
Take control of a small rolling square and utilize long dormant mechanisms to ascend to the top. Watch your step!
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About
DISCLAIMER: This game requires a gamepad controller and utilizes sustained button presses. If you feel that holding a button down for longer than 10-15 seconds at a time will be uncomfortable, you may want to try the demo before purchasing. Thank you!
MONUMENTUM is a metroidvania-rage-puzzle-platformer-pinball-like where you control both the environment and the player character. Overcome platforming challenges, climb upwards, and activate new mechanisms of movement to reach the top!
1-2 hours of playtime
100+ platforming challenges
5 mechanism abilities to discover and activate
Activate and utilize long dormant mechanisms to reach new heights. Enjoy an immersive, diegetic experience. Play without forced UI or tutorial interruptions. Experiment and forge your own path upwards! You can't die but you can and will fall. Try not to fall though. But you will, probably.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very short, but I had a good time.
Jogo muito bom! Um jogo curtinho e simples. Só um quadrado em uma grande estrutura tecnológica.
Nice one! A neat short puzzle-platformer with light metroidvania flavour. The art is minimal but has its own vibe, there is little to no musical ambiance but each ability makes a distinct sound that will add up to some kind of a soundtrack. You need to be precise and retry often but generally success is not far away and it does not get too frustrating. The restrain in narration and level design goes well with the simple but well crafted experience.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really competent precision platformer, it took me around 1 hour (30 minutes for demo, 30 minutes for rest of the game, saves DO transfer). A bit short, some more challenges would be nice, but control scheme (1 button per 1 "ability") limits it a bit. Nothing that cannot be solved or expanded upon, just a thought. It has that serrene and strange vibe of finding something you dont understand. Platforming challenges remind me of Getting over it, but less punishing. Yeah, if you fail one section, you may start over 1 - 2 other sections away, but you won't have to spent 30 minutes getting back from the ground. One thing that game begs for me is some kind of motive, something to drill in your head while you jump, why are you jumping, what is this place. This game needs to give you some basic questions and some answers that give even more questions. Overall, for 2$ on sale, it's worth the experience and challenge.
MONUMENTUM feels really good to play, and its also quite pleasing to look at. The grays with pops of color are an awesome stylistic choice. yeah It is quite short, probably somewhere between one and two hours depending on how quickly you pick up the play style. The mechanics are well thought out, but it does feel lacking some challenge. There are a few rooms where the challenge and combination of mechanics really shine, but overall it and it does a great job of introducing each new piece of game play to you. I think it's worth the $4 price, but personally would have liked to see more, or some optional and more difficult post game rooms to complete. If you're at all unsure, the demo is rather long given the length of the game and covers a good bit of the move set you will encounter.
saw this on a highly-upvoted r/godot post and was very impressed by the atmosphere and sound of the clip I saw. i bought this personally as a game dev in part to examine how an indie momentum platformer can effectively use a controller-only scheme... and also because it looks freakin' cool. aesthetically, it is very impressive. the barren, abandoned feel of the game world contrasted with the glowing neon effects instantly hooked me in, and the game does a good job of being visually interesting without making it unclear what you're supposed to interact with. the sound design is also really excellent: the hums and whirs of each element combined with the noises your character makes rolling on the ground sells the movement well. I was pretty engaged through the entire game, with the one notable exception where the challenge kinda plateaus at the end after you pick up all the movement upgrades. I was really waiting for something fiendish, and I was surprised that the game just kinda ended. i do think the two biggest issues I have with the game are the fact that it just ends without a final hard-but-satisfying challenge, and that it has all the opportunity to build intrigue with the world but chooses not to. overall, this was a very impressive first game from this developer! it seems like there's a spiritual successor to this game in the works, so I'm excited to see how that game builds on this proof-of-concept. personally I feel that this game was worth my money in its current state, but i will say its short (finished in 0.7 hours), so make of that what you will.
It's a short game, but very nice, for the price you're paying you're getting your bang for the buck.
Unique side scrolling game with puzzle elements and a retro vibe. Challenging enough for long time players but also intuitive enough for novices to figure out. Love the look and the sound effects, they really pair perfectly with the style and design within. Give it a go, you won't be disappointed!
Neat little platformer with a great vibe; unique and fun mechanics. I particularly enjoyed the way that ideas and mechanics were communicated minimalistically. The platforming is fun and varied. Bottom line: Looks cool and plays well. It is very linear, which is not quite what I was expecting based on the description. Sometimes the linear path will double back on itself, passing by an area you've seen previously. There's some optional segments that you only have to traverse if you fall down. But that's about it.
Lovely short game with some really fun platforming puzzles! Really interesting gimmick that tests hand-eye coordination and I love the aesthetic.
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