
Explore the mysterious Wall World on your giant robospider: mine for valuable resources, upgrade your equipment to fight off hordes of monsters, and discover exotic biomes in-between attacks. Will you be able to survive and learn the secrets of the Wall World?
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Wall World, a mining rogue-lite with tower defense elements. Explore procedurally generated mines and discover fantastical biomes. Find resources and technologies for purchasing valuable upgrades. Fight off hordes of aggressive monsters using your mobile base. Roam the Wall freely day and night, in various weather conditions. Find traces of "the others" and boldly mine where no man has mined before.
Burrow deep into the Wall in different places. Look for resources and technologies for upgrades, discover new biomes in the mines — but don't forget to return to your robospider in time for the next monster attack.
Shoot and hack at the nightmarish creatures with a variety of weapons, from simple machine guns to homing missiles. Increase your chances of survival by breaking camp instantly and continuing the fight on the go.
Modernize your exosuit with resources and technologies you find to move faster in mines and break through ever harder rocks. Upgrade your robospider's combat stats to deal with the increasingly dangerous enemies that await you on the endless Wall.
Build automatic turrets, repair stations and resource harvesters and upgrade buildings to maximize your chances of success. But first you'll have to find the blueprints in the depths of the Wall.
Discover mysterious locations and fantastic biomes. See how the Wall World changes as you move deeper along it, day and night.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wasn't sure what to expect, but this ended up being a really fun game. The mix of mining, upgrading, and defending your spider keeps things interesting, and I always wanted to see what was waiting a little deeper.
It felt suffocating. The mines all have the exact same layout and secret locations. Nothing the player does actually matters - fighting is pointless, and even digging and gathering resources is ultimately useless. The only thing players need to do is collect the keys. By the time I realized this, I had already unlocked all the main meta-upgrades and had only found two out of five keys. I could freely move around the map, but I had no way to win because the final boss just instantly kills you. Did the developers ever consider that this isn’t fun? And it looks like the key doesn't spawn in every run. It’s a grindslop and a waste of time. But I'll admit the game looks pretty and is engaging at first.
actually playing this game reminded me very much of [i]dome keeper[/i]. basically same idea with comparable execution. obviously there are differences but also many similarities. compared to the dome your spider can move around and that's necessary because instead of one big mine you get various caves limited in size to explore and loot. breaking through clouds while moving up or down the wall leads to new biomes while triggering a massive attack wave. the smaller caves are certainly easier to handle for people who tend to get lost in a single giant mine. however the limited size leaves no room for cool big tech like elevator, base drill, teleporter and resource compression into bundles you can use to great effect in [i]dome keeper[/i]. but there is other stuff, obviously. like in [i]dome keeper[/i] you face attack waves at regular intervals and you need to hurry back to defend your home once the timer hits zero. if you hate the idea already these two games are totally not for you. the permanent upgrades have a noticeable impact and help a great deal. however the upgrades and tools you find each run are randomized and occasionally you'll end up with a real trash collection. not exactly fun... still the game was made with a lot of love and attention to detail. there's no denying that. however as always there are a few downsides. firstly you can't save at all during a run! either you finish in one sitting which takes up to 30 minutes or 60 minutes late game. or you start all over when you need to quit due to some real life unpleasantness. that's obnoxious! secondly some details are lacking after all. for example some attack waves are really serious if you haven't found any semi-useful combat upgrades yet. also later speed upgrades for the player turn useless pretty quickly since the sluggish camera doesn't follow fast enough. all that extra speed means nothing when I can't see where i'm going and therefore keep bumping into walls and speeding into dead ends! if you need to pick just one game you should probably prefer [i]dome keeper[/i] over this. otherwise both are worth recommending and checking out while offering a comparable experience. finishing the base game took 11 hours. 27 hours in total with dlc story and getting 100% achievements unlocked. but i certainly didn't rush it. dlc note: sadly the [i]Wall World: Deep Threat[/i] dlc is needed to 100% the game. you can read my review of [i]Dome Keeper[/i] here: https://steamcommunity.com/id/Meister_Leuchte/recommended/1637320/
[h1] Это было классно [/h1] Несмотря на одну вещь, которая встречается в длс, чтобы ты не смог заспидранить последнее достижение, (о ней я расскажу в обзоре к длс) мне всё понравилось. Один из самых достойных рогаликов, (в Dome keeper не играл), кайфовый, ненапряжный, то что надо, но с Айзеком всё равно никто не сравнится.
The game starts off really fun and keeps you motivated with all the unlockables, but unfortunately, that is when the grind really kicks in as you try to find the rest. There are often runs where the RNG just won’t give you a break. If you don’t mind a tough grind, you will have fun here.
CRASH CRASH CRASH CRASH CRASH Waste of time. Game is nice, but is ruined by instability on long runs. Can even crash during startup or in beginning of runs. Always that freaking unity crash report building huge crash logs that accumulates unless manually deleted. Bored to waste time on this unfixed crap that could be a real roguelike gem.
хорошая игра. очень понравился стиль и музыка
游戏有意思,明明可以让玩家爽的,但是让我玩得不爽,挖矿不爽,打怪不爽,过剧情不爽,做成就不爽,所以给个差评,如果本体就可以全成就,我会勉强给个好评
Great gameplay loop, very addictive. Nice graphics. Great upgrades. Might need some memory optimizations though as mine slowly started dropping frames even though CPU and GPU were under 4% consistently.
This is a fun game. There is a good gameplay loop of 1) mine as deep as you can to gather resources, 2) hurry back to the surface and fight an enemy wave (which appears when an indicator bar reaches full) with your best weapons, 3) upgrade your weapons / mining equipment using the gathered resources. There are other complications including the recurring main boss and extra enemy waves which occur when passing through a [spoiler]cloud layer[/spoiler]. It should be noted that it is nearly impossible to beat the main boss during your first run because you will need to buy permanent upgrades to your spider vehicle after each run. Also you will need to locate [spoiler]all 5 of the encryption keys[/spoiler]. If you feel like the game is too difficult at first, I would recommend that you read some guides, practice using the permanent upgrades that let you ascend / descend quickly, and try out different weapons or upgrade paths during each run.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Thomas Was Alone | $1.9M | 9.4K | 94% | $9.99 |
| Cat Mail Co. | $1.9M | 2.9K | 92% | $12.74 |
| SteamWorld Heist II | $1.9M | 2.4K | 93% | $29.99 |
| Definitely Not Fried Chicken | $1.9M | 2.5K | 73% | $24.99 |
| Sir, You Are Being Hunted | $1.9M | 3.9K | 77% | $19.99 |
| Screamer | $1.9M | 1.1K | 82% | $59.99 |