
Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.
Modeled estimate, not a reported figure. How we estimate →
About
Developed by Nerdook (Reverse Crawl, Vertical Drop Heroes), Monster Slayers is a complete reimagining of the free web-based hit of the same name, which has been played over 4 million times on gaming portal, Kongregate.
A rogue-like deck-building RPG adventure (and one of the very few released BEFORE Slay the Spire), Monster Slayers uses an innovative card-based battle system and lets you customize a deck to suit your play style. Create a new hero to join the Monster Slayers Guild and choose your path through the perilous Northern Valley as you follow your quest to defeat the legendary Harbinger and become a true Monster Slayer.



Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card-based combat system
Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies
Collect fame from each run to unlock new abilities that can be used by future heroes
Every playthrough is different: levels, enemy encounters and loot are randomly generated

Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard
Recruit companions to join you on your quest and make use of their special abilities
Equip your hero with stat-boosting loot to improve the chances of victory

Fight for your place at the top of the Monster Slayers leaderboards
Inspired by the much-loved deck-building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Monster Slayers is a compelling blend of roguelike exploration, deck-building strategy, and role-playing progression that demonstrates how these genres can complement one another without becoming overly complicated. Developed and published by Nerdook Productions, the game transforms a traditional fantasy adventure into a highly tactical experience where every decision, from choosing a travel route to selecting new cards, directly influences the outcome of each expedition. Rather than emphasizing fast reflexes or complex controls, the game rewards thoughtful planning and adaptability, making every journey feel distinct despite sharing the same overall objective of hunting down the legendary Harbinger. The game's strongest feature is its card-based combat system, which replaces standard RPG battles with strategic deck management. Every action, including attacks, defensive skills, magical abilities, and special techniques, comes from cards that players gradually acquire during each adventure. Building an efficient deck requires balancing offense, defense, resource management, and synergy instead of simply collecting the most powerful cards available. Since enemies possess different attack patterns and abilities, battles remain engaging throughout the campaign, encouraging players to think several turns ahead rather than relying on repetitive tactics. This combination of accessibility and strategic depth keeps encounters consistently satisfying. Replayability is one of Monster Slayers' greatest achievements. Each expedition is procedurally generated, meaning that maps, encounters, treasures, merchants, and random events are rearranged every time a new hero begins the journey. Players are constantly presented with branching paths that force meaningful decisions about risk versus reward. Choosing whether to challenge elite monsters, seek valuable equipment, recruit companions, or conserve resources adds an enjoyable layer of strategy outside of combat. These unpredictable elements ensure that no two adventures unfold exactly alike, giving players plenty of reasons to continue experimenting with different approaches. The selection of playable classes significantly expands the game's variety. Each hero class begins with unique cards, abilities, and combat styles that dramatically alter how battles are approached. Some specialize in powerful physical attacks, while others excel at spellcasting, defensive tactics, or fast combinations. Because every class encourages different deck-building priorities, learning their individual strengths becomes an enjoyable part of mastering the game. The addition of companions and equipment further increases customization, allowing players to create builds that suit their preferred strategies while adapting to whatever challenges the randomized adventure presents. Monster Slayers also succeeds with its long-term progression system. Even unsuccessful attempts contribute to permanent advancement through fame and unlockable improvements, ensuring that every run provides meaningful progress. This feature softens the frustration commonly associated with roguelike games while maintaining the excitement of starting fresh each time. Instead of making failure feel punishing, the game motivates players to immediately begin another expedition armed with new knowledge and additional upgrades. The steady sense of progression makes the gameplay loop highly addictive without reducing the overall challenge. Visually, the game embraces a colorful fantasy art