
Uncover the truth behind your death and your sibling’s in a story-driven precision platformer inspired by the Pied Piper myth. Navigate a decaying, interconnected world where movement is your only defense. No combat, only precision, consequence, and secrets hidden in the dark.
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About
The Pale Piper is a story-rich precision platformer with Metroidvania-style progression. There is no combat. Survival depends entirely on timing, momentum, and mastery of movement as you uncover the truths buried beneath the ruins.
Navigate unforgiving, meticulously handcrafted rooms built to test precision and control. Every leap matters.
Explore a dense, interconnected land filled with hidden paths, forgotten places, and environmental storytelling woven into its decay.
Unlock new traversal abilities that transform how you move through the world and reframe areas you thought you understood.
Uncover the fate of a world bound to a haunting melody, inspired by the Pied Piper myth and the cost of broken promises.
Face relentless bosses where survival is a test of positioning, timing, and flawless execution.
Take on optional challenge areas designed for mastery, pushing precision and endurance to their absolute limit.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Portuguese - Portugal, Spanish - Spain, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Gorgeous, tight controls and fun challenges! Plays kinda like a Super Meatboy metroidvania with movement abilities and a moody setting, with an interesting story. A genuinely good game!
Awesome platforming experience! Can recommend to anyone that likes a good challenge.
Excellent Metroidvania, with a gloomy atmosphere and tight plateforming. Challenging but very rewarding.
Unbelievably polished and smooth, tough as nails, 10/10 aesthetics, 11/10 music and sound design. Not to be missed!
An hour in and far enough that I feel confident in giving a review. Immediately I really liked the presentation. Art style and theme are consistent and utilized in the gameplay. Creatures blending in and out of environment creates for some tricky rooms and fun juxtapositions against the background. I was initially less than thrilled seeing it might be a metroidvania of sorts as there is backtracking and unlock gated progression. There is a minute degree of that, but the map is well designed to account for most of the 'backtracking' being a part of the main path. There are secrets and extras you will miss and can backtrack, some backtracking is required, but it takes no time at all. Music is a consistent theme with the design with it being more minimal and basic. I might want a little more in the music, but it doesn't detract from the game at all. Now on to the platforming itself. Quite early I'm already having fun and enjoying the movement as its snappy and responsive, which is kind of a must in precision platformers. Room design is extremely varied with small rooms, medium rooms, large rooms, and extra large rooms I've encountered. Some plays with shadows, some are timed, some smooth, some are pixel perfect. Definitely try it out if you like what you see
Solid masocore platformer. Leans fairly heavily on precision for its difficulty, but outside of optional challenge levels you quickly restart at the entrance of the screen you're on. If you want a platformer that takes some inspiration from kaizo rom hacks without going [i]that[/i] far, this is it. Good music, especially in terms of establishing the intended ambiance. Rough in places in the way actual small indie projects often are, but no persistent or game-breaking bugs (thus far). No in-game map from what I can tell, and either no or very limited fast-travel (unsure). Lots of hidden coins to find, good at establishing a consistent vibe that lets you intuit where some are likely stashed. Coins unlock the challenge levels, the challenge levels give a second collectible when completed, and there's a third collectible to track down as well. I have unlocked something to indicate how finished with an area I am, and thus far have seen the credits once and have most areas cleared (though only two challenge courses thus far). Solid recommend if you want something of the genre.
Amazing Platformer, good art, ok music, Worth it, from the hour i played
如果不是考虑到独立游戏制作不易,我几乎要打差评了。 游戏在世界观、体量方面确实尚可,但部分设定非常难受。一开始我以为在玩《蔚蓝》,但实际上更像在玩《I wanna》. 1. 硬币收集仅供解锁更难的挑战关,本身缺乏驱动力。 2. 黑色调 与 平台跳跃 相性非常差。主角与背景、地板融为一体,游戏大部分又需要在边缘起跳,很容易从边缘跌落;很多陷阱也是黑的,你哪怕用白色描个边也行。 3. 手感很怪,通过按住跳跃键的时长来控制跳跃高度,因此跳跃会比较慢,但同时下落速度又非常快,举个例子就是 排球 发球的过程。 4. 敌人的攻击范围大、起手快,光看演示视频0:43的老鼠戟手就知道有多恶心。 5. 最讨厌的是过于严苛的判定。为什么我说比起《Celete/蔚蓝》更像在玩《I wanna》,因为游戏几乎不提供额外的解法,像《Celete/蔚蓝》,即使有地方操作失误,大概率也能通过操作救回来,再者,有些地方可以攀爬过去,也可以冲刺、跳跃过去。 而在本游戏中,没按照作者的解法,死了就是死了,你该在什么地方跳跃、按什么节奏,都是固定死的,非常死板。 比如有一关,几个摆锤陷阱,地板全是触发型尖刺。通过第一个摆锤的时机就决定了结局,只要最开始不对,后面再怎么操作也是死,这种情况占了大部分。 与此同时,关卡随机性又很大,比如有种圆形的怪,看到你就会快速滚动,撞到即死,给你放两个在平台上,根本不能从当中跳过去。它们开始滚动了?那就离远点等它们停吧。然后祈祷你再次过去时,它们能正好站一起能够让你直接跳过去。关卡中充斥着这类触发型的怪,只要你触发的时机不对,那就只能老老实实离远点,等它处于正确的站位,非常拖时间。 尤其是老鼠堡垒(深蓝色调的背景),上述两种情况特别严重,你的时机差一点点,那就可以等死了。 要我说,这游戏一定非常适合TAS速通,太套路化了。
A fabulous wee precision platformer! I love its gloomy aesthetic. The movement is satisfying and the controls are responsive, although look out for the harsh (but fair, once you get used to them) hit boxes on spikes and other obstacles. The level design is excellent, both on each individual screen, and the world as a whole (which has some metroidvania-type progression baked into it). Quick respawns get you back into the action quickly, and the creepy little story is engaging. Plus, there's lots of secret areas to find, and extra challenges to take on (these harder sections are embedded into the world seamlessly). This is a remarkable achievement for a solo developer.
You can feel the love the dev put into this game. Great movement and music. One of the best precision platformer metroidvanias out there.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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