
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.4Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goty
这是我第一次推荐游戏,我的技术并不好,面对体型庞大的怪物,总是不断地猫车。 让我印象最深刻的怪物是炎王龙,那个时候我带着我的破烂装备面对它的时候真不知道该怎么赢,甚至给我打出ptsd,口中嘟囔着“炎王龙是不可战胜的”,一度让我想着“再打这个游戏我他妈就是狗”。 大师阶段,我想做煌黑龙套装,打不过它,我尝试着打救援弹,来了一个大剑侠,他带着我解决掉了煌黑龙,因为材料还差个翅膀,他就接着带我刷。后面我一直猫车,感觉有点不好意思,托后腿了,就说“我太菜了,就不下来了”。他说“没关系的,下来”。后面我还是一直猫,他一直在鼓励我,倒是他自己会因为自己空了一个真蓄,压力自己发一个挠头的表情包,哈哈哈哈哈 我不清楚天尊是怎么定义的,但是我在心里他无疑就是天尊,在我战胜不了怪物打救援弹的时候,他背着一把大剑像英雄一样从天而降! 这个好评是给他的,而我也不得不承认,我爱这款游戏,它已经成为我生活的一部分
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
黑的地方啥也看不到亮的地方晃瞎双眼,带翅膀的打着打着飞走两百米,追上去要绕四百米绕十几个弯,爬十几面墙以及翻过那些为难人的凹型地形,墙和路分辨不清。
好玩
我好热 卡普空你往里加了什么
jogo excepcional, mais acessivel que todos os anteriores, o jogo nao recebe mais atualizações pois ja foi encerrado a um bom tempo, mas praticamente todos os eventos e rotação de temporada continuam presentes no jogo, maiores problemas sao cutscenes nao pulaveis e a necessidade de ter feito a missao antes de poder jogar com um amigo (ele tem que ter feito mesmo pra entrar por SOS no começo da campanha) mas no geral é um 8.5/10 talvez ate um 9 pega ai e proteja os dodogamas
世界觀完整,魔物設計精美,內容豐富,景觀設計也十分引人入勝,不論是想打主線或是農素材順便享受美景,都是一款值得推薦的遊戲
Look, Monster Hunter World and Iceborne are great games. But you cannot pause the game for any reason or at any time. As someone needing to take small moments from gaming many times daily, this is really difficult to manage. If you also live in a situation where you need to stop playing at a moment's notice, consider this. My playtime also reflects how much time I have to sometimes spend afking waiting for that moment when I can actually play. Rise and Wilds do not have this problem.
yep best mh game
really really good and addicting i don't recommend using defender weapons or the armors with the a+ symbols next to them because it messes up progression and makes it feel way too easy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.7M | 50.1K | 95% | $29.99 | |
| $48.5M | 43.3K | 90% | $69.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.8M | 144.9K | 95% | $19.99 |