
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.4Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上位がクソ
As someone relatively new to Monster Hunter, I came out of World feeling like it is better at doing the "hunter" part of the franchise name. The graphics hold up for its age and the areas are quite beautiful. The hunting mechanic of tracking down footprints is very interesting and the best of the modern 3 entries when it comes to making you feel like you are tracking your prey. For these reasons and the sheer spectacle of certain things like cutscenes (especially those involving the Palico chef), I got hooked faster on World than I did on Rise. The one thing I don't particularly care for in World is the combat. Combat is noticeably slower in this game compared to its successors, and, unfortunately, that's kinda killing my desire to go further in it. I vastly prefer faster combat systems, especially since the novelty of being a hunter wears off quickly after I'm several dozen hunts in and just want to get to the action already. There's only so many times I can track footprints before I get bored; but World doesn't seem to care with its large maps and monsters who like to run frequently. The slow combat is in deference to boosting up that hunter fantasy, but it also makes some fights fairly tedious when you're being ragdolled during the monster's third rage state. This is to say nothing of clutch claw which is still a very controversial addition even if I haven't felt forced to use it yet. Even though I haven't run into the need, though, I can't say I'm thrilled by the prospect of having to use it before I can even do damage in the future. That just makes the already slow hunts even slower. Now if none of this puts you off and you want a slower paced game to get into Monster Hunter with, World is probably your choice among World, Rise and Wilds. Personally, I think I've gotten my enjoyment out of this game and have grown a new appreciation of the nuance between the three titles. They're all fun in their own way and not every player will like every entry. World is good at what it does, and that's all I can ask.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Après plusieurs années, je redécouvre ce jeu avec plaisir !
好玩
啥shi地图设计,跑图半天发现差一百多z轴
muy entretenido, dile adios a tu vida social por un tiempo
Minhas 3 mil horas mais gostosas do PS4.
经典!
[h1]STILL ONE OF THE BEST MONSTER HUNTER GAMES[/h1] [b]IMPORTANT BEFORE BUYING:[/b] Monster Hunter: World is basically a finished game. [b]The game has not received any major new content since 2020.[/b] There are still events and plenty of existing content to play, but you should not buy this expecting new monsters, expansions or major updates in the future. With that out of the way... Monster Hunter: World gave me a lot of great memories. The combat is satisfying, the monsters are fun to learn and fight, and creating new builds and constantly improving your gear can keep you busy for a very long time. Iceborne made an already great game even better. [h2]GOOD:[/h2] * Excellent combat * Great monster variety * Tons of builds and gear to grind * Iceborne adds a huge amount of content * Fun solo and even better with friends * Still holds up extremely well today * Easily hundreds of hours of content if you enjoy the grind [h2]BAD:[/h2] * No major new content since 2020 * No new monsters or expansions are expected * Eventually you simply run out of new things to achieve * Some of the endgame grind can become repetitive And honestly... [b]I still think it is a shame that Capcom stopped adding new content to World.[/b] I would have loved to see this game continue for much longer. But that also says something about how much I enjoyed it. Even without future updates, there is still an enormous amount of content here for someone playing it for the first time. [b]It was an amazing game back then, and it is still a great game today.[/b] Just go into it knowing that you are buying a completed game, not an actively expanding MMO or live-service game. [h1]VERY EASY RECOMMENDATION.[/h1]
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.7M | 50.1K | 95% | $29.99 | |
| $48.5M | 43.3K | 90% | $69.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.2M | 1.2M | 93% | $59.99 |