style that favors clarity over graphical complexity. Character portraits, enemy designs, and card illustrations are expressive enough to distinguish the wide variety of monsters and heroes encountered throughout the campaign. The interface is clean and intuitive, presenting combat information, deck management, and exploration choices in an organized manner that keeps players focused on strategy rather than navigating menus. The soundtrack complements the adventure with fitting fantasy themes, while sound effects provide satisfying feedback during battles without becoming repetitive. Although the overall experience is highly enjoyable, the game has a few minor weaknesses. Since equipment and card rewards are randomized, some playthroughs naturally provide stronger opportunities than others, creating occasional balance fluctuations between runs. The narrative is intentionally lightweight, serving mainly as a framework for the gameplay rather than delivering memorable characters or dramatic storytelling. Players primarily interested in deep story development may find the focus remains firmly on mechanics instead of narrative progression. Despite these limitations, the gameplay systems are polished enough to keep the adventure consistently entertaining. Monster Slayers remains an impressive example of an early deck-building roguelike that continues to hold up thanks to its rewarding strategic combat, excellent replay value, diverse character classes, and satisfying progression mechanics. Every run encourages experimentation, careful planning, and adaptation, making victories feel genuinely earned. Its combination of randomized exploration and tactical card battles creates an experience that is easy to learn yet difficult to fully master. For fans of roguelikes, card games, and RPGs seeking a highly replayable fantasy adventure, Monster Slayers is an excellent choice that still stands among the genre's notable titles. Rating: 7/10
Near 100 hours.. yup. I had fun with this one.
少なくともフルプライスの価値は無いー同価格帯で面白いのは沢山あります 所謂StSライクに分類されるゲームなのですが 大きく異なる点は敵に専用のカードや行動が存在していません。 つまり、プレイヤーと全く同じカードをより多くのマナ、手札を使って蹂躙してきます。 この手のゲームを触ったことがある方であれば、この時点で相当作りが酷いことが分かると思います。 本来、徐々にデッキを強くしたり圧縮することでシナジーがある究極のデッキを探すのが醍醐味ですが このゲームでは手札の枚数が基本3枚で、カードも全く手に入らず装備とかいう蛇足機能があるので 常に厳しい戦いを強いられます。
good
Very disapointed, I can't understand the 86 metacritic rating. This is a very run of the mill roguelite deckbuilder. Inferior in every aspects to Slay the Spire or Roguebook. The decisions space is very shallow and the deckbuilding options are fairly limited. It quickly feels very repetitive and boring. Technically it is very average too. Save your time and play the real deal.
Good👍
Fantastic little game
💋
Score: 3/5 It's only a tentative recommendation, as it's a good attempt by the designer(s)/dev team, but it is destroyed by the competition. I strongly recommend playing Slay the Spire or Monster Train instead. The primary issue is that I'm not the target audience for its style of humor. [b]The Good[/b] 1. Mechanics are solid. 2. Technical aspects seem great. No bugs/CTD. Able to perform high APM turns without the game breaking, and the animations will chain pretty fast in response. [b]The Bad[/b] 1. Main male VA (I think he's the narrator and one or more of the selectable male voice packs) is a well-known content creator on YouTube, and it's moderately distracting. Some of the selectable voice packs are going for over-the-top action-comedy, and I find it very tiring/annoying. 2. Internally consistent as it may be, I do not appreciate my character and the enemy hovering in the air like super-heros as they prepare to attack their target. It looks goofy as hell, and detracts from the experience. I wish they would have stayed mainly on the ground. 3. Balance problems. Some classes are too strong, others are moderately too weak. Some meta-strategies are too effective on too many classes, and some classes do not have a strong selection of effective builds, moderately reducing replay value, which is a core feature of rogue-like deck-builders. Scaling is too strong for card and character upgrades, and for the shop/economy choices. 4. Perk system is visually difficult to manage, requires a lot of grinding, and gives really strong buffs for all future runs with a specific class. On the plus side, there are many exclusive choices here. And, although I didn't test it, it seems like you can reroll perk selections easily, which can keep you from being permanently stuck with a choice you end up disliking, or for experimentation later on. 5. The UI/visuals can often make it difficult to tell what options are available or what I should be looking at, as unreleated/unneccessary stuff is kept on screen instead of being wiped away with the pertinent visuals/text being front and center, or being on a new screen altogether.
Fast! Entertaining! Addictive!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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