ESC返回。跟NPC对话、买东西后X退不出,必须按ESC,双手要同时控四个区域,玩着特别累。Unity做的,但像素画风粗糙得像RPGMaker,BGM只有一首8bit曲子循环,听半小时就腻。 很多恶性BUG,踩方格地板常卡进1.5格错位,直接动不了,只能存档后读档。全程无剧情,主角是哑巴,没有任何交代。 整体感觉像是大学生的毕设或者初学者的实验作品,作为免费demo都算不合格,更何况这是个商业作品,售价还不低。只能祈祷作者能完善一下游戏了。
格局这一块,这游戏本来就没什么人玩,被白嫖以后先是移除文件防止下载,然后有人正常反馈还骂人家,乐乐
游戏比如[b]【战斗后|对话NPC后|战斗中途逃跑后|打开第一次开关式牢门】[/b]处处结束后被卡住!前置无法移动,只能往来时路移动,只能退出游戏,重新打开。有时候人的耐心是有限度的。11分钟卡了4次! 游戏质量如此拉跨的情况下,既然一开始就选择限免来引流···为何又要当小丑呢,“取消撤销”呢😂 跟如今时代下 [h1][u]性同意居然能事后撤销[/u]😐️一样好笑😐️[/h1]
魔塔like 但bug多得要命
Попытка создать атмосферный симулятор ходьбы, к сожалению, не удалась. Геймплей ощущается однообразным и затянутым, а отсутствие русской локализации только усложняет погружение. Игра явно не оправдывает свою стоимость в текущем состоянии.
听说作者把文件删了,下载也是0kb,想问一下正常购买也是这样吗? ------------------------------------------------------------------------------------------ 现在可以玩了,不过bug有点多,最主要的就是呢,有时候打架之后前面的引路方块有时候会卡半格,导致无法转弯,到小巷子里面的话就会卡死在巷子里。有两种解决的办法,如果你刚好在大厅的话,直接建议走楼梯,然后再返回来重置状态。不然的话就只能原地存档读档,但是读档会让死掉的怪物复活(不知道是bug还是机制)还有就是商店交易的时候,物品经常点了无响应,尤其是叠加物品。 ------------------------------------------------------------------------------------------- 已经通关了,实际上没做完,只做到18关,打完黑暗巫师boss,第19关,什么都没有,只有一条长廊。第20关有一个人挡路,是那个马车车夫,可以传送,但是最高好像只能传送到15层,后面就没了。
对话后一截身体卡进墙里无法移动。 序章卖掉钥匙无法开门进入死局。 音乐开头重复3次。 挂机5分钟后突然自动重叠播放下一首音乐。 国产游戏默认英文。 意外免费入库。 可取之处(?):像素角色给你画乳沟。
开发者删DEMO的时候好像把正式版文件一起删了,下载下来只有一个文件夹没有EXE,进不去游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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