
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.4Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The main gameplay loop is beating dragons to death with giant bagpipes and then using their corpses to make clothes. 10/10
全成就了,回来补个好评
great game! can handle max graphics 1080p at 120fps or 4k at 60 fps. Great story and world building! Overall 10/10!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.7M | 50.1K | 95% | $29.99 | |
| $48.5M | 43.3K | 90% | $69.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Monster see ... MONSTER KILL :>
好玩,吃操作
101也爱玩
我的妈妈娘嘞太牛逼了
一款好游戏
[h1]Ein grandioses Jagdabenteuer mit Suchtfaktor – Trotz kleinerer Einstiegshürden[/h1] [b]Meine Wertung:[/b] Empfehlenswert (Daumen nach oben) 👍 [i]Monster Hunter: World[/i] bringt die legendäre Capcom-Reihe auf ein neues Level. Es ist mein persönliches Highlight der Serie, da es die perfekte Balance aus anspruchsvollem Gameplay, wunderschöner Grafik und spürbaren Komfortverbesserungen (Quality of Life) im Vergleich zu älteren Teilen findet. Wer bereit ist, sich in die Mechaniken einzuarbeiten, bekommt hier ein absolutes Meisterwerk mit Hunderten Stunden Spielspaß. Hier ist meine detaillierte Übersicht zu den Pro- und Kontra-Punkten: [h2]PRO[/h2] [list] [*] [b]Atemberaubende Spielwelt & Atmosphäre:[/b] Die verschiedenen Biome (wie der Uralte Wald oder die Wildturm-Ödnis) fühlen sich lebendig an. Flora und Fauna interagieren dynamisch, und es ist faszinierend zu beobachten, wie Reviereffekte entstehen, wenn zwei riesige Monster plötzlich aufeinandertreffen und gegeneinander kämpfen. [*] [b]Enormer Umfang und grandiose Gameplay-Schleife:[/b] Das Kern-Gameplay (Monster jagen -> Materialien sammeln -> bessere Rüstung und Waffen schmieden -> stärkere Monster jagen) macht extrem süchtig. Mit 14 völlig unterschiedlichen Waffenklassen findet jeder seinen eigenen Spielstil. [*] [b]Hervorragendes Trefferfeedback & Kampfsystem:[/b] Jeder Schlag mit einem Großschwert, Hammer oder einer Energieklinge fühlt sich wuchtig und befriedigend an. Die Kämpfe erfordern Taktik, Vorbereitung und das Erlernen der Monster-Bewegungsmuster. [*] [b]Zugänglicher als die Vorgänger:[/b] Durch Komfortfunktionen wie die Spähkäfer (die Spuren von Monstern suchen), automatisches Crafting und Schadenszahlen ist der Einstieg für Neulinge deutlich flüssiger als in älteren Teilen der Reihe. [*] [b]Kostenloser Post-Launch-Content:[/b] Capcom hat das Spiel über lange Zeit mit tollen kostenlosen Updates, Event-Quests und Crossover-Monstern (wie dem Behemoth aus Final Fantasy oder dem Geralt-Event aus The Witcher) versorgt. [/list] [h2]KONTRA[/h2] [list] [*] [b]Komplizierter und veralteter Multiplayer-Einstieg:[/b] Das Koop-System in der Story ist unnötig umständlich gelöst. Wenn man die Story-Quests mit Freunden zusammen spielen möchte, muss jeder Spieler die jeweilige Zwischensequenz (Cutscene) erst einmal alleine im eigenen Spiel gesehen haben, bevor man der Quest des anderen beitreten kann. [*] [b]Überladenes User Interface & Menüs:[/b] Das Spiel erschlägt einen anfangs mit Menüs, Untermenüs, Statuswerten und Tutorials. Es erfordert einiges an Geduld, die unzähligen Anzeigen und Mechaniken komplett zu durchblicken. [*] [b]Sehr flache Story:[/b] Die Handlung dient im Grunde nur als loser roter Faden, um den Spieler von einem Monster zum nächsten zu führen. Wer eine tiefgründige Story mit emotionaler Charakterentwicklung sucht, wird hier enttäuscht. [*] [b]Grind-Faktor im Endgame:[/b] Wer absolut keine Lust darauf hat, dasselbe Monster mehrfach zu jagen, nur um eine seltene Komponente für eine Rüstung zu ergattern, könnte im späteren Spielverlauf die Motivation verlieren. [/list] [h1]Fazit[/h1] [b]Monster Hunter: World[/b] ist nicht perfekt, aber das, was es tun will, macht es fantastisch. Die lebendige Spielwelt, die epischen Kämpfe gegen fantastisch designte Monster und das extrem motivierende Fortschrittssystem machen die frustrierenden Multiplayer-Hürden und die zähe Story locker wieder wett. Für mich eine ganz klare Kaufempfehlung für jeden, der Action-Rollenspiele mit Anspruch sucht!
really really good and addicting i don't recommend using defender weapons or the armors with the a+ symbols next to them because it messes up progression and makes it feel way too easy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.